Rubulia: Recent Activity
Rubulia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Rubulia: (Generated at 2024-03-28 09:57:33)
Page 1 - Older activity
Page 1 - Older activity
Rubulia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Rubulia: (Generated at 2024-03-28 09:57:33)
Page 1 - Older activity
You know, I really liked the additional creatures that kept spawning incedentally when activating this walker's abilities. Alex isn't wrong, though, this walker is wordy. Jace, the Mind Sculptor is a cool card (power level issues aside), but to get all 4 abilities on the card, it needs to do 4 simple things.
My suggestion would be to cut down to three abilities, and, to simplify the text, add:
"Whenever you activate one of Kariel, Strife Angel's abilities, put a 1/1 red and white Soldier creature token onto the battlefield."
The toughest part about designing planeswalkers is establishing a memorable identity. Having a trigger off of your activations seems like a good way to make players remember this card.
These abilities look rather wordy. Could they be simplified a bit? The -3 also seems way overcosted for basically a Raise the Alarm plus half of Tower Defense.
Oooh, that's an interesting engine. Unusually mighty for an assassin; and probably ought to tap for at least one of its abilities (probably the 'kill a creature' one) But combine with creatures that do something when they ETB? Boom. Nice.
fixed it
changed player to opponent
Ah, right. Yes; that does go off straight away, doesn't it? Ooops.
Target yourself... and exile this. Repeatedly. Then target your opponent.
Um; that would let you recast your own stuff. Surely taking away your opponents stuff and casting them yourself is even better?
Hint: Target yourself.
You know, I really liked the additional creatures that kept spawning incedentally when activating this walker's abilities. Alex isn't wrong, though, this walker is wordy. Jace, the Mind Sculptor is a cool card (power level issues aside), but to get all 4 abilities on the card, it needs to do 4 simple things.
My suggestion would be to cut down to three abilities, and, to simplify the text, add:
"Whenever you activate one of Kariel, Strife Angel's abilities, put a 1/1 red and white Soldier creature token onto the battlefield."
The toughest part about designing planeswalkers is establishing a memorable identity. Having a trigger off of your activations seems like a good way to make players remember this card.
These abilities look rather wordy. Could they be simplified a bit? The -3 also seems way overcosted for basically a Raise the Alarm plus half of Tower Defense.