Phyrexian Descent 1: Virtual Booster
Phyrexian Descent 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Story / Flavor/ Design | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Current mechanics:
Phyrexian mana, Imprint, Infect Looking for one more mechanic. |
: Add to your mana pool.
1/1
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, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.
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Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris.
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: Add to your mana pool.
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) |
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
4/4
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Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.
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Sacrifice a permanent, then each other player sacrifices a permanent of that type.
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Equipped creature can block an additional creature.
Equip |
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
0/2
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: Add to your mana pool.
1/1
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At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
: Add one mana of any color to your mana pool. |
: Add to your mana pool.
, : target noncreature artifact. |
Target creature gains indestructible until end of turn.
On Mirrodin, every conflict ends in either death or darksteel.
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Mechanic Discussion.
(none)
Iron Myr*
(common)
Mindslaver*
(mythic)
Darkslick Shores*
(rare)
Copperline Gorge*
(rare)
Stalking Stones*
(uncommon)
Fangren Hunter*
(common)
Seachrome Coast*
(rare)
Card30877
(uncommon)
Echo Circlet*
(common)
Ornithopter*
(uncommon)
Copper Myr*
(common)
Glimmervoid*
(rare)
Blinkmoth Well*
(uncommon)
Withstand Death*
(common)