[Tribute] Nameless Realm: Virtual Booster

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Mechanics | Released Booster | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
Sacrifice an enchantment: Target creature you control gains indestructible until end of turn.
Represent {3}{w}{b} ({3}{w}{b}: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
1/4
 U 
Enchantment
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
{1}{b}, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home – and now it is a hell."
-Caligina, fallen archangel
 U 
Creature – Devil
Attacking creatures you control get +1/+0.
[Reminiscence {3}{r}]
3/2
 U 
Creature – Spirit Scout
At the beginning of each opponent's upkeep, scry 1.
Represent {2}{u} ({2}{u}: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
"There are some encouraging sounds we can always follow when all else fails."
-Lystri, opal holdout
2/4
 C 
Enchantment Creature – Vampire
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampirehas power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0
 C 
Artifact – Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck."
-Colette, Rochos researcher
 C 
Creature – Thrull Scout
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2
 C 
Creature – Human Wizard
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us."
-Ergim, diary entry
2/2
 C 
Enchantment Creature – Bird
Flying
As long as Veil of Crows has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if Veil of Crows has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus
0/0
 C 
Enchantment
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
{g}, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.
 C 
Creature – Spider
Reach
"The spaces between some of these floating plains are home to an elaborate weave of latticework, courtesy of the spiders who dwell within. However, I find that this begs the question: What is it that they intend to catch?"
-Jena, expedition chronicler
4/4
 C 
Sorcery
Destroy target tapped creature. You gain life equal to its power or toughness, whichever is less.
The inhabitants of the Dust Barrens may be small and weak, but they know how to bear a grudge.
 C 
Enchantment
Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..."
-Lystri, opal holdout
1/2
 C 
Enchantment Creature – Ogre
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0
 C 
Creature – Aetherborn Cleric
When Disciple of Scorn dies, each opponent loses 3 life.
The clergy of the Fallen Church are as impermanent as the realm they inhabit.
2/1
 T 
Token Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
3/3

Shepherd of Scorched Souls (rare)
Intrusive Murmurs (uncommon)
Sower of Rage (uncommon)
Voice of the Wary (uncommon)
Lurking Vampire (common)
Explorer's Scope (common)
Morlock Wayseeker (common)
Ashen Illusionist (common)
Veil of Crows (common)
Lost Warsong (common)
Plated Spider (common)
Commune Reprisal (common)
Searing Sky (common)
Column of Ire (common)
Disciple of Scorn (common)
Horror (token)