Testing1
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Mechanics | Skeleton |
Showing 18 of 18 Blue cards
Go to section: White (18) Blue (18) Black (12) Multicolour (11) Land (5)
Show rarities: C
Flying
When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead.
When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead.
1/2
Flash, flying
When Birdcounter enters the battlefield, counter target spell unless its controller pays
for each creature with flying you control.
When Birdcounter enters the battlefield, counter target spell unless its controller pays

2/2
Flash, flying
When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1/1
2/1
Return target creature or artifact to its owner's hand. If you control three or more creatures with flying, put that card on the top of its owner's library instead.
You may remove a Flux counter from a land you control. If you do, scry 2.
Draw two cards.
Draw two cards.

3/3
Counter target spell. If mana from an Amber was spent to cast that spell, create an [Amber token].
When Looter enters the battlefield, if you control another human or an Amber token, you may draw a card. If you do, discard a card.
1/1
Tap up to three target creatures and put a stun counter on each of them. Put an additional stun counter on them if you control three or more creatures with flying.
Target creature you control gains hexproof until end of turn.
If you control a creature with flying, draw a card.
If you control a creature with flying, draw a card.
When Scryer enters the battlefield, if you control another human, create a tapped Amber token and scry 1.
2/3
Target player mills four cards, then you may return an instant, sorcery or artifact card from your graveyard to your hand.
Enchant creature
When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token.
Enchanted creature doesn't untap during its controllers untap step.
When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token.
Enchanted creature doesn't untap during its controllers untap step.
Flying, Ward 

3/3
Flying, defender
Sacrifice a Food or Amber: blueDefender loses defender until end of turn.
Sacrifice a Food or Amber: blueDefender loses defender until end of turn.
2/4
unblockable can't be blocked as long as the defending player controls an Amber.
2/3
Go to section: White (18) Blue (18) Black (12) Multicolour (11) Land (5)
Show rarities: C
Testing1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Draw three cards.