Shining Day: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Sorcery
Sacrifice a creature.
Target creature cannot receive combat damage this turn.
That creature fights another target creature.
 U 
Creature – Paladin
Flying
2/1
 M 
Artifact – Equipment
Equip {5}{w}{w}{w}{w} to an Angel

Equipped creature gets +3/+3
Equipped creature gains Double Strike and Lifelink.
 R 
Legendary Enchantment
At the beginning of your upkeep, choose one: put two 1/1 white Soldier creature tokens onto the battlefield; or put a 1/1 white Paladin creature token with flying onto the battlefield; or put a 1/5 white Guard with Defender and First Strike creature token onto the battlefield.
Legendary
{w}{t}: Put a 1/1 White Soldier token onto the field.
 U 
Creature – Wall
Defender
Boundary (You may sacrifice this creature to skip your opponent's combat phase.)
0/2
 M 
Legendary Creature – Dragon
Defender
Double Strike
Flying

When a permanent you control exits the battlefield, Dragon of Justice loses Defender until your next end of turn.
5/8
 R 
Colour indicator W Basic Enchantment – Aura
Enchant creature

Enchanted creature gets +3/+3
 M 
Legendary Artifact
Gain X Life and draw X Cards when Miracle Ring enter the battlefield.
{w}{w}: Return Miracle Ring to its owner's hand.
 
 
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 T 
Soldier – Guard
First Strike
Defender
1/5

Noble Sacrifice (uncommon)
Sky Paladin (uncommon)
Angelic Orb (mythic)
Endless Army (rare)
Armada Recruitrer (none)
Shining Wall (uncommon)
Dragon of Justice (mythic)
Out of Many, One (rare)
Miracle Ring (mythic)
Guard (token)