Spirits of Dune

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Mechanics

Showing all 8 cards

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Show rarities: C U R M

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 U 
Land – Desert
{t}: Add {c}.

{4}, {t}: Create a Treasure token.
 R 
Legendary Creature – Human Wizard
{1}{u}, {t}: Tap target creature.
{u}: target creature you control gain hexproof until end of turn.
3/2
 U 
 
[Foretell {2}{b}]
Detroy target creature.
If this spell was foretold, that creature owner must sacrifice a creature in addition.
 C 
 
Choose one:
– Destroy target artifact
– Destroy target land

[Foretell {2}{g}]
 U 
Creature – Worm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
When Great Sandworm dies, create two Treasure tokens.
6/6
 R 
Legendary Creature – Human Noble
First strike (This creature deals combat damage before creatures without first strike.)
Ward {3} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Soldier creatures you control get +1/+1.
4/4
 R 
Legendary Creature – Human
First strike (This creature deals combat damage before creatures without first strike.)
Whenever you foretell a card, you may scry 1.
2/2
 M 
Legendary Creature – Human Noble
First strike
At the beginning of your upkeep, look at the first three cards of your library, you may choose one and exile it face-down. This car gain a foretell cost equal to its mana cost. put the remaining cards on the bottom of your library in a random order.
When you cast a spell that was foretold, you may draw a card.
4/4

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Spirits of Dune: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics