Superhero Shenanigans: Recent Activity
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Recent updates to Superhero Shenanigans: (Generated at 2024-05-03 06:06:03)
Better than Humble Budoka, but seems reasonable. I shouldn't push green's grizzly bears too much, they're still better than R or U get, but I think green deserves a solid 2/2 that does something.
Lots of these cards feel strange in green. Some settings are just hard to find a good flavour for decent green creatures.
This ability has been seen every so often in G or R, but I'm looking for ways to make green common creatures exciting in limited. I think this is ok: it makes it a lot harder to block, but not normally impossible. I'm not sure what CMC/P/T to use.
Green has a subtheme of "sort-of removal, but not as good as white's". This is reminscent of Prison Term, except that "attach" is not optional, so it's often a drawback: it gums things up, because your opponent will probably need to play a bomb and then another creature, which gains you several turns, but it can't remove anything permanently.
It was originally going to be "creatures blocking or blocked by ~ can't be the target of...", but I decided this was a simpler way of expressing it. Either way, it says "don't rely on combat tricks" :)
Not sure if it should also prevent activated abilities by those creatures (eg. bounce me back to your hand so I don't die). That makes sense, but would make it clunkier.
I like fog, but I think I think it's rarely correct to play it for its own sake. Here's a variant that does two things, which is hopefully worth the mana (I've no idea if it's useless or too good).
This seems an obvious variant of giant growth. In fact, it must have been printed, but I'm not sure if in exactly this form. The limited environment is partly defined by what combat tricks are available: I'm not sure how this would affect it.
white->green
Hm, maybe this should be the reverse: "if defending player controls a mountain, ~ can only be blocked by creatures with flying"...?
Hm. Here I pre-create Invisible Stalker. This is almost certainly too good, despite costing more: it's not clear before you play with it, but invisible stalker was good in limited if it could ever pick up some equipment; the 2/1 version would be really annoying even at uncommon, let alone common.
This does have the loophole of being targetted by abilities so it's not quite as bad, but there are probably not that many that are relevant.
Apparently this was designed before Porcelain Legionnaire came out. So, yeah, this was about right (few sets should have a 3/1 first strike, but some can). PL was too good :)
Aha! Now Moan of the Unhallowed sets a baseline. Moan of the Unhallowed has flashback, but is uncommon, so the vanilla version is probably fine for common.
Huh. I find this very interesting.
Heh, you're kind of right... I didn't really think of that. Short of a potential devastating trick against all-in red in the Community Set, you would need a very weird set of scenarios where untapping and giving -2/-0 to the same creature would matter. Maybe your opponent's creatures have Hexproof?