Innavia
Innavia by Ryan
16 cards in Multiverse
9 commons, 4 uncommons, 1 rare, 2 mythics
2 white, 1 blue, 3 black,
2 red, 7 green, 1 artifact
20 comments total
There will be blood.
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Skeleton |
A famine sweeps across the plane of Innavia. Demons from foul realms gather, hungry for souls to further their fell plots.
SPOILER: the setting is Innistrad, set right before Edward Markov created the vampire bloodlines. Shilgengar may or may not be responsible for the famine. The elves of Innavia are leaving for the Far Realms beyond the sea (Lord of the Rings style). Humanity seems fucked (as usual).
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When Heliovault leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
"From the sun, hope springs. By the moons, hope fails."
-Inscription on Heliovault
-Inscription on Heliovault
Put a 1/1 green Saproling creature token onto the battlefield.
Remove up to one counter from a permanent.
Remove up to one counter from a permanent.
Persist
"The time of the elves is over. Do we leave Innavia to its fate? Do we let the humans stand alone?"
2/2
Put a -1/-1 counter on target creature. If that creature dies this turn, you may put a -1/-1 counter on another target creature.
When Sap Devourer enters the battlefield, remove any number of counters from any number of permanents. Put that many 1/1 green Saproling creature tokens onto the battlefield and gain that much life.
Defender
Defender
0/2
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Ah. That's true.
(BTW, the flavour text doesn't really fit on here. I think the way to do it is the Treva's Attendant trick: put the flavour text for your important rare storyline legend on a common or uncommon with a flavour connection to the Heliovault.)
But you can decide when it breaks, since it can exile itself.
Hmm. But it only hits artifacts, enchantments and planeswalkers. Given which I certainly wouldn't say it needs to be more expensive than Helvault.
Hmmm. So the plan is to temporarily steal stuff and exile it cheap? (Then once you have the mana, just start blasting stuff from existence)
Kinda cute.
Inspired by Helvault. Concepted as elvish holy monument reminding of the Far Realms from which they are banished from. May require a new central concept to remake card with.
Thanks guys! I never expected this card to spring so much debate up; the wording did seem kind of off to me as well...
Nice flavourful connection between the two halves. I'm not sure if "flavour" is quite right, but... it's elegant. I move the green bead off the card and next to it. Like Tetravus / Pentavus works so well with glass beads, and works fairly well with dice.
I would prefer it if this targeted though.
You could just have it target anyway. It doesn't say "Remove a counter from a permanent with a counter on it." You could just target a land, fail to remove the permanent, and put a 1/1 token into play (which is kind of how it works now anyhow).
That said, it is a touch confusing no matter which way you word it... at least with targeting, though, the reminder text looks nicer "(You get the saproling, even if you did not remove a counter)" sounds like you're being helpful. "(This spell does not target)" sounds like you're cheating.
Either way, I'd suggest switching the two abilities. Put the saproling first, so that more people will assume you get it no matter what.
I... guess if it's a cycle people will cotton on to the not targetting bit? As it's a common, might be worth adding some reminder text, though? (It almost sounds worded like an ability, but no, it can be an opponent's permanent and there's no way for them to stop you)
Sprout with counter removing properties.