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Mechanics | Released Booster | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
Sacrifice an enchantment: Target creature you control gains indestructible until end of turn.
Represent {3}{w}{b} ({3}{w}{b}: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
1/4
 U 
Creature – Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"At times I almost believe false memories of sisters who would accompany me and brighten my days. But look at these wretches who are my actual family."
—Caligina, fallen archangel
3/3
 U 
Enchantment
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
{1}{b}, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home – and now it is a hell."
-Caligina, fallen archangel
 U 
Instant
Create three 1/1 white Soldier creature tokens.
Fuse (You may cast one or both halves of this card from your hand.)
Quality
{1}{w}
 
 U 
Instant
Creatures you control get +1/+1 until end of turn.
 C 
Creature – Thrull Scout
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2
 C 
Creature – Spider
Reach
"The spaces between some of these floating plains are home to an elaborate weave of latticework, courtesy of the spiders who dwell within. However, I find that this begs the question: What is it that they intend to catch?"
-Jena, expedition chronicler
4/4
 C 
Sorcery
Destroy target tapped creature. You gain life equal to its power or toughness, whichever is less.
The inhabitants of the Dust Barrens may be small and weak, but they know how to bear a grudge.
 C 
Enchantment Creature – Ogre
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0
 C 
Creature – Aetherborn Monk
Lifelink
Nightstave Meditator enters the battlefield tapped.
"Poor little gravedwellers trying their best to remember paradise."
-Caligina, fallen archangel
1/2
 C 
Artifact – Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck."
-Colette, Rochos researcher
 C 
Instant
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
 C 
Enchantment Creature – Vampire
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampirehas power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0
 C 
Enchantment
Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..."
-Lystri, opal holdout
1/2
{2}{u}
 
 C 
Instant
Look at the top X cards of your library, where X is the number of creatures you control. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
 C 
Enchantment Creature – Bird
Flying
As long as Veil of Crows has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if Veil of Crows has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus
0/0
 T 
Token Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
3/3

Shepherd of Scorched Souls (rare)
Fallen Angel (uncommon)
Intrusive Murmurs (uncommon)
Quantity // Quality (uncommon)
Morlock Wayseeker (common)
Plated Spider (common)
Commune Reprisal (common)
Column of Ire (common)
Nightstave Meditator (common)
Explorer's Scope (common)
Reconsideration (common)
Lurking Vampire (common)
Searing Sky (common)
Survey (common)
Veil of Crows (common)
Horror (token)