Spirits of Dune: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
: Add .
, : Create a Treasure token. |
[Foretell ]
Detroy target creature. If this spell was foretold, that creature owner must sacrifice a creature in addition. |
First strike
At the beginning of your upkeep, look at the first three cards of your library, you may choose one and exile it face-down. This car gain a foretell cost equal to its mana cost. put the remaining cards on the bottom of your library in a random order. When you cast a spell that was foretold, you may draw a card. 4/4
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, : Tap target creature.
: target creature you control gain hexproof until end of turn. 3/2
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First strike (This creature deals combat damage before creatures without first strike.)
Whenever you foretell a card, you may scry 1. 2/2
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First strike (This creature deals combat damage before creatures without first strike.)
Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Soldier creatures you control get +1/+1. 4/4
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
When Great Sandworm dies, create two Treasure tokens. 6/6
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Choose one:
– Destroy target artifact – Destroy target land [Foretell ] |
No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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Spice Field
(uncommon)
Yue Treason
(uncommon)
Muadh'ib, Prophet of Dune
(mythic)
Lady Jessica
(rare)
Paul Atreides
(rare)
Duke Leto Atreides
(rare)
Great Sandworm
(uncommon)
Fury of Shai-Hulud
(common)