Color Wheel, Part 1
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Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Whenever a permanent is returned to a player’s hand, that player discards a card.
“Before the glory of Yawgmoth, yes, even this makes sense.”
—Urza, to Gerrard
—Urza, to Gerrard
All creatures attack each combat if able.
All creatures block each combat if able.
All creatures block each combat if able.
Hot blood washes away cold reason.
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
When the world is consumed by chaos, the skilled and the foolish are on equal footing.
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Color Wheel, Part 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
—Tarran, magus of the disk
2022-01-12 07:45:08 by SecretInfiltrator