Spaghetti at the Wall
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: choose a color. If Glass Tundra is the target of a spell of the chosen color, add one mana of the chosen color; otherwise, add .
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When you pay Metal Slug's reconfigure cost, choose target equipment. As long as Metal Slug is attached to a creature, it is a copy of the chosen equipment.
Reconfigure
Reconfigure
2/4
Sellswords enters the battlefield with X +1/+1 counters on it for each player.
When Sellswords enters the battlefield, each opponent may pay up to , then each oppponent who did creates a 0/0 Mercenary Army creature token and moves that many counters from Sellswords to it.
When Sellswords enters the battlefield, each opponent may pay up to , then each oppponent who did creates a 0/0 Mercenary Army creature token and moves that many counters from Sellswords to it.
0/0
Exile Weedy Lotus with a bloom counter on it.
At the beginning of each upkeep, if Weedy Lotus is in exile with a bloom counter on it, the player whose turn it is creates an artifact token named Black Lotus with ", Sacrifice this artifact: add three mana of any one color". Then, if it is your turn, remove a bloom counter from Weedy Lotus.
At the beginning of each upkeep, if Weedy Lotus is in exile with a bloom counter on it, the player whose turn it is creates an artifact token named Black Lotus with ", Sacrifice this artifact: add three mana of any one color". Then, if it is your turn, remove a bloom counter from Weedy Lotus.
Permanents with two or more different counters on them are world. (if two or more permanents have the supertype world, all except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. In the event of a tie, all are put into their owners’ graveyards)
Whenever damage to a creature or planeswalker you control is prevented, if that damage would have been lethal, create a X/X white Spirit creature token, where X is the amount of prevented damage.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.).
When you pay Beloved Admiral's echo cost, put a battle cry counter on it, then create X 1/1 white Soldier creature tokens.
When you pay Beloved Admiral's echo cost, put a battle cry counter on it, then create X 1/1 white Soldier creature tokens.
1/1
Flying, Vigilance.
Whenever two or more creatures die, amass Spirits X, where X is the number of those creatures.
: put a deployment counter on target Army. As long as it has a deployment counter on it, it's not an Army.
Whenever two or more creatures die, amass Spirits X, where X is the number of those creatures.
: put a deployment counter on target Army. As long as it has a deployment counter on it, it's not an Army.
5/3
As an additional cost to cast this spell, sacrifice a land.
You may play an additional land this turn.
You may play an additional land this turn.
Each player may create a predefined token of their choice (predefined tokens are Blood, Clue, Food, Gold, Incubator, Powerstone and Treasure artifacts, and Shard enchantments.)
Prevent all damage that Honorable Duelist would deal to players and noncreature permanents.
Prevent all damage that would be dealt to Honorable Duelist from a noncreature source.
Prevent all damage that would be dealt to Honorable Duelist from a noncreature source.
3/2
Whenever an aura becomes attached to Jhodel, add and draw a card if it is equipped.
If you would create one or more Soldiers, instead you create that many X/Y white Soldier creature tokens, where X and Y are Jhodel's power and toughness.
If you would create one or more Soldiers, instead you create that many X/Y white Soldier creature tokens, where X and Y are Jhodel's power and toughness.
0/1
Whever an opponents pays mana, add mana of the same kind and amount. Mana you add in this way may not be used to pay for generic costs.
Players skip their combat phases.
: destroy Peaceful Silence. Any player may activate this ability.
: destroy Peaceful Silence. Any player may activate this ability.
Destroy all tokens. Then each player adds for each permanent they controlled that left the battlefield this way.
Destroy all permanents, then return each permanent destroyed by Reborn Anew from their owner's graveyard to the battlefield under their owner's control.
If a permanent leaving or entering the battlefield in this way would cause a triggered ability to trigger, you gain control of that ability and may select new targets for it.
If a permanent leaving or entering the battlefield in this way would cause a triggered ability to trigger, you gain control of that ability and may select new targets for it.
When Selfless Hero enters the battlefield, create a 0/1 white Soldier creature token with "this creature can't block".
Whenever a creature you control would be dealt lethal damage, destroy Selfless Hero instead.
Whenever a creature you control would be dealt lethal damage, destroy Selfless Hero instead.
3/2
Whenever a player casts a spell or activates an activated ability, or a triggered ability triggers, Stealthy Fugitive phases out unless that spell or ability targets Stealthy Fugitive. If Stealthy Fugitive phases out in this way, it phases in at the beginning of the next phase.
4/1
When Stone Bulwark enters the battlefield and at the beginning of your upkeep, create a 1/1 white Soldier creature token.
Whenever you would be dealt damage, instead put that many breach counters on Stone Bulwark. Then, if there are five or more breach counters on it, sacrifice it.
Whenever you would be dealt damage, instead put that many breach counters on Stone Bulwark. Then, if there are five or more breach counters on it, sacrifice it.
Whenever a creature is returned from the battlefield to your hand, exile it and create a token that's a copy of it, except that it is a blue Illusion in addition to its other types and has "Whenever this permanent becomes the target of a spell or ability, sacrifice it" and "When this permanent leaves the battlefield, return the exiled card to your hand".
If you would draw a card except the first one you draw in each of yours draw steps, instead scry 1, then draw a card.
1/3
Flying.
Whenever another nontoken creature enters the battlefield, create a token that's a copy of it, then sacrifice the token.
Whenever another nontoken creature enters the battlefield, create a token that's a copy of it, then sacrifice the token.
5/5
Choose one:
- At the end of this phase, the player whose turn it is gets an extra ending phase.
- The player whose turn it is skips their next ending phase
- At the end of this phase, the player whose turn it is gets an extra ending phase.
- The player whose turn it is skips their next ending phase
: look at the hand of the player whose turn it is. You may exile a card from that hand; if you do, all players may copy that card and cast the copy without paying its mana cost. This ability costs more to cast if it is your turn. This ability can only be activated once each turn.
1/1
Whenever an artifact you control leaves the battlefield, create a colorless artifact token named Scrap.
, Sacrifice 6 artifacts named Scrap: return target artifact from a graveyard to the battlefield under your control.
, Sacrifice 6 artifacts named Scrap: return target artifact from a graveyard to the battlefield under your control.
2/3
Reveal your hand. Target opponent may play one card from your hand without paying its mana cost, then you may play up to two cards from your hand without paying their mana costs.
Return target spell to its owner's hand. They can't cast a spell with the same name this turn.
Draw three cards.
If you would discard Sudden Epiphany, you may put it on the top of your library instead.
Miracle — discard two cards (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.).
If you would discard Sudden Epiphany, you may put it on the top of your library instead.
Miracle — discard two cards (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.).
Defender.
Wall of Sneakiness can attack opponents that control no creatures as though it didn't have defender, and has +5/-4 as long as it is attacking.
Wall of Sneakiness can attack opponents that control no creatures as though it didn't have defender, and has +5/-4 as long as it is attacking.
0/5
Whenever you would pay life, you may instead sacrifice any number of creatures with that much total toughness.
, : create a 0/X Gargoyle artifact creature token with defender.
, : create a 0/X Gargoyle artifact creature token with defender.
If you would sacrifice Bethel, you may pay instead.
Sacrifice Bethel: add or gain 2 life.
Sacrifice Bethel: add or gain 2 life.
2/1
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.).
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.).
1/1
Put a finality counter on target creature. It gains "when this creature becomes untapped, sacrifice it."
Destroy target creature.
While Cruel Brainwashing is on the stack, you, but only you, may activate activated abilities of the creature Cruel Brainwashing targets, and use mana as though it were mana of any color to pay their mana costs.
While Cruel Brainwashing is on the stack, you, but only you, may activate activated abilities of the creature Cruel Brainwashing targets, and use mana as though it were mana of any color to pay their mana costs.
Foods have "Cumulative Upkeep — create a black 1/1 Insect creature token with flying and lose 1 life".
Damage marked on creatures isn't removed during cleanup step.
At the beginning of each player’s upkeep, Forsaken Sands deals 1 damage to each creature they control.
At the beginning of each player’s upkeep, Forsaken Sands deals 1 damage to each creature they control.
Shadow.
Looming Shadow has +1/+0 for each point of damage marked on it.
Looming Shadow has +1/+0 for each point of damage marked on it.
0/14
Flying
When Obstinate Critter dies, put it on top of its owner's library.
When Obstinate Critter dies, put it on top of its owner's library.
1/1
Destroy target nontoken creature. Then, as long as that creature remains in a graveyard, it has eternalize, and its eternalize cost is equal to its mana cost.
Enchant creature you don't control.
Enchanted creature has +1/+0, indestructible, "this creature can't be sacrificed" and "at the beginning of your end step, you lose life equal to this creature's power".
Enchanted creature has +1/+0, indestructible, "this creature can't be sacrificed" and "at the beginning of your end step, you lose life equal to this creature's power".
Whenever a non-Army creature you control dies, amass X, where X is its power.
Enchant player.
Whenever echanted player casts a spell, counter it if it has the same name as a spell that was previosly cast this game.
Whenever echanted player casts a spell, counter it if it has the same name as a spell that was previosly cast this game.
Each player, starting from you, exiles the top three cards of their library. Then, for each nonland card exiled in this way, they cast it without paying its mana cost if able. Then they put the rest in their graveyard.
Whenever you play a card from exile, you may exile the top card of your library. If you do, target opponent creates a 2/1 red Elemental creature token with haste and you may play the exiled card this turn.
Discard two cards with the same name: search your library for a card, put it into your hand, then shuffle your libarary
2/2
Search your library for three cards, exile them face down in a pile, then shuffle your libary. Target opponent chooses one of the exiled cards at random and casts it without paying its mana cost. Then you do the same. Then you put any of those cards that is still in exile into your graveyard.
Whenever Goblin Bombardier deals damage to a creature, put a fuse counter on that creature.
When Goblin Bombardier dies, destroy all creatures with a fuse counter on them.
: deal 1 damage to target creature.
When Goblin Bombardier dies, destroy all creatures with a fuse counter on them.
: deal 1 damage to target creature.
1/3
As long as Innocuous Pet is attacking and is not blocked, creature cards in your hand have Ninjitsu .
0/1
Create four 1/1 red Elemental tokens with haste and "at the beginning of the end step, sacrifice this creature".
Flash.
Ligthing Salve enters the battlefield with 3 lightning counters.
Remove a lightning counter from Ligthing Salve: deal 1 damage to any target. Then, if there are no lightning counters on Ligthing Salve, sacrifice it. Activate this ability only once per turn.
Ligthing Salve enters the battlefield with 3 lightning counters.
Remove a lightning counter from Ligthing Salve: deal 1 damage to any target. Then, if there are no lightning counters on Ligthing Salve, sacrifice it. Activate this ability only once per turn.
Megacascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. If it has a nonzero mana value, it has megacascade for as long as it remains exiled. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Split second.
Deal 1 damage to any target.
This spell can target permanents and players as thou those objects didn't have protection, ward, shroud or hexproof, and it can target phased out permanents.
Deal 1 damage to any target.
This spell can target permanents and players as thou those objects didn't have protection, ward, shroud or hexproof, and it can target phased out permanents.
Flash.
Whenever a source an opponent controls deals damage to you, add that many , draw a card and sacrifice Ritualistic Rage.
Whenever a source an opponent controls deals damage to you, add that many , draw a card and sacrifice Ritualistic Rage.
Flying, Ninjitsu .
Whenever Smiteflame deals combat damage to a creature, if it's lethal, it deals damage equal to the excess damage to each other creature without flying.
Whenever Smiteflame deals combat damage to a creature, if it's lethal, it deals damage equal to the excess damage to each other creature without flying.
5/1
Kicker (You may pay an additional as you cast this spell.)
If the kicker cost was paid, discard your hand, otherwise exile your hand. For each card that left your hand in this way, Soulfire Bombardment deals 2 damage to any target.
If the kicker cost was paid, discard your hand, otherwise exile your hand. For each card that left your hand in this way, Soulfire Bombardment deals 2 damage to any target.
Flash, haste.
Whenever Spylx is dealt excess combat damage, you create that many 1/1 red Elemental creature tokens. If you would create four or more of those tokens in this way, create that many copies of Spylx instead.
Whenever Spylx is dealt excess combat damage, you create that many 1/1 red Elemental creature tokens. If you would create four or more of those tokens in this way, create that many copies of Spylx instead.
1/1
Haste.
Whenever Unextinguishable Wildfire attacks, defending player creates a token that's a copy of it at the end of combat.
Whenever Unextinguishable Wildfire attacks, defending player creates a token that's a copy of it at the end of combat.
3/1
If Xraka, the Blooming Flame isn't your commander, it enters the battlefield with one +1/+1 counter on it.
When Xraka dies, it deal X damage divided as you choose among any number of targets, where X is the amount of mana you've spent to cast Xraka.
When Xraka dies, it deal X damage divided as you choose among any number of targets, where X is the amount of mana you've spent to cast Xraka.
0/0
Whenever you would create one or more tokens, create that many 1/1 green Germ creature tokens with decayed instead.
All Germs are Forest lands in addition to their other types.
All Germs are Forest lands in addition to their other types.
Defender.
Whenever Insidious Bramble is blocking and is dealt nonlethal combat damage, it deals X damage to the attacking player, where X is Insidious Bramble's thoughness minus the damage marked on it.
Whenever Insidious Bramble is blocking and is dealt nonlethal combat damage, it deals X damage to the attacking player, where X is Insidious Bramble's thoughness minus the damage marked on it.
2/10
Whenever Paradise Lynx becomes tapped, the next mana ability you activate this turn costs less to activate.
3/3
Enchant creature.
Enchanted creature has +1/+1 for each +1/+1 counter on Rancorous Spirit.
When enchanted creature dies, put a +1/+1 counter on Rancorous Spirit, then attach it to target creature you control. If you didn't, Rancorous Spirit becomes a 0/0 Spirit creature.
Enchanted creature has +1/+1 for each +1/+1 counter on Rancorous Spirit.
When enchanted creature dies, put a +1/+1 counter on Rancorous Spirit, then attach it to target creature you control. If you didn't, Rancorous Spirit becomes a 0/0 Spirit creature.
Cumulative upkeep .
Sporebloom has +1/+1 for each counter on it.
When Sporebloom dies, create X 1/1 green Saproling creature tokens, where X is Sporebloom's last paid cumulative upkeep cost.
Sporebloom has +1/+1 for each counter on it.
When Sporebloom dies, create X 1/1 green Saproling creature tokens, where X is Sporebloom's last paid cumulative upkeep cost.
1/1
Whenever you tap a land for mana, you may tap Sylvan Nymph. If you do, untap that land.
1/1
Whenever a permanent is dealt damage by The All-Consuming Moss or becomes the target of an ability of The All-Consuming Moss, put a goo counter on it.
Permanents with a goo counter on them are copies of The All-Consuming Moss, except that they aren't legendary.
, : target permanent's controller adds .
Permanents with a goo counter on them are copies of The All-Consuming Moss, except that they aren't legendary.
, : target permanent's controller adds .
1/1
: put a +1/+1 or trample counter on Virj.
: add for each counter on Virj.
: add for each counter on Virj.
1/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.).
At the beginning of your end step, put X +1/+1 counters on Viscous Slime, where X is its power.
At the beginning of your end step, put X +1/+1 counters on Viscous Slime, where X is its power.
0/1
When Sage of Æons enters the battlefield, if you cast it, you may reveal an instant or sorcery card from your hand whose mana cost could be paid with the mana you spent to pay for . If you do, you copy the revealed card and you may cast the copy without paying its mana cost.
1/2
Enchant Aura
Enchanted Aura can enchant any number of permanents and/or players.
Enchanted Aura enchants all permanents and/or players that it could enchant.
Enchanted Aura can enchant any number of permanents and/or players.
Enchanted Aura enchants all permanents and/or players that it could enchant.
As long as Quick Casting is on the stack, your opponents can't cast spells or activate abilities that aren't mana abilities.
Draw a card.
Draw a card.
Whenever you are dealt damage by a source an opponent controls, you may sacrifice a forest. If you do, Controlled Wildfire deals that much damage to that opponent.
Prevent all nonlethal damage that Merciless Eviscerator would deal.
: untap target creature an opponent controls. It blocks Merciless Eviscerator this turn if able.
: untap target creature an opponent controls. It blocks Merciless Eviscerator this turn if able.
4/3
Tribute 4 (As this creature enters the battlefield, an opponent of your choice may place four +1/+1 counters on it.)
When Demiurgic Larva dies, if it has no counters on it, you may put a permanent card from your hand onto the battlefield.
When Demiurgic Larva dies, if it has no counters on it, you may put a permanent card from your hand onto the battlefield.
-1/-1
Ward — Add 1 mana of any color.
Golden Pig enters the battlefield under target player's control.
When Golden Pig dies, its owner creates a Tresure token.
Golden Pig enters the battlefield under target player's control.
When Golden Pig dies, its owner creates a Tresure token.
0/3
Whenever Crystalline Gazer deals damage to a creature or planeswalker, put a stone counter on that permanent. As long as it has a stone counter on it, it has indestructible and it is an artifact instead of any other type.
, : deal 1 damage to any target.
, : deal 1 damage to any target.
1/4
Flash, Haste.
Whenever an instant spell you control resolves, if you cast it from your hand, exile it.
, : you may cast an instant card you own from exile without paying its mana cost.
Whenever an instant spell you control resolves, if you cast it from your hand, exile it.
, : you may cast an instant card you own from exile without paying its mana cost.
2/2
Whenever a nonpermanent spell would be put in your graveyard from the stack, instead you may pay and put it face-down on the battlefield. It's a 2/2 creature.
Change the text of target nonpermanent spell by replacing all integer numbers with 3. If this would change the number of its required targets, choose new targets for it.
When Spinning Veto enters the battlefield and at the beginning of your upkeep, throw a three-sided die. Until the beginning of your next turn, players can't cast spells of a type depending on the result:
1 — creature or planeswalker
2 — artifact or enchantment
3 — instant or sorcery.
1 — creature or planeswalker
2 — artifact or enchantment
3 — instant or sorcery.
Enchant zone.
Whenever an object enters the enchanted zone, if the owner of that object is an opponent, that opponent loses 1 life; otherwise, you gain 1 life.
Whenever an object enters the enchanted zone, if the owner of that object is an opponent, that opponent loses 1 life; otherwise, you gain 1 life.
Animated Hedera is a planeswalker in addiction to its other types as long as it has a counter on it.
: put a +1/+1 counter and a loyalty counter on Animated Hedera, then proliferate.
-5 You get an emblem with "Creatures you control with a counter on them have double strike and trample".
: put a +1/+1 counter and a loyalty counter on Animated Hedera, then proliferate.
-5 You get an emblem with "Creatures you control with a counter on them have double strike and trample".
0/2
Defender (This creature can't attack.).
Whenever a creature without defender you control blocks, you may remove it from combat. If you do, put a defender counter on it.
At the end of combat, for each creature that attacked and dealt no combat damage, create a token that's a copy of it and put a defender counter on that token.
: Target creature attacks you this turn if able.
Whenever a creature without defender you control blocks, you may remove it from combat. If you do, put a defender counter on it.
At the end of combat, for each creature that attacked and dealt no combat damage, create a token that's a copy of it and put a defender counter on that token.
: Target creature attacks you this turn if able.
0/5
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.).
You may put an artifact, a creature, an enchantment and a land from your hand onto the battlefield.
You may put an artifact, a creature, an enchantment and a land from your hand onto the battlefield.
Whenever a spell is put onto the stack under your control, you may change its text by replacing all instances of one color word with another.
4/6
Whenever you tap Atoll of Serendipity for mana, each opponent adds or .
Doublestrike, Indestructible.
The first time Blademaster Statue attacks each turn, untap it, and there is an additional combat phase after this combat phase.
The first time Blademaster Statue attacks each turn, untap it, and there is an additional combat phase after this combat phase.
3/3
Equipped creature has +1/+0.
Equipped creature can block creatures as thou they had no abilities.
Equip
Equipped creature can block creatures as thou they had no abilities.
Equip
, sacrifice Ethereal Seal: gain control of target nonpermanent spell. You may choose new targets for it.
Whenever Exploding Potato enters the battlefield or you pay its echo cost, put a fuse counter on it and target opponent gains control of it.
When Exploding Potato dies, it deals X damage to you, where X is the number of fuse counters on it.
Echo , where X is the number of fuse counters on Exploding Potato.
When Exploding Potato dies, it deals X damage to you, where X is the number of fuse counters on it.
Echo , where X is the number of fuse counters on Exploding Potato.
Whenever fortified land becomes tapped, if it wasn't tapped for mana, create a treasure. If it is basic, create two treasures instead.
Fortify — Tap a land you control.
Fortify — Tap a land you control.
Whenever you activate an activated ability of equipped creature, copy that ability, then copy it again if that creature is an artifact, then destroy that creature. You may choose new targets for the copies.
Equip
Equip
( can be paid with either or 2 life)
You can't pay life to cast Retreating Killbot from your hand.
You can cast Retreating Killbot from the battlefield.
You can't pay life to cast Retreating Killbot from your hand.
You can cast Retreating Killbot from the battlefield.
2/2
Ring of the Fallen Djinn enters the battlefield tapped.
, shuffle Ring of the Fallen Djinn into your library: draw a card.
Whenever you would search your library for a card, instead you may cast Ring of the Fallen Djinn from your library. If you do, shuffle your library.
, shuffle Ring of the Fallen Djinn into your library: draw a card.
Whenever you would search your library for a card, instead you may cast Ring of the Fallen Djinn from your library. If you do, shuffle your library.
Flash.
Enchant creature or artifact.
Enchanted permanent is an artifact and is not a creature.
Enchant creature or artifact.
Enchanted permanent is an artifact and is not a creature.
Deathtouch, lifelink.
Vampiric Figurine is not a creature during combat.
Vampiric Figurine is not a creature during combat.
7/7
: add .
, Return another land you control to its owner's hand: add
, Return another land you control to its owner's hand: add
Landfall — Whenever Halls of Resonance or another land enters the battlefield under your control, you may add or one mana of any kind that land could produce.
When Iridescent Vista enters the battlefield, choose a color. If you control no other land that can produce mana of the chosen color, tap Iridescent Vista.
: add 1 mana of the chosen color.
: add 1 mana of the chosen color.
When Seismic Abyss enters the battlefield, you may pay . If you don't, Seismic Abyss is not a Swamp.
When Seismic Abyss enters the battlefield, you may pay . If you don't, Seismic Abyss is not a Mountain.
: add
When Seismic Abyss enters the battlefield, you may pay . If you don't, Seismic Abyss is not a Mountain.
: add
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Spaghetti at the Wall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |