My Universe, My Rules

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Showing 21 of 21 Hybrid cards

Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)

Show rarities: N C U R M B

Creature – Fox
 M 
Creature – Cat Bird
Flying
When Marshmallow Griffin enters the battlefield, all players reveal their hands. You may choose one creature card from among them, and its owner exiles it, imprinted onto Marshmallow Griffin. Marshmallow Griffin has the abilities of all cards imprinted onto it.
It's very flexible, but somewhat gooey.
Illus. Maniacal Mew
2/2
 U 
Creature – Bannerette
(Target Permanent is a different card)
1/1
 C 
Creature – Imp Wizard
{t},Exile a card from your hand:
If it was a land, gain {u}{b}
If it was a permanent, return a creature from your gravard to your hand.
Otherwise, put a token copy of Alchemists Apprentice into play.
1/1
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.
{u}{b/2}
 
 U 
 
Target spell's owner discards all copies of that spell from their hand and library.
 C 
Creature – Latin Teacher
Wellspring Maga enters the battlefield with 3 +1/+1 and 3 -1/-1 counters on it.
+1/+1 counters and -1/-1 counters do not eliminate each other. (that is, a creature can have both at once – if it does, both still affect its power and toughness)
1/1
 U 
Sorcery
Destroy target creature.
If it is still in play, exile it and then if it is not in exile, destroy all creatures.
Blood that flows, blah blah you go boom now.
Illus. 熊谷哲矢
 C 
Enchantment
During each players upkeep, Too Quiet gains a charge counter.

Whenever a spell is cast, remove a charge counter from Too Quiet.

At each player's end of turn, that player loses life equal to the number of counters on Too Quiet.
 C 
Creature – Elemental
Play with the top card of your library face up.
{0}: Exile the top card of your library.
{t}, Sacrifice Watching Darkness: Draw a card.
1/1
Enchantment
Token creatures are non-token creatures.
{r/g}{r/g}
 
 C 
Creature – Goblin
Upkeep: Exile the top card of your library, face down, you may look at it at any time.
When Rhinar leaves play, discard your hand and then take all cards exiled with Rhinar into your hand.
1/1
 C 
Snow Creature – Elf
{t}: Gain {w/g} for each spell you have cast this turn.
1/1
 U 
Moon Sorcery
Ganymede deals 3 damage to target creature.
Well, progenitus, what say you?
 R 
Sorcery
All players discard their hands.
But not their feet.
 U 
Creature – Cat
Sacrifice a land you control, {t}: Add {b}{b} to your mana pool.
A deep mine is a complex ecosystem; and the ponies just weren't able to defend themselves.
Illus. absentfather
2/1
 U 
Creature
If a spell or ability targeting Mana Eater would resolve, instead counter it and put a +1/+1 counter on Mana Eater.

Morph: {g/u}
I resolve to grow a little every day.
1/1
 C 
– Sorcery
Draw X cards.

Each player may pay {x}. Unless they do, they take X damage.
Look ma, I made a brain geyser!
 C 
Creature – Merfolk Wizard
{t}:Look at the bottom card of target player's library. You may move it to the top instead.
Unspinning for pearls.
1/1
 R 
Artifact
When River Mask enters the battlefield, turn all creatures face down.
Players may rearrange their battlefield at will.
{2}: Turn target creature face up. Any player may use this ability.
(Face down creatures are 2/2, colourless, and have no abilities.)
 C 
Creature
First Strike.
{w}: Regenerate Invincible Sword Princess.
{r}: The next time this turn Invincible Sword Princess would become unable to regenerate, regenerate it instead.
1/3

Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)

Show rarities: N C U R M B