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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Birdaura White Common 2{1}{w} Enchantment – Aura CW18 Enchant creature
When Birdaura enters the battlefield, create a Food token.
Enchanted creature has flying and "Whenever you gain life, put a +1/+1 counter on this creature".
0
2 Charge White Common 3{1}{w}{w} Sorcery CW16 Creatures with flying you control get +2/+1 until end of turn.
Gigantic — If you control a creature with power or toughness 5 or greater, all creatures you control get +2/+1 until end of turn instead.
0
3 Defender White Common 4{3}{w} Creature – Giant Peasant 0 5 CW04 Defender
Defender gets +X/+X, where X is the number of Foods you control.
0
4 Double striker White Common 3{2}{w} Creature – Giant Child Warrior 2 2 CW09 Double striker has double strike as long as you control two or more other giants. 0
5 Feathered Collector White Common 3{2}{w} Creature – Bird Druid 2 1 CW01 Flying

Whenever Feathered Collector attacks, if you control another creature with flying, create a Food token.
0
6 Great Protector White Common 5{4}{w} Creature – Giant Cleric 1 7 CW12 Reach, lifelink

Great Protector can block an additional creature each combat.
0
7 Indestructibird White Common 4{2}{w}{w} Creature – Bird Scout 3 3 CW07 Flying

Sacrifice two Foods or remove a Flux counter from a land you control: Indestructibird gains indestructible and loses flying until end of turn.
0
8 Lifelinker White Common 2{1}{w} Creature – Bird Cleric 1 2 CW06 Flying, lifelink 0
9 Naturalizer White Common 3{2}{w} Creature – Giant Child 1 2 CW10 When Naturalizer enters the battlefield, destroy target artifact or enchantment. 0
10 Powerful Meal White Common 2{1}{w} Instant CW17 Put a +1/+1 counter on target creature you control. Create a Food token.
Gigantic — If you control a creature with power or toughness 5 or greater, that creature also gains indestructible until end of turn.
0
11 Proteção/remov White Common 3{2}{w} Instant CW15 Choose one —
• Target creature you control gains indestructible until end of turn.
• Destroy target creature with power or toughness 5 or greater.
0
12 Restrictive White Common 1{w} Creature – Bird 1 1 CW08 Flying
Restrictive can't attack or block alone.
0
13 Scryer White Common 2{1}{w} Creature – Bird Scout 1 2 CW11 When Scryer enters the battlefield, scry 1. 0
14 Snack Break White Common 1{w} Enchantment – Aura CW13 Enchant creature
When Snack Break enters the battlefield, enchanted creature's controller creates a Food token.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
0
15 Tapper White Common 3{2}{w} Creature – Bird Scout 1 2 CW03 Flying

Whenever Tapper or another creature with flying enters the battlefield under your control, create a Food token. This ability triggers only once each turn.
{t}, Sacrifice a Food: Tap target creature.
0
16 Vanilla White Common 5{4}{w} Creature – Giant 3 5 CW02 0
17 Verdict White Common 2{1}{w} Instant CW14 Verdict deals 4 damage to target attacking or blocking creature.
Gigantic — If you control a creature with power or toughness 5 or greater, destroy that creature instead.
0
18 Vigilante White Common 6{4}{w}{w} Creature – Giant Knight 5 5 CW05 Vigilance 0
19 BigDraw Blue Common 7{5}{u}{u} Sorcery CU14 This spell costs {1} less to cast for each land you control with a Flux counter on it.

Draw three cards.
0
20 BirdDraw Blue Common 3{2}{u} Creature – Bird 1 2 CU10 Flying
When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead.
0
21 Birdcounter Blue Common 4{2}{u}{u} Creature – Bird Mystic 2 2 CU05 Flash, flying

When Birdcounter enters the battlefield, counter target spell unless its controller pays {1} for each creature with flying you control.
0
22 BlueFlasher Blue Common 1{u} Creature – Bird 1 1 CU09 Flash, flying
When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
0
23 Bluevanilla Blue Common 2{1}{u} Creature – Human Scout 2 1 CU02 0
24 Carried away Blue Common 2{1}{u} Instant CU11 Return target creature or artifact to its owner's hand. If you control three or more creatures with flying, put that card on the top of its owner's library instead. 0
25 Divination Blue Common 3{2}{u} Instant CU13 You may remove a Flux counter from a land you control. If you do, scry 2.

Draw two cards.
1 1718244930 on 13 Jun 2024 by dude1818
26 Freezingguy Blue Common 5{3}{u}{u} Creature – Human Artificer 3 3 CU07 {t}, Remove two Flux counters from lands you control: Tap target creature and put a stun counter on it. Activate only as a sorcery. 0
27 HardCounter Blue Common 3{1}{u}{u} Instant CU12 Counter target spell. If mana from an Amber was spent to cast that spell, create an [Amber token]. 0
28 Looter Blue Common 1{u} Creature – Human Advisor 1 1 CU08 When Looter enters the battlefield, if you control another human or an Amber token, you may draw a card. If you do, discard a card. 0
29 MassTapper Blue Common 6{4}{u}{u} Sorcery CU17 Tap up to three target creatures and put a stun counter on each of them. Put an additional stun counter on them if you control three or more creatures with flying. 0
30 Protecc Blue Common 1{u} Instant CU16 Target creature you control gains hexproof until end of turn.
If you control a creature with flying, draw a card.
0
31 Scryer Blue Common 3{2}{u} Creature – Human Artificer 2 3 CU06 When Scryer enters the battlefield, if you control another human, create a tapped Amber token and scry 1. 0
32 Search in the Depths Blue Common 2{1}{u} Sorcery CU18 Target player mills four cards, then you may return an instant, sorcery or artifact card from your graveyard to your hand. 0
33 Stuck in Amber Blue Common 1{u} Enchantment – Aura CU15 Enchant creature
When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token.
Enchanted creature doesn't untap during its controllers untap step.
0
34 Wardbird Blue Common 4{3}{u} Creature – Bird 3 3 CU04 Flying, Ward {2} 0
35 blueDefender Blue Common 3{2}{u} Creature – Bird Monk 2 4 CU01 Flying, defender

Sacrifice a Food or Amber: blueDefender loses defender until end of turn.
0
36 unblockable Blue Common 2{u}{u} Creature – Human Rogue 2 3 CU03 unblockable can't be blocked as long as the defending player controls an Amber. 0
37 Ambitious Aeronaut Black Common 3{2}{b} Creature – Human Artificer 1 3 CB02 Flying
Whenever Ambitious Aeronaut attacks a player who controls an Amber, it gets +2/+0 until end of turn.
0
38 BirdLeech Black Common 1{b} Creature – Bird Leech 0 1 CB06 Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
Flying, deathtouch
0
39 Cruel Birth Black Common 2{1}{b} Instant CB09 As an additional cost to cast this spell, sacrifice a creature or pay 2 life.
Create a 1/1 black Leech creature token. Draw two cards.
0
40 Deathtouch Black Common 2{1}{b} Creature – Leech 1 2 CB01 Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
Deathtouch
0
41 FatLeech Black Common 6{4}{b}{b} Creature – Leech 5 4 CB07 Bloodletting 3 (As an additional cost to cast this spell, you may pay 3 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
FatLeech has menace as long as it has a +1/+1 counter on it.
0
42 Human Indestructible Black Common 2{1}{b} 2 1 CB11 Human Indestructible can't block.
{1}, Sacrifice an Amber: Human Indestructible gains +1/+1 and indestructible until end of turn.
0
43 HumanBomb Black Common 5{4}{b} Creature – Human Soldier 4 3 CB08 HumanBomb can't be blocked by creatures with power 2 or less.
Whenever you sacrifice an Amber, HumanBomb gets +1/+1 until end of turn.
0
44 HumanVanilla Black Common 3{1}{b}{b} Creature – Human Rogue 4 2 CB12 0
45 LifeLeech Black Common 4{3}{b} Creature – Leech 2 3 CB10 Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
LifeLeech has lifelink as long as it has a +1/+1 counter on it.
0
46 Menacer Black Common 4{3}{b} Creature – Human Warrior 3 3 CB03 Menace
Whenever Menacer deals combat damage to a player, create an [Amber token].
0
47 Morra Black Common 1{b} Creature – Human Soldier 1 1 CB04 When Morra dies, create an Amber token. If an opponent controls an Amber, create two instead. 0
48 Thought Leech Black Common 3{2}{b} Creature – Leech 1 2 CB05 Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
When Thought Leech enters the battlefield, target opponent discards a card.
0
49 AzoriusGuide Multicolour Uncommon 3{1}{w}{u} Creature – Bird 1 2 UZ01 Flying
Whenever you sacrifice a Food, creatures with flying you control get +1/+0 until end of turn.
0
50 HumanGuide Multicolour Uncommon 3{1}{u}{b} Creature – Human 3 2 UZ02 Deathtouch
Whenever one or more Humans you control deal combat damage to a player, create an [Amber token].
0
51 Leech Drainer Multicolour Uncommon 3{1}{b}{r} Creature – Leech Vampire 1 2 UZ03 Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
As long as your life total is 5 or less, Leeches you control have lifelink and haste.
0
52 CornoGuide Multicolour Uncommon 4{2}{r}{g} Creature – Minotaur Shaman 2 3 UZ04 As long as you have one or fewer cards in hand, creatures you control have +1/+0 and trample.
{t}, Discard a land: return up to one target creature card from your graveyard to your hand. Add {g}.
0
53 Defenseless Crybaby Multicolour Uncommon 2{g}{w} Creature – Giant Child 0 2 UZ05 Giant spells you cast cost {1} less to cast.

[Gigantic] — As long as you control another creature with power and/or toughness 5 or greater, Defenseless Crybaby has ward {x}, where X is the greatest power among creatures you control.
0
54 Bird Traitor Multicolour Uncommon 3{1}{w}{b} Creature – Bird Vampire Rogue 2 2 UZ07 Flying
Whenever one or more creatures you control attack, each defending player creates an Amber token.
At the beginning of your end step, each opponent that controls a Amber loses 1 life and you gain that much life.
0
55 Corpse-eating Leech Multicolour Uncommon 2{b}{g} Creature – Leech 1 1 UZ09 Whenever you sacrifice a creature or discard a creature card, put a +1/+1 counter on Corpse-eating Leech.

{1}, Exile a creature from your graveyard: Create a 0/1 black Leech creature token. If mana from an Amber was spent on this ability, Create two of those tokens instead.
0
56 Birdfeeder elder Multicolour Uncommon 3{1}{g}{u} Creature – Giant 1 3 UZ06 Defender, reach
Whenever a Food enters the battlefield under your control, put a +1/+1 counter on up to one target creature with flying.

[Gigantic] — Creatures you control with power and/or toughness 5 or greater have trample.
0
57 Explosive Leech Multicolour Uncommon 3{1}{u}{r} Creature – Humano Leech 3 1 UZ08 Bloodletting 2
Whenever you cast a noncreature spell, create an Amber token. This ability triggers only once each turn.

When Explosive Leech dies, it deals damage equal to its power to any target.
0
58 BorosGuide Multicolour Uncommon 4{2}{r}{w} Creature – Minotaur Warrior 3 1 UZ10 [Gigantic] — Creatures you control with power and/or toughness 5 or greater have haste.
Channel{1}{r}, Discard BorosGuide: Target creature gets +3/+1 and gains trample and haste until end of turn.
0
59 Grutarak, o subtítulo foda Multicolour Mythic 5{2}{b}{r}{g} Legendary Creature – Minotaur Shaman 5 4 MZ01 Whenever a Minotaur you control attacks, you may discard a card. If you do, put a +1/+1 counter and a menace counter on It.
Once each turn, you may cast a Minotaur spell from your graveyard.
0
60 Azorius fluxland Land Common 0 Land CL01 Azorius fluxland enters the battlefield tapped with a White Flux counter and a Blue Flux counter.
(Lands with White Flux counters have "{t}: Add {w}". Lands with Blue Flux counters have "{t}: Add {u}".)

{t}: Add {c}.
0
61 Dimir fluxland Land Common 0 Land CL02 Dimir fluxland enters the battlefield tapped with a Blue Flux counter and a Black Flux counter.
(Lands with Blue Flux counters have "{t}: Add {u}". Lands with Black Flux counters have "{t}: Add {b}".)

{t}: Add {c}.
0
62 Gruul fluxland Land Common 0 Land CL04 Gruul fluxland enters the battlefield tapped with a Red Flux counter and a Green Flux counter.
(Lands with Red Flux counters have "{t}: Add {r}". Lands with Green Flux counters have "{t}: Add {g}".)

{t}: Add {c}.
0
63 Rakdos fluxland Land Common 0 Land CL03 Rakdos fluxland enters the battlefield tapped with a Black Flux counter and a Red Flux counter.
(Lands with Black Flux counters have "{t}: Add {b}". Lands with Red Flux counters have "{t}: Add {r}".)

{t}: Add {c}.
0
64 Selesnya fluxland Land Common 0 Land CL05 Selesnya fluxland enters the battlefield tapped with a Green Flux counter and a White Flux counter.
(Lands with Green Flux counters have "{t}: Add {g}". Lands with White Flux counters have "{t}: Add {w}".)

{t}: Add {c}.
0
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Mechanics | Skeleton