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Mechanics | Skeleton |
Showing all 64 cards
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Creatures with flying you control get +2/+1 until end of turn.
Gigantic — If you control a creature with power or toughness 5 or greater, all creatures you control get +2/+1 until end of turn instead.
Gigantic — If you control a creature with power or toughness 5 or greater, all creatures you control get +2/+1 until end of turn instead.
Defender
Defender gets +X/+X, where X is the number of Foods you control.
Defender gets +X/+X, where X is the number of Foods you control.
0/5
Double striker has double strike as long as you control two or more other giants.
2/2
Flying
Whenever Feathered Collector attacks, if you control another creature with flying, create a Food token.
Whenever Feathered Collector attacks, if you control another creature with flying, create a Food token.
2/1
Reach, lifelink
Great Protector can block an additional creature each combat.
Great Protector can block an additional creature each combat.
1/7
Flying
Sacrifice two Foods or remove a Flux counter from a land you control: Indestructibird gains indestructible and loses flying until end of turn.
Sacrifice two Foods or remove a Flux counter from a land you control: Indestructibird gains indestructible and loses flying until end of turn.
3/3
Flying, lifelink
1/2
When Naturalizer enters the battlefield, destroy target artifact or enchantment.
1/2
Put a +1/+1 counter on target creature you control. Create a Food token.
Gigantic — If you control a creature with power or toughness 5 or greater, that creature also gains indestructible until end of turn.
Gigantic — If you control a creature with power or toughness 5 or greater, that creature also gains indestructible until end of turn.
Choose one —
• Target creature you control gains indestructible until end of turn.
• Destroy target creature with power or toughness 5 or greater.
• Target creature you control gains indestructible until end of turn.
• Destroy target creature with power or toughness 5 or greater.
Flying
Restrictive can't attack or block alone.
Restrictive can't attack or block alone.
1/1
When Scryer enters the battlefield, scry 1.
1/2
Enchant creature
When Snack Break enters the battlefield, enchanted creature's controller creates a Food token.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When Snack Break enters the battlefield, enchanted creature's controller creates a Food token.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Flying
Whenever Tapper or another creature with flying enters the battlefield under your control, create a Food token. This ability triggers only once each turn.
, Sacrifice a Food: Tap target creature.
Whenever Tapper or another creature with flying enters the battlefield under your control, create a Food token. This ability triggers only once each turn.

1/2
3/5
Verdict deals 4 damage to target attacking or blocking creature.
Gigantic — If you control a creature with power or toughness 5 or greater, destroy that creature instead.
Gigantic — If you control a creature with power or toughness 5 or greater, destroy that creature instead.
Vigilance
5/5
This spell costs
less to cast for each land you control with a Flux counter on it.
Draw three cards.

Draw three cards.
Flying
When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead.
When BirdDraw enters the battlefield, draw a card. If you control three or more creatures with flying, draw two cards instead.
1/2
Flash, flying
When Birdcounter enters the battlefield, counter target spell unless its controller pays
for each creature with flying you control.
When Birdcounter enters the battlefield, counter target spell unless its controller pays

2/2
Flash, flying
When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
When BlueFlasher enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1/1
2/1
Return target creature or artifact to its owner's hand. If you control three or more creatures with flying, put that card on the top of its owner's library instead.
You may remove a Flux counter from a land you control. If you do, scry 2.
Draw two cards.
Draw two cards.

3/3
Counter target spell. If mana from an Amber was spent to cast that spell, create an [Amber token].
When Looter enters the battlefield, if you control another human or an Amber token, you may draw a card. If you do, discard a card.
1/1
Tap up to three target creatures and put a stun counter on each of them. Put an additional stun counter on them if you control three or more creatures with flying.
Target creature you control gains hexproof until end of turn.
If you control a creature with flying, draw a card.
If you control a creature with flying, draw a card.
When Scryer enters the battlefield, if you control another human, create a tapped Amber token and scry 1.
2/3
Target player mills four cards, then you may return an instant, sorcery or artifact card from your graveyard to your hand.
Enchant creature
When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token.
Enchanted creature doesn't untap during its controllers untap step.
When Stuck in Amber enters the battlefield, tap enchanted creature. Its controller creates an Amber token.
Enchanted creature doesn't untap during its controllers untap step.
Flying, Ward 

3/3
Flying, defender
Sacrifice a Food or Amber: blueDefender loses defender until end of turn.
Sacrifice a Food or Amber: blueDefender loses defender until end of turn.
2/4
unblockable can't be blocked as long as the defending player controls an Amber.
2/3
Flying
Whenever Ambitious Aeronaut attacks a player who controls an Amber, it gets +2/+0 until end of turn.
Whenever Ambitious Aeronaut attacks a player who controls an Amber, it gets +2/+0 until end of turn.
1/3
Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
Flying, deathtouch
Flying, deathtouch
0/1
As an additional cost to cast this spell, sacrifice a creature or pay 2 life.
Create a 1/1 black Leech creature token. Draw two cards.
Create a 1/1 black Leech creature token. Draw two cards.
Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
Deathtouch
Deathtouch
1/2
Bloodletting 3 (As an additional cost to cast this spell, you may pay 3 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
FatLeech has menace as long as it has a +1/+1 counter on it.
FatLeech has menace as long as it has a +1/+1 counter on it.
5/4
Human Indestructible can't block.
, Sacrifice an Amber: Human Indestructible gains +1/+1 and indestructible until end of turn.

2/1
HumanBomb can't be blocked by creatures with power 2 or less.
Whenever you sacrifice an Amber, HumanBomb gets +1/+1 until end of turn.
Whenever you sacrifice an Amber, HumanBomb gets +1/+1 until end of turn.
4/3
4/2
Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
LifeLeech has lifelink as long as it has a +1/+1 counter on it.
LifeLeech has lifelink as long as it has a +1/+1 counter on it.
2/3
Menace
Whenever Menacer deals combat damage to a player, create an [Amber token].
Whenever Menacer deals combat damage to a player, create an [Amber token].
3/3
When Morra dies, create an Amber token. If an opponent controls an Amber, create two instead.
1/1
Bloodletting 1 (As an additional cost to cast this spell, you may pay 1 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
When Thought Leech enters the battlefield, target opponent discards a card.
When Thought Leech enters the battlefield, target opponent discards a card.
1/2
Flying
Whenever you sacrifice a Food, creatures with flying you control get +1/+0 until end of turn.
Whenever you sacrifice a Food, creatures with flying you control get +1/+0 until end of turn.
1/2
Deathtouch
Whenever one or more Humans you control deal combat damage to a player, create an [Amber token].
Whenever one or more Humans you control deal combat damage to a player, create an [Amber token].
3/2
Bloodletting 2 (As an additional cost to cast this spell, you may pay 2 life. If you do, it enters the battefield with an additional +1/+1 counter on it.)
As long as your life total is 5 or less, Leeches you control have lifelink and haste.
As long as your life total is 5 or less, Leeches you control have lifelink and haste.
1/2
As long as you have one or fewer cards in hand, creatures you control have +1/+0 and trample.
, Discard a land: return up to one target creature card from your graveyard to your hand. Add
.


2/3
Giant spells you cast cost
less to cast.
[Gigantic] — As long as you control another creature with power and/or toughness 5 or greater, Defenseless Crybaby has ward
, where X is the greatest power among creatures you control.

[Gigantic] — As long as you control another creature with power and/or toughness 5 or greater, Defenseless Crybaby has ward

0/2
Flying
Whenever one or more creatures you control attack, each defending player creates an Amber token.
At the beginning of your end step, each opponent that controls a Amber loses 1 life and you gain that much life.
Whenever one or more creatures you control attack, each defending player creates an Amber token.
At the beginning of your end step, each opponent that controls a Amber loses 1 life and you gain that much life.
2/2
Whenever you sacrifice a creature or discard a creature card, put a +1/+1 counter on Corpse-eating Leech.
, Exile a creature from your graveyard: Create a 0/1 black Leech creature token. If mana from an Amber was spent on this ability, Create two of those tokens instead.

1/1
Defender, reach
Whenever a Food enters the battlefield under your control, put a +1/+1 counter on up to one target creature with flying.
[Gigantic] — Creatures you control with power and/or toughness 5 or greater have trample.
Whenever a Food enters the battlefield under your control, put a +1/+1 counter on up to one target creature with flying.
[Gigantic] — Creatures you control with power and/or toughness 5 or greater have trample.
1/3
Bloodletting 2
Whenever you cast a noncreature spell, create an Amber token. This ability triggers only once each turn.
When Explosive Leech dies, it deals damage equal to its power to any target.
Whenever you cast a noncreature spell, create an Amber token. This ability triggers only once each turn.
When Explosive Leech dies, it deals damage equal to its power to any target.
3/1
[Gigantic] — Creatures you control with power and/or toughness 5 or greater have haste.
Channel —
, Discard BorosGuide: Target creature gets +3/+1 and gains trample and haste until end of turn.
Channel —


3/1
Whenever a Minotaur you control attacks, you may discard a card. If you do, put a +1/+1 counter and a menace counter on It.
Once each turn, you may cast a Minotaur spell from your graveyard.
Once each turn, you may cast a Minotaur spell from your graveyard.
5/4
Azorius fluxland enters the battlefield tapped with a White Flux counter and a Blue Flux counter.
(Lands with White Flux counters have "
: Add
". Lands with Blue Flux counters have "
: Add
".)
: Add
.
(Lands with White Flux counters have "






Dimir fluxland enters the battlefield tapped with a Blue Flux counter and a Black Flux counter.
(Lands with Blue Flux counters have "
: Add
". Lands with Black Flux counters have "
: Add
".)
: Add
.
(Lands with Blue Flux counters have "






Gruul fluxland enters the battlefield tapped with a Red Flux counter and a Green Flux counter.
(Lands with Red Flux counters have "
: Add
". Lands with Green Flux counters have "
: Add
".)
: Add
.
(Lands with Red Flux counters have "






Rakdos fluxland enters the battlefield tapped with a Black Flux counter and a Red Flux counter.
(Lands with Black Flux counters have "
: Add
". Lands with Red Flux counters have "
: Add
".)
: Add
.
(Lands with Black Flux counters have "






Selesnya fluxland enters the battlefield tapped with a Green Flux counter and a White Flux counter.
(Lands with Green Flux counters have "
: Add
". Lands with White Flux counters have "
: Add
".)
: Add
.
(Lands with Green Flux counters have "






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Or view by sections
Testing1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When Birdaura enters the battlefield, create a Food token.
Enchanted creature has flying and "Whenever you gain life, put a +1/+1 counter on this creature".