Shining Day: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angelic Orb White Mythic 8{7}{w} Artifact – Equipment Equip {5}{w}{w}{w}{w} to an Angel

Equipped creature gets +3/+3
Equipped creature gains Double Strike and Lifelink.
0
2 Armada Recruitrer White None 2{1}{w} Legendary {w}{t}: Put a 1/1 White Soldier token onto the field. 0
3 Endless Army White Rare 4{w}{w}{w}{w} Legendary Enchantment At the beginning of your upkeep, choose one: put two 1/1 white Soldier creature tokens onto the battlefield; or put a 1/1 white Paladin creature token with flying onto the battlefield; or put a 1/5 white Guard with Defender and First Strike creature token onto the battlefield.
2 1370610948 on 07 Jun 2013 by Alex
4 Guard White Token 0 Soldier – Guard 1 5 First Strike
Defender
0
5 Miracle Ring White Mythic 1{x}{w} Legendary Artifact Gain X Life and draw X Cards when Miracle Ring enter the battlefield.
{w}{w}: Return Miracle Ring to its owner's hand.
11 1370307397 on 04 Jun 2013 by Alex
6 Noble Sacrifice White Uncommon 2{w}{w} Sorcery Sacrifice a creature.
Target creature cannot receive combat damage this turn.
That creature fights another target creature.
0
7 Out of Many, One White Rare 3{w}{w}{w} Basic Enchantment – Aura Enchant creature

Enchanted creature gets +3/+3
2 1369788771 on 29 May 2013 by Link
8 Paladin White Token 0 Soldier – Paladin 2 1 Flying 0
9 Shining Wall White Uncommon 1{w} Creature – Wall 0 2 Defender
Boundary (You may sacrifice this creature to skip your opponent's combat phase.)
1 1370300781 on 03 Jun 2013 by Link
10 Sky Paladin White Uncommon 2{w}{w} Creature – Paladin 2 1 Flying 0
11 Soldier White Token 0 Soldier 1 1 0
12 Dragon of Justice Hybrid Mythic 6{4}{w}{w/r} Legendary Creature – Dragon 5 8 Defender
Double Strike
Flying

When a permanent you control exits the battlefield, Dragon of Justice loses Defender until your next end of turn.
0
Shining Day: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics