[Tribute] Nameless Realm: Virtual Booster
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| Mechanics | Released Booster | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Attacking creatures you control get +1/+0.
[Reminiscence ![]() ]3/2
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Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying. Sacrifice an enchantment: Target creature you control gains indestructible until end of turn. Represent ![]() ![]() (![]() ![]() : Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)1/4
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When Haunting Visions enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice Haunting Visions. "None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler |
Attacking creatures you control get +1/+0.
[Reminiscence ![]() ]3/2
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When Silencer Beast enters the battlefield or dies, target player sacrifices an enchantment.
"The words are lost, but the melodies still reverberate. With their silence the past will be lost forever."
—Eras, the Veiled Magus 4/3
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Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us."
-Jena, expedition chronicler |
Lifelink
Nightstave Meditator enters the battlefield tapped. "Poor little gravedwellers trying their best to remember paradise."
-Caligina, fallen archangel 1/2
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Sacrifice Keening Apparition: Destroy target enchantment.
There is no escaping the wailing song of these souls lamenting a past they cannot recall, composed to disturb the weft of this new cruel present.
2/2
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Look at the top X cards of your library, where X is the number of creatures you control. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
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When Disciple of Scorn dies, each opponent loses 3 life.
The clergy of the Fallen Church are as impermanent as the realm they inhabit.
2/1
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Reach
"The spaces between some of these floating plains are home to an elaborate weave of latticework, courtesy of the spiders who dwell within. However, I find that this begs the question: What is it that they intend to catch?"
-Jena, expedition chronicler 4/4
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Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.
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As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it. The same sins that chained them will free them.
0/0
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Creatures you control get +1/+0 and have reach.
"Dusk at Bykar Volcano is a dangerous time. The weather is bad enough, but then the hunters..."
-Lystri, opal holdout 1/2
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When Splintering Barrier enters the battlefield, exile up to one target Equipment.
"We've come to name this area Bladesnap District. For obvious, highly annoying reasons."
-Ergim, diary entry 0/2
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Menace (This creature can't be blocked except by two or more creatures.)
3/3
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Sower of Rage
(uncommon, foil)
Shepherd of Scorched Souls
(rare)
Haunting Visions
(uncommon)
Sower of Rage
(uncommon)
Silencer Beast
(uncommon)
Wear Out
(common)
Nightstave Meditator
(common)
Keening Apparition
(common)
Survey
(common)
Disciple of Scorn
(common)
Plated Spider
(common)
Reconsideration
(common)
Column of Ire
(common)
Searing Sky
(common)
Splintering Barrier
(common)
Horror
(token)






