[Tribute] Nameless Realm: Virtual Booster
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| Mechanics | Released Booster | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying. Sacrifice an enchantment: Target creature you control gains indestructible until end of turn. Represent ![]() ![]() (![]() ![]() : Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)1/4
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Attacking creatures you control get +1/+0.
[Reminiscence ![]() ]3/2
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Create three 1/1 white Soldier creature tokens.
Fuse (You may cast one or both halves of this card from your hand.) Creatures you control get +1/+1 until end of turn.
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At the beginning of each opponent's upkeep, scry 1.
Represent ![]() (![]() : Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)"There are some encouraging sounds we can always follow when all else fails."
-Lystri, opal holdout 2/4
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Look at the top X cards of your library, where X is the number of creatures you control. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
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Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..."
-Lystri, opal holdout 1/2
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Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us."
-Jena, expedition chronicler |
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
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Lifelink
Nightstave Meditator enters the battlefield tapped. "Poor little gravedwellers trying their best to remember paradise."
-Caligina, fallen archangel 1/2
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Reach
"The spaces between some of these floating plains are home to an elaborate weave of latticework, courtesy of the spiders who dwell within. However, I find that this begs the question: What is it that they intend to catch?"
-Jena, expedition chronicler 4/4
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When Disciple of Scorn dies, each opponent loses 3 life.
The clergy of the Fallen Church are as impermanent as the realm they inhabit.
2/1
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Flying
As long as Veil of Crows has no counter on it, it isn't a creature. Whenever you cast a noncreature spell, if Veil of Crows has power 2 or less, put a +1/+1 counter on it. "What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus 0/0
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When Splintering Barrier enters the battlefield, exile up to one target Equipment.
"We've come to name this area Bladesnap District. For obvious, highly annoying reasons."
-Ergim, diary entry 0/2
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Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature. Whenever a creature dies, if Lurking Vampirehas power 5 or less, put a +1/+1 counter on Lurking Vampire. A minor evil born of a much more significant one.
0/0
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Sacrifice Keening Apparition: Destroy target enchantment.
There is no escaping the wailing song of these souls lamenting a past they cannot recall, composed to disturb the weft of this new cruel present.
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
3/3
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Shepherd of Scorched Souls
(rare)
Sower of Rage
(uncommon)
Quantity // Quality
(uncommon)
Voice of the Wary
(uncommon)
Survey
(common)
Searing Sky
(common)
Wear Out
(common)
Reconsideration
(common)
Nightstave Meditator
(common)
Plated Spider
(common)
Disciple of Scorn
(common)
Veil of Crows
(common)
Splintering Barrier
(common)
Lurking Vampire
(common)
Keening Apparition
(common)
Horror
(token)





