Color Wheel, Part 1
Color Wheel, Part 1 by SecretInfiltrator
5 cards in Multiverse
5 rares
1 white, 2 black, 2 red
5 comments total
Cards that define color relations
Color Wheel, Part 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Whenever a permanent is returned to a player’s hand, that player discards a card.
“Before the glory of Yawgmoth, yes, even this makes sense.”
—Urza, to Gerrard
—Urza, to Gerrard
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
When the world is consumed by chaos, the skilled and the foolish are on equal footing.
Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
All creatures attack each combat if able.
All creatures block each combat if able.
All creatures block each combat if able.
Hot blood washes away cold reason.
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
“The only perfect world is an empty world, with no one to sin or wage war.”
—Tarran, magus of the disk
—Tarran, magus of the disk
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See other cardsets
REPRINT Warped Devotion
Black Dystopia
REPRINT Revel in Riches
Black Utopia
REPRINT Grip of Chaos
Red Dystopia
REPRINT Grand Melee
Red Dystopia
REPRINT Barren Glory
White Dystopia