[Tribute] Nameless Realm: Virtual Booster
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Mechanics | Released Booster | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Create three 1/1 white Soldier creature tokens.
Fuse (You may cast one or both halves of this card from your hand.) Creatures you control get +1/+1 until end of turn.
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Whenever another creature enters the battlefield under your control, draw a card, then discard a card unless its power is 4 or greater.
2/3
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Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
![]() ![]() "The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home – and now it is a hell."
-Caligina, fallen archangel |
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. "At times I almost believe false memories of sisters who would accompany me and brighten my days. But look at these wretches who are my actual family."
—Caligina, fallen archangel 3/3
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Attacking creatures you control get +1/+0.
[Reminiscence ![]() ![]() 3/2
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When another creature enters the battlefield under an opponent's control, sacrifice Jolt Snare. If you do, Jolt Snare deals 2 damage to that creature.
"Whatever lies behind that door apparently doesn't like strangers."
-Ergim the Stoic |
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
![]() Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.
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Look at the top X cards of your library, where X is the number of creatures you control. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
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Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
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When Disciple of Scorn dies, each opponent loses 3 life.
The clergy of the Fallen Church are as impermanent as the realm they inhabit.
2/1
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Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature. Whenever a creature dies, if Lurking Vampirehas power 5 or less, put a +1/+1 counter on Lurking Vampire. A minor evil born of a much more significant one.
0/0
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Destroy target tapped creature. You gain life equal to its power or toughness, whichever is less.
The inhabitants of the Dust Barrens may be small and weak, but they know how to bear a grudge.
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Reach
"The spaces between some of these floating plains are home to an elaborate weave of latticework, courtesy of the spiders who dwell within. However, I find that this begs the question: What is it that they intend to catch?"
-Jena, expedition chronicler 4/4
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip ![]() ![]() "Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck."
-Colette, Rochos researcher |
When Splintering Barrier enters the battlefield, exile up to one target Equipment.
"We've come to name this area Bladesnap District. For obvious, highly annoying reasons."
-Ergim, diary entry 0/2
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Menace (This creature can't be blocked except by two or more creatures.)
3/3
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Quantity // Quality
(uncommon, foil)
Nestor, Co-Proctor of Species
(rare)
Intrusive Murmurs
(uncommon)
Fallen Angel
(uncommon)
Sower of Rage
(uncommon)
Jolt Snare
(common)
Lost Warsong
(common)
Survey
(common)
Reconsideration
(common)
Disciple of Scorn
(common)
Lurking Vampire
(common)
Commune Reprisal
(common)
Plated Spider
(common)
Explorer's Scope
(common)
Splintering Barrier
(common)
Horror
(token)