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Skeleton |
Recent updates to Innavia: (Generated at 2025-04-30 16:46:41)
Page 1 - Older activity
Page 1 - Older activity
Ah. That's true.
(BTW, the flavour text doesn't really fit on here. I think the way to do it is the Treva's Attendant trick: put the flavour text for your important rare storyline legend on a common or uncommon with a flavour connection to the Heliovault.)
But you can decide when it breaks, since it can exile itself.
Hmm. But it only hits artifacts, enchantments and planeswalkers. Given which I certainly wouldn't say it needs to be more expensive than Helvault.
Hmmm. So the plan is to temporarily steal stuff and exile it cheap? (Then once you have the mana, just start blasting stuff from existence)
Kinda cute.
Inspired by Helvault. Concepted as elvish holy monument reminding of the Far Realms from which they are banished from. May require a new central concept to remake card with.
Reworded card text. Better templating may be needed.
Thanks guys! I never expected this card to spring so much debate up; the wording did seem kind of off to me as well...
Reconcepted from 'Sentry of Stensia' Human Soldier to 'Warden of the Fading Realms' Elf Soldier.
Nice flavourful connection between the two halves. I'm not sure if "flavour" is quite right, but... it's elegant. I move the green bead off the card and next to it. Like Tetravus / Pentavus works so well with glass beads, and works fairly well with dice.
I would prefer it if this targeted though.
You could just have it target anyway. It doesn't say "Remove a counter from a permanent with a counter on it." You could just target a land, fail to remove the permanent, and put a 1/1 token into play (which is kind of how it works now anyhow).
That said, it is a touch confusing no matter which way you word it... at least with targeting, though, the reminder text looks nicer "(You get the saproling, even if you did not remove a counter)" sounds like you're being helpful. "(This spell does not target)" sounds like you're cheating.
Either way, I'd suggest switching the two abilities. Put the saproling first, so that more people will assume you get it no matter what.
I... guess if it's a cycle people will cotton on to the not targetting bit? As it's a common, might be worth adding some reminder text, though? (It almost sounds worded like an ability, but no, it can be an opponent's permanent and there's no way for them to stop you)
Changed name from Sprout From Sap to Sap Sprouting to match rest of Sap cycle.
Changed targeting to non-targeting to match rest of Sap cycle.
Changed toughness from 5 to 2.
Sprout with counter removing properties.
Maw of the Marsh in red.