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Mechanics | Skeleton |
Recent updates to Coaxkika: (Generated at 2025-05-01 09:12:34)
Page 1 - Older activity
Page 1 - Older activity
Too similar to Sharp Strategy. Changed cost from

to 
. Changed from +2/+2 to +3/+0.
toughness increased to 2
Now only enchanted creatures you control
"Each" instead of "target" and changed cost from 2BB to 3B
Including your opponents'? Ick
3 life increased to 4.
"Each enchanted creature gains hexproof..." to "Enchanted creatures have..."
I feel like the last sentence ("can't cast spells this turn") is extraneous. Only in very corner cases will you want to cast something else during the end step, so I think it adds unnecessary words and complexity
So I updated the reminder text for Resonance based off of the first edit version of reminder text from SecretInfiltrator. While I'd be happy to hear more ways to improve the wording, the endstep trigger for Resonance is the one element I'd like to keep.
Is it important that the copy is cast during the same turn?
> If this is the first spell you cast this turn and it's not upkeep, exile it as it resolves. When you cast another spell this turn, bury this. At the beginning of the next upkeep, you may cast this card from exile without paying its mana cost.
Apply some reminder text magic to fit it into a text box. There are certain other combinations that work if e. g. you are willing to have resonance work only from hand, you can look at rebound reminder text.
EDIT: Alternative idea to prevent casting spells afterwards:
> At the beginning of the next end step this turn, if you cast only this spell this turn, you may copy this spell with new targets. If you do, you can't cast spells this turn.
EDIT 2: I just realized the current reminder text doesn't free you from paying a mana cost - it repeats the whole casting process rather than copying the spell, so you need to pay costs for it. That's twelve mana. O.O
Okay, why are we waiting for the end step at all?
> You may cast this card from your graveyard this turn as long as this is the only spell you have cast this this turn. If you do, you cannot cast another spell this turn.
The phrase "this turn" loses all meaning, but what about:
> If this is the first spell you cast this turn, you may copy it. If you do, choose new targets for the copy and you cannot cast another spell this turn.
?
It's still a hassle since it features a delayed (and conditional) trigger + You can still cast other spells afterwards during that end step.
Maybe something like: ?
> Resonance (You may cast a copy of this spell if you haven't cast another spell this turn. If you do, you can't cast spells for the rest of this turn / until your next turn. You may choose new targets for the copy.)
Not sure if that works... It might need to be wrapped inside some kind of "then you may resonate" structure to stop shenanigans.
These are valid points, but I'm honestly just not interested in updating this old 10 card cycle.
Yeah. But you still kinda want something mirrorlike to justify the name. Don't really know what to suggest there. Maybe just something pure trinket-text like "Cannot be blocked by hounds"?
That makes me think that the exact opposite would be the superior design (which is generally true btw).
Ie.
> As long as ~ is attacking, it has lifelink.
Yeah; just give it lifelink when blocking. And then wonder if that's not encouraging annoying ground-stall play and just flat give it lifelink?
the name though, the name is fantastic.
That's a really narrow and quite inefficient ability. I don't think it's really worth all those lines (complexity quota).
Increased toughness by 1.
"a copy of another random creature..." I'm not sure about the timing rules, but I doubt you'd want this card to either copy itself, or have people think it can.
It exiles and reenters at end step, so it shouldn't need haste.
Interesting; won't it be basically just a wall that might sometimes be a crappy size for a wall though? Since it's entering the battlefield every turn and it'll always be summoning sick? (i.e. give it haste?)
Adjusted wording so the card actually works
I changed "during the next endstep" to "beginning of the next endstep." Does that fix the timing issues?
The mechanic was designed with the idea that for the sorceries, the player has played too many spells previously and emptied their hand of other playable spells that turn, and for instants, that the Resonance card would be the only instant they're casting that turn.
There's no actual flavor for the card. It was a creature removal spell that I tacked on an arbitrary name to.
Changed from sorcery to instant