Color Wheel, Part 1: Virtual Booster
Color Wheel, Part 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game. |
Whenever a permanent is returned to a player’s hand, that player discards a card.
“Before the glory of Yawgmoth, yes, even this makes sense.”
—Urza, to Gerrard |
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
“The only perfect world is an empty world, with no one to sin or wage war.”
—Tarran, magus of the disk |
All creatures attack each combat if able.
All creatures block each combat if able. Hot blood washes away cold reason.
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Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
When the world is consumed by chaos, the skilled and the foolish are on equal footing.
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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Revel in Riches
(rare)
Warped Devotion
(rare)
Barren Glory
(rare)
Grand Melee
(rare)
Grip of Chaos
(rare)