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Mechanics | Skeleton

Showing 18 of 18 Blue cards

Go to section: White (18) Blue (18) Black (12) Multicolour (11) Land (5)

Show rarities: C

{5}{u}{u}
 
 C 
Sorcery
This spell costs {1} less to cast for each land you control with a Flux counter on it.

Draw three cards.
 C 
Creature – Bird
Flying
When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead.
1/2
 C 
Creature – Bird Mystic
Flash, flying

When Birdcounter enters the battlefield, counter target spell unless its controller pays {1} for each creature with flying you control.
2/2
 C 
Creature – Bird
Flash, flying
When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1/1
 C 
Creature – Human Scout
2/1
 C 
Instant
Return target creature or artifact to its owner's hand. If you control three or more creatures with flying, put that card on the top of its owner's library instead.
 C 
Instant
You may remove a Flux counter from a land you control. If you do, scry 2.

Draw two cards.
1 comment
2024-06-13 02:15:30 by dude1818
 C 
Creature – Human Artificer
{t}, Remove two Flux counters from lands you control: Tap target creature and put a stun counter on it. Activate only as a sorcery.
3/3
 C 
Instant
Counter target spell. If mana from an Amber was spent to cast that spell, create an [Amber token].
{u}
 
 C 
Creature – Human Advisor
When Looter enters the battlefield, if you control another human or an Amber token, you may draw a card. If you do, discard a card.
1/1
 C 
Sorcery
Tap up to three target creatures and put a stun counter on each of them. Put an additional stun counter on them if you control three or more creatures with flying.
{u}
 
 C 
Instant
Target creature you control gains hexproof until end of turn.
If you control a creature with flying, draw a card.
{2}{u}
 
 C 
Creature – Human Artificer
When Scryer enters the battlefield, if you control another human, create a tapped Amber token and scry 1.
2/3
 C 
Sorcery
Target player mills four cards, then you may return an instant, sorcery or artifact card from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant creature
When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token.
Enchanted creature doesn't untap during its controllers untap step.
 C 
Creature – Bird
Flying, Ward {2}
3/3
 C 
Creature – Bird Monk
Flying, defender

Sacrifice a Food or Amber: blueDefender loses defender until end of turn.
2/4
 C 
Creature – Human Rogue
unblockable can't be blocked as long as the defending player controls an Amber.
2/3

Go to section: White (18) Blue (18) Black (12) Multicolour (11) Land (5)

Show rarities: C


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Mechanics | Skeleton