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Mechanics | Skeleton

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 C 
Enchantment – Aura
Enchant creature
When Birdaura enters the battlefield, create a Food token.
Enchanted creature has flying and "Whenever you gain life, put a +1/+1 counter on this creature".
{1}{w}{w}
 
 C 
Sorcery
Creatures with flying you control get +2/+1 until end of turn.
Gigantic — If you control a creature with power or toughness 5 or greater, all creatures you control get +2/+1 until end of turn instead.
 C 
Creature – Giant Peasant
Defender
Defender gets +X/+X, where X is the number of Foods you control.
0/5
 C 
Creature – Giant Child Warrior
Double striker has double strike as long as you control two or more other giants.
2/2
 C 
Creature – Bird Druid
Flying

Whenever Feathered Collector attacks, if you control another creature with flying, create a Food token.
2/1
 C 
Creature – Giant Cleric
Reach, lifelink

Great Protector can block an additional creature each combat.
1/7
 C 
Creature – Bird Scout
Flying

Sacrifice two Foods or remove a Flux counter from a land you control: Indestructibird gains indestructible and loses flying until end of turn.
3/3
 C 
Creature – Bird Cleric
Flying, lifelink
1/2
 C 
Creature – Giant Child
When Naturalizer enters the battlefield, destroy target artifact or enchantment.
1/2
 C 
Instant
Put a +1/+1 counter on target creature you control. Create a Food token.
Gigantic — If you control a creature with power or toughness 5 or greater, that creature also gains indestructible until end of turn.
 C 
Instant
Choose one —
• Target creature you control gains indestructible until end of turn.
• Destroy target creature with power or toughness 5 or greater.
 C 
Creature – Bird
Flying
Restrictive can't attack or block alone.
1/1
{1}{w}
 
 C 
Creature – Bird Scout
When Scryer enters the battlefield, scry 1.
1/2
 C 
Enchantment – Aura
Enchant creature
When Snack Break enters the battlefield, enchanted creature's controller creates a Food token.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{w}
 
 C 
Creature – Bird Scout
Flying

Whenever Tapper or another creature with flying enters the battlefield under your control, create a Food token. This ability triggers only once each turn.
{t}, Sacrifice a Food: Tap target creature.
1/2
{4}{w}
 
 C 
Creature – Giant
3/5
{1}{w}
 
 C 
Instant
Verdict deals 4 damage to target attacking or blocking creature.
Gigantic — If you control a creature with power or toughness 5 or greater, destroy that creature instead.
 C 
Creature – Giant Knight
Vigilance
5/5
{5}{u}{u}
 
 C 
Sorcery
This spell costs {1} less to cast for each land you control with a Flux counter on it.

Draw three cards.
 C 
Creature – Bird
Flying
When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead.
1/2
 C 
Creature – Bird Mystic
Flash, flying

When Birdcounter enters the battlefield, counter target spell unless its controller pays {1} for each creature with flying you control.
2/2
 C 
Creature – Bird
Flash, flying
When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1/1
 C 
Creature – Human Scout
2/1
 C 
Instant
Return target creature or artifact to its owner's hand. If you control three or more creatures with flying, put that card on the top of its owner's library instead.
 C 
Instant
You may remove a Flux counter from a land you control. If you do, scry 2.

Draw two cards.
1 comment
2024-06-13 02:15:30 by dude1818
 C 
Creature – Human Artificer
{t}, Remove two Flux counters from lands you control: Tap target creature and put a stun counter on it. Activate only as a sorcery.
3/3
 C 
Instant
Counter target spell. If mana from an Amber was spent to cast that spell, create an [Amber token].
{u}
 
 C 
Creature – Human Advisor
When Looter enters the battlefield, if you control another human or an Amber token, you may draw a card. If you do, discard a card.
1/1
 C 
Sorcery
Tap up to three target creatures and put a stun counter on each of them. Put an additional stun counter on them if you control three or more creatures with flying.
{u}
 
 C 
Instant
Target creature you control gains hexproof until end of turn.
If you control a creature with flying, draw a card.
{2}{u}
 
 C 
Creature – Human Artificer
When Scryer enters the battlefield, if you control another human, create a tapped Amber token and scry 1.
2/3
 C 
Sorcery
Target player mills four cards, then you may return an instant, sorcery or artifact card from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant creature
When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token.
Enchanted creature doesn't untap during its controllers untap step.
 C 
Creature – Bird
Flying, Ward {2}
3/3
 C 
Creature – Bird Monk
Flying, defender

Sacrifice a Food or Amber: blueDefender loses defender until end of turn.
2/4
 C 
Creature – Human Rogue
unblockable can't be blocked as long as the defending player controls an Amber.
2/3
 C 
Creature – Human Artificer
Flying
Whenever Ambitious Aeronaut attacks a player who controls an Amber, it gets +2/+0 until end of turn.
1/3
 C 
Creature – Bird Leech
Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
Flying, deathtouch
0/1
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or pay 2 life.
Create a 1/1 black Leech creature token. Draw two cards.
 C 
Creature – Leech
Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
Deathtouch
1/2
 C 
Creature – Leech
Bloodletting 3 (As an additional cost to cast this spell, you may pay 3 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
FatLeech has menace as long as it has a +1/+1 counter on it.
5/4
 C 
 
Human Indestructible can't block.
{1}, Sacrifice an Amber: Human Indestructible gains +1/+1 and indestructible until end of turn.
2/1
 C 
Creature – Human Soldier
HumanBomb can't be blocked by creatures with power 2 or less.
Whenever you sacrifice an Amber, HumanBomb gets +1/+1 until end of turn.
4/3
 C 
Creature – Human Rogue
4/2
 C 
Creature – Leech
Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
LifeLeech has lifelink as long as it has a +1/+1 counter on it.
2/3
{3}{b}
 
 C 
Creature – Human Warrior
Menace
Whenever Menacer deals combat damage to a player, create an [Amber token].
3/3
{b}
 
 C 
Creature – Human Soldier
When Morra dies, create an Amber token. If an opponent controls an Amber, create two instead.
1/1
 C 
Creature – Leech
Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
When Thought Leech enters the battlefield, target opponent discards a card.
1/2
 U 
Creature – Bird
Flying
Whenever you sacrifice a Food, creatures with flying you control get +1/+0 until end of turn.
1/2
 U 
Creature – Human
Deathtouch
Whenever one or more Humans you control deal combat damage to a player, create an [Amber token].
3/2
 U 
Creature – Leech Vampire
Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
As long as your life total is 5 or less, Leeches you control have lifelink and haste.
1/2
 U 
Creature – Minotaur Shaman
As long as you have one or fewer cards in hand, creatures you control have +1/+0 and trample.
{t}, Discard a land: return up to one target creature card from your graveyard to your hand. Add {g}.
2/3
 U 
Creature – Giant Child
Giant spells you cast cost {1} less to cast.

[Gigantic] — As long as you control another creature with power and/or toughness 5 or greater, Defenseless Crybaby has ward {x}, where X is the greatest power among creatures you control.
0/2
 U 
Creature – Bird Vampire Rogue
Flying
Whenever one or more creatures you control attack, each defending player creates an Amber token.
At the beginning of your end step, each opponent that controls a Amber loses 1 life and you gain that much life.
2/2
 U 
Creature – Leech
Whenever you sacrifice a creature or discard a creature card, put a +1/+1 counter on Corpse-eating Leech.

{1}, Exile a creature from your graveyard: Create a 0/1 black Leech creature token. If mana from an Amber was spent on this ability, Create two of those tokens instead.
1/1
 U 
Creature – Giant
Defender, reach
Whenever a Food enters the battlefield under your control, put a +1/+1 counter on up to one target creature with flying.

[Gigantic] — Creatures you control with power and/or toughness 5 or greater have trample.
1/3
 U 
Creature – Humano Leech
Bloodletting 2
Whenever you cast a noncreature spell, create an Amber token. This ability triggers only once each turn.

When Explosive Leech dies, it deals damage equal to its power to any target.
3/1
 U 
Creature – Minotaur Warrior
[Gigantic] — Creatures you control with power and/or toughness 5 or greater have haste.
Channel{1}{r}, Discard BorosGuide: Target creature gets +3/+1 and gains trample and haste until end of turn.
3/1
 M 
Legendary Creature – Minotaur Shaman
Whenever a Minotaur you control attacks, you may discard a card. If you do, put a +1/+1 counter and a menace counter on It.
Once each turn, you may cast a Minotaur spell from your graveyard.
5/4
 C 
Land
Azorius fluxland enters the battlefield tapped with a White Flux counter and a Blue Flux counter.
(Lands with White Flux counters have "{t}: Add {w}". Lands with Blue Flux counters have "{t}: Add {u}".)

{t}: Add {c}.
 C 
Land
Dimir fluxland enters the battlefield tapped with a Blue Flux counter and a Black Flux counter.
(Lands with Blue Flux counters have "{t}: Add {u}". Lands with Black Flux counters have "{t}: Add {b}".)

{t}: Add {c}.
 C 
Land
Gruul fluxland enters the battlefield tapped with a Red Flux counter and a Green Flux counter.
(Lands with Red Flux counters have "{t}: Add {r}". Lands with Green Flux counters have "{t}: Add {g}".)

{t}: Add {c}.
 C 
Land
Rakdos fluxland enters the battlefield tapped with a Black Flux counter and a Red Flux counter.
(Lands with Black Flux counters have "{t}: Add {b}". Lands with Red Flux counters have "{t}: Add {r}".)

{t}: Add {c}.
 C 
Land
Selesnya fluxland enters the battlefield tapped with a Green Flux counter and a White Flux counter.
(Lands with Green Flux counters have "{t}: Add {g}". Lands with White Flux counters have "{t}: Add {w}".)

{t}: Add {c}.

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Mechanics | Skeleton