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CardName: Collect the Blood Cost: {3}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a source you control deals damage to a creature, put a blood counter on that creature. At the beginning of your end step, move all blood counters from other permanents onto Collect the Blood. At the beginning of your upkeep, if there are 15 or more blood counters on Collect the Blood, you win the game. {1}{R}: Collect the Blood deals 1 damage to target creature with toughness 2 or greater. Activate only as a sorcery and only once each turn. Flavour Text: Set/Rarity: Building Blocks Basic

Collect the Blood
{3}{r}{r}
 
 B 
Enchantment
Whenever a source you control deals damage to a creature, put a blood counter on that creature.
At the beginning of your end step, move all blood counters from other permanents onto Collect the Blood.

At the beginning of your upkeep, if there are 15 or more blood counters on Collect the Blood, you win the game.

{1}{r}: Collect the Blood deals 1 damage to target creature with toughness 2 or greater. Activate only as a sorcery and only once each turn.
Updated on 23 Mar 2025 by Mister Johnson

History: [-]

2024-03-19 08:28:15: Mister Johnson created the card Collect the Blood
2024-03-19 09:08:33: Mister Johnson edited Collect the Blood

Red, in my opinion, isn't a very flexible color. It's very much reliant on dealing damage, either with Creatures or burn spells. But it is my favorite! Red supposedly represents creativity, emotion and fast thinking. But red has the fewest alternative win conditions! And those are my favorite to play! I designed a whole cube with only alternative win conditions: cubecobra.com/cube/list/1xrd That's why I created this card. It's supposed to show the creative side of red, thinking outside the box.

2025-03-23 10:24:06: Mister Johnson edited Collect the Blood

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