Spaghetti at the Wall

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Showing all 99 cards

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Snow Land
{t}: choose a color. If Glass Tundra is the target of a spell of the chosen color, add one mana of the chosen color; otherwise, add {c}.
Creature – Slug Equipment
When you pay Metal Slug's reconfigure cost, choose target equipment. As long as Metal Slug is attached to a creature, it is a copy of the chosen equipment.

Reconfigure {3}
Creature – Mercenary Army
Sellswords enters the battlefield with X +1/+1 counters on it for each player.

When Sellswords enters the battlefield, each opponent may pay up to {x}, then each oppponent who did creates a 0/0 Mercenary Army creature token and moves that many counters from Sellswords to it.
Exile Weedy Lotus with a bloom counter on it.

At the beginning of each upkeep, if Weedy Lotus is in exile with a bloom counter on it, the player whose turn it is creates an artifact token named Black Lotus with "{t}, Sacrifice this artifact: add three mana of any one color". Then, if it is your turn, remove a bloom counter from Weedy Lotus.
Permanents with two or more different counters on them are world. (if two or more permanents have the supertype world, all except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. In the event of a tie, all are put into their owners’ graveyards)
Tribal Enchantment – Spirit
Whenever damage to a creature or planeswalker you control is prevented, if that damage would have been lethal, create a X/X white Spirit creature token, where X is the amount of prevented damage.
Creature – Human Soldier
Echo {x}{w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.).

When you pay Beloved Admiral's echo cost, put a battle cry counter on it, then create X 1/1 white Soldier creature tokens.
Creature – Angel Soldier
Flying, Vigilance.

Whenever two or more creatures die, amass Spirits X, where X is the number of those creatures.

{0}: put a deployment counter on target Army. As long as it has a deployment counter on it, it's not an Army.
Colour indicator W Instant
As an additional cost to cast this spell, sacrifice a land.

You may play an additional land this turn.
Colour indicator W Instant
Each player may create a predefined token of their choice (predefined tokens are Blood, Clue, Food, Gold, Incubator, Powerstone and Treasure artifacts, and Shard enchantments.)
Creature – Human Soldier
Prevent all damage that Honorable Duelist would deal to players and noncreature permanents.

Prevent all damage that would be dealt to Honorable Duelist from a noncreature source.
Legendary Creature – Human Soldier
Whenever an aura becomes attached to Jhodel, add {w} and draw a card if it is equipped.

If you would create one or more Soldiers, instead you create that many X/Y white Soldier creature tokens, where X and Y are Jhodel's power and toughness.
Whever an opponents pays mana, add mana of the same kind and amount. Mana you add in this way may not be used to pay for generic costs.
Players skip their combat phases.

{5}: destroy Peaceful Silence. Any player may activate this ability.
Destroy all tokens. Then each player adds {w} for each permanent they controlled that left the battlefield this way.
Destroy all permanents, then return each permanent destroyed by Reborn Anew from their owner's graveyard to the battlefield under their owner's control.
If a permanent leaving or entering the battlefield in this way would cause a triggered ability to trigger, you gain control of that ability and may select new targets for it.
Creature – Soldier
When Selfless Hero enters the battlefield, create a 0/1 white Soldier creature token with "this creature can't block".

Whenever a creature you control would be dealt lethal damage, destroy Selfless Hero instead.
Creature – Human Coward Soldier
Whenever a player casts a spell or activates an activated ability, or a triggered ability triggers, Stealthy Fugitive phases out unless that spell or ability targets Stealthy Fugitive. If Stealthy Fugitive phases out in this way, it phases in at the beginning of the next phase.
When Stone Bulwark enters the battlefield and at the beginning of your upkeep, create a 1/1 white Soldier creature token.

Whenever you would be dealt damage, instead put that many breach counters on Stone Bulwark. Then, if there are five or more breach counters on it, sacrifice it.
Tribal Enchantment – Illusion
Whenever a creature is returned from the battlefield to your hand, exile it and create a token that's a copy of it, except that it is a blue Illusion in addition to its other types and has "Whenever this permanent becomes the target of a spell or ability, sacrifice it" and "When this permanent leaves the battlefield, return the exiled card to your hand".
Creature – Human Wizard
If you would draw a card except the first one you draw in each of yours draw steps, instead scry 1, then draw a card.
Creature – Illusion Efreet

Whenever another nontoken creature enters the battlefield, create a token that's a copy of it, then sacrifice the token.
Choose one:
- At the end of this phase, the player whose turn it is gets an extra ending phase.
- The player whose turn it is skips their next ending phase
1 comment
2023-06-20 23:50:00 by biancospino
Legendary Creature – Fish Wizard
{0}: look at the hand of the player whose turn it is. You may exile a card from that hand; if you do, all players may copy that card and cast the copy without paying its mana cost. This ability costs {u}{u}{u} more to cast if it is your turn. This ability can only be activated once each turn.
Creature – Human Artificer
Whenever an artifact you control leaves the battlefield, create a colorless artifact token named Scrap.

{t}, Sacrifice 6 artifacts named Scrap: return target artifact from a graveyard to the battlefield under your control.
Reveal your hand. Target opponent may play one card from your hand without paying its mana cost, then you may play up to two cards from your hand without paying their mana costs.
Return target spell to its owner's hand. They can't cast a spell with the same name this turn.
Draw three cards.

If you would discard Sudden Epiphany, you may put it on the top of your library instead.

Miracle — discard two cards (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.).
Creature – Ninja Wall

Wall of Sneakiness can attack opponents that control no creatures as though it didn't have defender, and has +5/-4 as long as it is attacking.
Tribal Enchantment – Gargoyle
Whenever you would pay life, you may instead sacrifice any number of creatures with that much total toughness.

{x}{b}, {t}: create a 0/X Gargoyle artifact creature token with defender.
Legendary Creature – Cat Demon
If you would sacrifice Bethel, you may pay {pb}{pb}{pb} instead.

Sacrifice Bethel: add {b} or gain 2 life.
Creature – Zombie
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.).

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
Put a finality counter on target creature. It gains "when this creature becomes untapped, sacrifice it."
Destroy target creature.

While Cruel Brainwashing is on the stack, you, but only you, may activate activated abilities of the creature Cruel Brainwashing targets, and use mana as though it were mana of any color to pay their mana costs.
Foods have "Cumulative Upkeep — create a black 1/1 Insect creature token with flying and lose 1 life".
World Enchantment
Damage marked on creatures isn't removed during cleanup step.

At the beginning of each player’s upkeep, Forsaken Sands deals 1 damage to each creature they control.
Creature – Spirit

Looming Shadow has +1/+0 for each point of damage marked on it.
1 comment
2023-05-26 15:07:43 by SecretInfiltrator
Colour indicator B Creature – Bat

When Obstinate Critter dies, put it on top of its owner's library.
Destroy target nontoken creature. Then, as long as that creature remains in a graveyard, it has eternalize, and its eternalize cost is equal to its mana cost.
Enchantment – Aura
Enchant creature you don't control.

Enchanted creature has +1/+0, indestructible, "this creature can't be sacrificed" and "at the beginning of your end step, you lose life equal to this creature's power".
Whenever a non-Army creature you control dies, amass X, where X is its power.
Enchantment – Curse
Enchant player.

Whenever echanted player casts a spell, counter it if it has the same name as a spell that was previosly cast this game.
Each player, starting from you, exiles the top three cards of their library. Then, for each nonland card exiled in this way, they cast it without paying its mana cost if able. Then they put the rest in their graveyard.
Tribal Enchantment – Elemental
Whenever you play a card from exile, you may exile the top card of your library. If you do, target opponent creates a 2/1 red Elemental creature token with haste and you may play the exiled card this turn.
Creature – Goblin
Discard two cards with the same name: search your library for a card, put it into your hand, then shuffle your libarary
Search your library for three cards, exile them face down in a pile, then shuffle your libary. Target opponent chooses one of the exiled cards at random and casts it without paying its mana cost. Then you do the same. Then you put any of those cards that is still in exile into your graveyard.
Creature – Goblin
Whenever Goblin Bombardier deals damage to a creature, put a fuse counter on that creature.

When Goblin Bombardier dies, destroy all creatures with a fuse counter on them.

{t}: deal 1 damage to target creature.
last 2023-05-16 03:12:48 by biancospino
Creature – Goat
As long as Innocuous Pet is attacking and is not blocked, creature cards in your hand have Ninjitsu {r}.
Create four 1/1 red Elemental tokens with haste and "at the beginning of the end step, sacrifice this creature".

Ligthing Salve enters the battlefield with 3 lightning counters.

Remove a lightning counter from Ligthing Salve: deal 1 damage to any target. Then, if there are no lightning counters on Ligthing Salve, sacrifice it. Activate this ability only once per turn.
1 comment
2023-05-09 07:37:13 by SecretInfiltrator
Megacascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. If it has a nonzero mana value, it has megacascade for as long as it remains exiled. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Split second.

Deal 1 damage to any target.

This spell can target permanents and players as thou those objects didn't have protection, ward, shroud or hexproof, and it can target phased out permanents.

Whenever a source an opponent controls deals damage to you, add that many {r}, draw a card and sacrifice Ritualistic Rage.
Creature – Elemental Dragon
Flying, Ninjitsu {2}{r}.

Whenever Smiteflame deals combat damage to a creature, if it's lethal, it deals damage equal to the excess damage to each other creature without flying.
last 2023-07-27 16:52:41 by biancospino
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)

If the kicker cost was paid, discard your hand, otherwise exile your hand. For each card that left your hand in this way, Soulfire Bombardment deals 2 damage to any target.
Legendary Creature – Elemental Faerie
Flash, haste.

Whenever Spylx is dealt excess combat damage, you create that many 1/1 red Elemental creature tokens. If you would create four or more of those tokens in this way, create that many copies of Spylx instead.
Creature – Elemental

Whenever Unextinguishable Wildfire attacks, defending player creates a token that's a copy of it at the end of combat.
Legendary Creature – Elemental
If Xraka, the Blooming Flame isn't your commander, it enters the battlefield with one +1/+1 counter on it.

When Xraka dies, it deal X damage divided as you choose among any number of targets, where X is the amount of mana you've spent to cast Xraka.
Tribal Enchantment – Germ
Whenever you would create one or more tokens, create that many 1/1 green Germ creature tokens with decayed instead.

All Germs are Forest lands in addition to their other types.
Creature – Treefolk

Whenever Insidious Bramble is blocking and is dealt nonlethal combat damage, it deals X damage to the attacking player, where X is Insidious Bramble's thoughness minus the damage marked on it.
Creature – Beast Cat
Whenever Paradise Lynx becomes tapped, the next mana ability you activate this turn costs {t} less to activate.
Enchantment – Aura
Enchant creature.

Enchanted creature has +1/+1 for each +1/+1 counter on Rancorous Spirit.

When enchanted creature dies, put a +1/+1 counter on Rancorous Spirit, then attach it to target creature you control. If you didn't, Rancorous Spirit becomes a 0/0 Spirit creature.
Creature – Fungus
Cumulative upkeep {1}.

Sporebloom has +1/+1 for each counter on it.

When Sporebloom dies, create X 1/1 green Saproling creature tokens, where X is Sporebloom's last paid cumulative upkeep cost.
Creature – Elf Faery
Whenever you tap a land for mana, you may tap Sylvan Nymph. If you do, untap that land.
Legendary Creature – Ooze
Whenever a permanent is dealt damage by The All-Consuming Moss or becomes the target of an ability of The All-Consuming Moss, put a goo counter on it.

Permanents with a goo counter on them are copies of The All-Consuming Moss, except that they aren't legendary.

{g}, {t}: target permanent's controller adds {g}.
Legendary Creature – Treefolk Druid
{1}{g}: put a +1/+1 or trample counter on Virj.

{t}: add {g} for each counter on Virj.
Creature – Ooze
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.).

At the beginning of your end step, put X +1/+1 counters on Viscous Slime, where X is its power.
Creature – Human Wizard
When Sage of Æons enters the battlefield, if you cast it, you may reveal an instant or sorcery card from your hand whose mana cost could be paid with the mana you spent to pay for {x}. If you do, you copy the revealed card and you may cast the copy without paying its mana cost.
Legendary Enchantment – Aura
Enchant Aura

Enchanted Aura can enchant any number of permanents and/or players.

Enchanted Aura enchants all permanents and/or players that it could enchant.
1 comment
2024-07-11 09:14:30 by biancospino
As long as Quick Casting is on the stack, your opponents can't cast spells or activate abilities that aren't mana abilities.

Draw a card.
last 2023-06-29 04:49:21 by biancospino
Whenever you are dealt damage by a source an opponent controls, you may sacrifice a forest. If you do, Controlled Wildfire deals that much damage to that opponent.
Creature – Beast
Prevent all nonlethal damage that Merciless Eviscerator would deal.

{2}{r}{g}: untap target creature an opponent controls. It blocks Merciless Eviscerator this turn if able.
Enchantment Creature – Wurm God
Tribute 4 (As this creature enters the battlefield, an opponent of your choice may place four +1/+1 counters on it.)

When Demiurgic Larva dies, if it has no counters on it, you may put a permanent card from your hand onto the battlefield.
Creature – Artifact Boar
Ward — Add 1 mana of any color.

Golden Pig enters the battlefield under target player's control.

When Golden Pig dies, its owner creates a Tresure token.
Creature – Gorgon Eye
Whenever Crystalline Gazer deals damage to a creature or planeswalker, put a stone counter on that permanent. As long as it has a stone counter on it, it has indestructible and it is an artifact instead of any other type.

{1}{g}{u}, {t}: deal 1 damage to any target.
Creature – Elemental
Flash, Haste.

Whenever an instant spell you control resolves, if you cast it from your hand, exile it.

{u}{r}, {t}: you may cast an instant card you own from exile without paying its mana cost.
Whenever a nonpermanent spell would be put in your graveyard from the stack, instead you may pay {2} and put it face-down on the battlefield. It's a 2/2 creature.
Change the text of target nonpermanent spell by replacing all integer numbers with 3. If this would change the number of its required targets, choose new targets for it.
When Spinning Veto enters the battlefield and at the beginning of your upkeep, throw a three-sided die. Until the beginning of your next turn, players can't cast spells of a type depending on the result:
1 — creature or planeswalker
2 — artifact or enchantment
3 — instant or sorcery.
Enchantment – Aura
Enchant zone.

Whenever an object enters the enchanted zone, if the owner of that object is an opponent, that opponent loses 1 life; otherwise, you gain 1 life.
Creature – Plant Warrior
Animated Hedera is a planeswalker in addiction to its other types as long as it has a counter on it.

{t}: put a +1/+1 counter and a loyalty counter on Animated Hedera, then proliferate.

-5 You get an emblem with "Creatures you control with a counter on them have double strike and trample".
Legendary Creature – Wall
Defender (This creature can't attack.).

Whenever a creature without defender you control blocks, you may remove it from combat. If you do, put a defender counter on it.

At the end of combat, for each creature that attacked and dealt no combat damage, create a token that's a copy of it and put a defender counter on that token.

{t}: Target creature attacks you this turn if able.
last 2024-07-09 22:30:56 by biancospino
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.).

You may put an artifact, a creature, an enchantment and a land from your hand onto the battlefield.
Legendary Creature – Efreet Shaman
Whenever a spell is put onto the stack under your control, you may change its text by replacing all instances of one color word with another.
Land – Plains Island
Whenever you tap Atoll of Serendipity for mana, each opponent adds {w} or {u}.
Artifact Creature – Golem
Doublestrike, Indestructible.

The first time Blademaster Statue attacks each turn, untap it, and there is an additional combat phase after this combat phase.
Artifact – Equipment
Equipped creature has +1/+0.

Equipped creature can block creatures as thou they had no abilities.

Equip {2}
{t}, sacrifice Ethereal Seal: gain control of target nonpermanent spell. You may choose new targets for it.
Whenever Exploding Potato enters the battlefield or you pay its echo cost, put a fuse counter on it and target opponent gains control of it.

When Exploding Potato dies, it deals X damage to you, where X is the number of fuse counters on it.

Echo {x}, where X is the number of fuse counters on Exploding Potato.
Artifact – Fortification
Whenever fortified land becomes tapped, if it wasn't tapped for mana, create a treasure. If it is basic, create two treasures instead.

Fortify — Tap a land you control.
Artifact – Equipment
Whenever you activate an activated ability of equipped creature, copy that ability, then copy it again if that creature is an artifact, then destroy that creature. You may choose new targets for the copies.

Equip {2}
Artifact Creature – Coward Killbot
({pc} can be paid with either {1} or 2 life)

You can't pay life to cast Retreating Killbot from your hand.

You can cast Retreating Killbot from the battlefield.
last 2023-07-02 19:27:16 by biancospino
Ring of the Fallen Djinn enters the battlefield tapped.

{t}, shuffle Ring of the Fallen Djinn into your library: draw a card.

Whenever you would search your library for a card, instead you may cast Ring of the Fallen Djinn from your library. If you do, shuffle your library.
Artifact Enchantment – Aura

Enchant creature or artifact.

Enchanted permanent is an artifact and is not a creature.
Artifact Creature – Toy Vampire
Deathtouch, lifelink.

Vampiric Figurine is not a creature during combat.
{t}: add {c}.

{t}, Return another land you control to its owner's hand: add {g}{g}
Landfall — Whenever Halls of Resonance or another land enters the battlefield under your control, you may add {c} or one mana of any kind that land could produce.
When Iridescent Vista enters the battlefield, choose a color. If you control no other land that can produce mana of the chosen color, tap Iridescent Vista.

{t}: add 1 mana of the chosen color.
Land – Swamp Mountain
When Seismic Abyss enters the battlefield, you may pay {pb}. If you don't, Seismic Abyss is not a Swamp.

When Seismic Abyss enters the battlefield, you may pay {pr}. If you don't, Seismic Abyss is not a Mountain.

{t}: add {c}

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Show rarities: N C M

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Spaghetti at the Wall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity