Shining Day: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Sacrifice a creature.
Target creature cannot receive combat damage this turn. That creature fights another target creature. |
Flying
2/1
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Equip to an Angel
Equipped creature gets +3/+3 Equipped creature gains Double Strike and Lifelink. |
At the beginning of your upkeep, choose one: put two 1/1 white Soldier creature tokens onto the battlefield; or put a 1/1 white Paladin creature token with flying onto the battlefield; or put a 1/5 white Guard with Defender and First Strike creature token onto the battlefield.
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: Put a 1/1 White Soldier token onto the field.
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Defender
Boundary (You may sacrifice this creature to skip your opponent's combat phase.) 0/2
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Defender
Double Strike Flying When a permanent you control exits the battlefield, Dragon of Justice loses Defender until your next end of turn. 5/8
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Enchant creature
Enchanted creature gets +3/+3 |
Gain X Life and draw X Cards when Miracle Ring enter the battlefield.
: Return Miracle Ring to its owner's hand. |
No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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First Strike
Defender 1/5
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Noble Sacrifice
(uncommon)
Sky Paladin
(uncommon)
Angelic Orb
(mythic)
Endless Army
(rare)
Armada Recruitrer
(none)
Shining Wall
(uncommon)
Dragon of Justice
(mythic)
Out of Many, One
(rare)
Miracle Ring
(mythic)
Guard
(token)