Mithrahil: Card List

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# Name Colour Rarity Cost Type P T Card text
1 Beacon Colossus White Common 6{4}{w}{w} Artifact Creature – Construct 2 5 Repurpose {3}{w} (You may cast this card for {3}{w} by sacrificing an artifact as an additional cost.)
Vigilance
When Beacon Colossus enters the battlefield, other creatures you control get +1/+1 and gain vigilance until end of turn.
2 Essential Delivery White Common 1{w} Instant Gain 3 life. Up to one target vehicle you control gains lifelink until end of turn.
3 Fruit Cart White Common 2{1}{w} Artifact – Vehicle 4 1 Defender, lifelink
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 Gethrehal Gatekeeper White Common 3 {2}{w}
‑‑‑‑
{5}{w}
Creature – Sheep Soldier
‑‑‑‑
Sorcery – Adventure
2 2 First strike
‑‑‑‑
Exile target creature
5 Hangar Sentry White Common 4{3}{w} Creature – Human Soldier 2 4 Whenever you attack with one or more Vehicles, you may untap Hangar Sentry.
6 Restoration Puppet White Common 3{2}{w} Artifact Creature – Construct 2 2 Repurpose {w} (You may cast this card for {w} by sacrificing an artifact as an additional cost.)
When Restoration Puppet enters the battlefield, you may return target artifact card with mana value 1 or less from your graveyard to your hand.
7 Sparrowhawk (Glimmering Roc) White Common 3 {2}{w} Creature – Bird
‑‑‑‑
Creature – Bird
2
‑‑‑‑
3
1
‑‑‑‑
3
Flying
Mythologize {3}{w}{w} ({3}{w}{w}: Transform this creature. Activate only as a sorcery.)
‑‑‑‑
Flying, first strike
8 Strike Down The Bold White Common 2{1}{w} Forgotten Instant (Your first Forgotten spell each game costs {2} more to cast.)
Exile target attacking creature.
9 Talisman Of The Caretaker White Common 1{w} Artifact When Talisman of the Caretaker enters the battlefield or is sacrificed, gain 1 life and create a 1/1 white Soldier creature token.
10 Aerie-Roost Watcher Blue Common 4 {3}{u}
‑‑‑‑
{u}
Creature – Bird Scout
‑‑‑‑
Instant – Adventure
3 2 Flying
‑‑‑‑
|You may tap or untap target creature.
11 Ancient's Refusal Blue Common 2{u}{u} Forgotten Instant (Your first Forgotten spell each game costs {2} more to cast.)
Counter target spell.
12 Divinations Experiment Blue Common 2{1}{u} Sorcery Draw two cards. Then discard a card unless you've cast a Forgotten spell this game.
13 Ezelkeep Researcher Blue Common 2 {1}{u}
‑‑‑‑
{3}{u}
Creature – Human Wizard
‑‑‑‑
Sorcery – Adventure
2 1 When Ezelkeep Researcher enters the battlefield, draw a card, then discard a card.
‑‑‑‑
Draw two cards.
14 Hollow Wind Blue Common 5{4}{u} Forgotten Sorcery (Your first Forgotten spell each game costs {2} more to cast.)
Return up to two target creatures to their owner's hands.
Draw a card.
15 Remember Tomorrow Blue Common 3{2}{u} Forgotten Instant (Your first Forgotten spell each game costs {2} more to cast.)
Draw three cards, then discard a card
16 Serpentine Monstrosity Blue Common 5{4}{u} Artifact – Vehicle 5 5 As long as Serpentine Monstrosity isn't a creature, it has hexproof.
Whenever Serpentine Monstrosity is crewed by three or more creatures, it can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
17 Skyflit Dreamer Blue Common 4{3}{u} Forgotten Creature – Elemental Spirit 3 3 (Your first Forgotten spell each game costs {2} more to cast.)
Flying
When Skyflit Dreamer enters the battlefield or attacks, another target creature you control gains flying until end of turn.
18 Sylveo's Modifications Blue Common 2{1}{u} Instant Target vehicle becomes an artifact creature until end of turn.
Draw a card.
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Mechanics