Supplemental Set Commanders
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Showing 8 of 58 Multicolour cards
Go to section: White (1) Blue (1) Green (1) Multicolour (58) Hybrid (1) Artifact (2)
Show rarities: R M
Trample
Whenever Goiridh, Possibility Mirror deals combat damage to a player, create a copy of a random nonlengendary creature and nonlegendary enchantment you control. If an Aura was created to this way, you may attach it to target creature.
Whenever Goiridh, Possibility Mirror deals combat damage to a player, create a copy of a random nonlengendary creature and nonlegendary enchantment you control. If an Aura was created to this way, you may attach it to target creature.
8/7
Whenever you cast an enchantment spell, double the power and toughness of all creatures with same mana value as that enchantment until end of turn.
Creatures you control with a power of 4 or greater have flying.
Creatures you control with a power of 4 or greater have flying.
3/3
Prowess
Whenever you cast a noncreature spell spell during a combat phase, deal 1 damage to any target and gain 1 life.
Whenever you cast a noncreature spell spell during a combat phase, deal 1 damage to any target and gain 1 life.
1/3
Discard an enchantment card-
: Wickwella, Lost Arts Keeper and enchantments you own gain indestructible until end of turn.
Exile an enchantment card from your graveyard-
: Any number of target enchantments become a copy of the exiled enchantment card until end of turn.

Exile an enchantment card from your graveyard-

3/3
Whenever you gain life, Water tokens lose all abilities until end of turn.


: Until end of turn Water tokens you control gain ward
and get +1/+1.








5/5










When Yokip, Encroaching Freeze dies, put a +1/+1 counter on each Elemental you control.
5/5
Go to section: White (1) Blue (1) Green (1) Multicolour (58) Hybrid (1) Artifact (2)
Show rarities: R M
Supplemental Set Commanders: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
When Steafan, Witchfinder General enters, destroy target nonbasic land.
Whenever a land exits a player's graveyard, you may search your library for a basic plains and reveal it. If an opponent controls more lands than you, put that Plains onto the battlefield. Otherwise, add it to your hand, draw a card, and lose 1 life.