[Tribute] Nameless Realm: Virtual Booster
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| Mechanics | Released Booster | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature enters the battlefield under your control, draw a card, then discard a card unless its power is 4 or greater.
2/3
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Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
![]() , Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand."The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home – and now it is a hell."
-Caligina, fallen archangel |
When Haunting Visions enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice Haunting Visions. "None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler |
At the beginning of each opponent's upkeep, scry 1.
Represent ![]() (![]() : Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)"There are some encouraging sounds we can always follow when all else fails."
-Lystri, opal holdout 2/4
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck."
-Colette, Rochos researcher |
Look at the top X cards of your library, where X is the number of creatures you control. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
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Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
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When Disciple of Scorn dies, each opponent loses 3 life.
The clergy of the Fallen Church are as impermanent as the realm they inhabit.
2/1
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Sacrifice Keening Apparition: Destroy target enchantment.
There is no escaping the wailing song of these souls lamenting a past they cannot recall, composed to disturb the weft of this new cruel present.
2/2
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Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating. "More human holdouts than I expected, and it doesn't seem they expected us."
-Ergim, diary entry 2/2
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When another creature enters the battlefield under an opponent's control, sacrifice Jolt Snare. If you do, Jolt Snare deals 2 damage to that creature.
"Whatever lies behind that door apparently doesn't like strangers."
-Ergim the Stoic |
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature. Whenever a creature dies, if Lurking Vampirehas power 5 or less, put a +1/+1 counter on Lurking Vampire. A minor evil born of a much more significant one.
0/0
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Destroy target nonbasic land.
Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") "I know this better than any of you – in a world of ruins we have to choose what to keep."
-Samut |
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it. The same sins that chained them will free them.
0/0
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Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..."
-Lystri, opal holdout 1/2
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, Sacrifice this artifact: Draw a card."Did they truly die?"
-Colette |
Nestor, Co-Proctor of Species
(rare)
Intrusive Murmurs
(uncommon)
Haunting Visions
(uncommon)
Voice of the Wary
(uncommon)
Explorer's Scope
(common)
Survey
(common)
Reconsideration
(common)
Disciple of Scorn
(common)
Keening Apparition
(common)
Ashen Illusionist
(common)
Jolt Snare
(common)
Lurking Vampire
(common)
Temple Excavation
(common)
Column of Ire
(common)
Searing Sky
(common)
Clue
(token)





