Extra cards for the CC

Printable
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Showing 8 of 8 Red cards

Go to section: Colourless (1) White (8) Blue (6) Black (6) Red (8) Green (11) Multicolour (16) Hybrid (5) Artifact (4)

Show rarities: C U R

 R 
Enchantment
Every combat phase, you may reveal the top card of your library. Then, any opponent may pay {2}. If they dont, you may put it onto the battlefield under your control if its a creature or in your hand if its not.
 C 
Creature – Ape
Reach, vigilance, defender
Put a +1/+1 on Bloon TD at each of your endstep.
Sacrifice Bloon TD: Add {r} for every counters on Bloon TD.
1/1
 R 
Creature – Ape Chad
Riot
Whenever Funky Kong enter the battlefield, creature you control creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
6/6
 C 
Artifact – Creature
Flying, haste
Modular 2
Whenever you cast 3 non creature spells in a turn, you may return Mech Phoenix to the battlefield under your control until end of turn.
3/2
 U 
Artifact
Sacrifice a creature : Deal X damage to target creature, X being the sacrificed creature toughness.
Raid – At the beginning of your postcombat main phase, if a creature you control died this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
 U 
Sorcery
Miracle {r}
Add {r} for each tapped lands opponents control.
 U 
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Mooscles Training.
As long as Mooscles Training as 10 or more quest counters on it, you have an additional combat phase followed by an additional main phase at each of your turn.
 U 
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Overload {5}{r}

Go to section: Colourless (1) White (8) Blue (6) Black (6) Red (8) Green (11) Multicolour (16) Hybrid (5) Artifact (4)

Show rarities: C U R


Extra cards for the CC: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity