Rubulia
Rubulia by rocketblue305
12 cards in Multiverse
1 common, 3 rares, 7 mythics, 1 token
2 blue, 1 black, 1 red,
1 green, 3 multicolour, 4 hybrid
8 comments total
This new cardset is set on a new plane called Rubulia.
Rubulia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recently active cards: (all recent activity)
+2:All creatures you control have +1/+0 until end of turn.
0:Target creature you control fights another target creature then put two 1/1 red white soldier tokens to the battle field under your control.
-3:All creatures you contol have +0/+5 until your next upkeep. Put two 1/1 red white soldier tokens to the battle field under your control.
-12:All creatures you contol have +1/+1 for each creature and your opponent controls and has double strike and lifelink until your next upkeep.
0:Target creature you control fights another target creature then put two 1/1 red white soldier tokens to the battle field under your control.
-3:All creatures you contol have +0/+5 until your next upkeep. Put two 1/1 red white soldier tokens to the battle field under your control.
-12:All creatures you contol have +1/+1 for each creature and your opponent controls and has double strike and lifelink until your next upkeep.
Illus. chevsy
2
Destroy target artifact or enchantment.
Nature will always have its way.
Illus. michalivan
First Strike
:Destroy target creature. Sacrifice a permanent


:Return target creature from your graveyard to the battlefield under your control. You gain life equal to the returned creature's power.




"Restoration and destruction are the same thing and I plan to use them both."
Illus. DS2
4/4
Haste
1/1
+1:Add three mana of any color to your mana pool
0:You have no maximum hand size
-5:Draw 4 cards
-16:You win the game
0:You have no maximum hand size
-5:Draw 4 cards
-16:You win the game
Illus. DS
2
Recent comments: (all recent activity)
See other cardsets
You know, I really liked the additional creatures that kept spawning incedentally when activating this walker's abilities. Alex isn't wrong, though, this walker is wordy. Jace, the Mind Sculptor is a cool card (power level issues aside), but to get all 4 abilities on the card, it needs to do 4 simple things.
My suggestion would be to cut down to three abilities, and, to simplify the text, add:
"Whenever you activate one of Kariel, Strife Angel's abilities, put a 1/1 red and white Soldier creature token onto the battlefield."
The toughest part about designing planeswalkers is establishing a memorable identity. Having a trigger off of your activations seems like a good way to make players remember this card.
These abilities look rather wordy. Could they be simplified a bit? The -3 also seems way overcosted for basically a Raise the Alarm plus half of Tower Defense.
Oooh, that's an interesting engine. Unusually mighty for an assassin; and probably ought to tap for at least one of its abilities (probably the 'kill a creature' one) But combine with creatures that do something when they ETB? Boom. Nice.
fixed it
Ah, right. Yes; that does go off straight away, doesn't it? Ooops.
Target yourself... and exile this. Repeatedly. Then target your opponent.
Um; that would let you recast your own stuff. Surely taking away your opponents stuff and casting them yourself is even better?
Hint: Target yourself.