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Showing 5 of 5 Red cards

Go to section: White (6) Blue (4) Black (6) Red (5) Green (5) Multicolour (2) Artifact (1)

Show rarities: C U

 C 
Enchantment Creature – Ogre
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0
1 comment
2023-03-22 06:58:38 by SecretInfiltrator
 U 
Enchantment
When Haunting Visions enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice Haunting Visions.
"None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler
1 comment
2023-03-22 07:36:46 by SecretInfiltrator
 C 
Enchantment
When another creature enters the battlefield under an opponent's control, sacrifice Jolt Snare. If you do, Jolt Snare deals 2 damage to that creature.
"Whatever lies behind that door apparently doesn't like strangers."
-Ergim the Stoic
1 comment
2023-03-22 12:45:01 by SecretInfiltrator
 C 
Enchantment
Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..."
-Lystri, opal holdout
1/2
1 comment
2023-03-22 12:59:25 by SecretInfiltrator
 U 
Creature – Devil
Attacking creatures you control get +1/+0.
[Reminiscence {3}{r}]
3/2
1 comment
2023-03-22 14:09:20 by SecretInfiltrator

Go to section: White (6) Blue (4) Black (6) Red (5) Green (5) Multicolour (2) Artifact (1)

Show rarities: C U


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