Monster Hunter Ultimate: Virtual Booster
Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Pack Tactics: Whenever Izuchi attacks, if you attacked with creatures with total power 6 or greater this combat, deal 1 damage to target creature.
1/1
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Double Strike
When Yian Garuga attacks, give three target creatures a -1/-1 counter. The only thing more toxic than the endless poison is all the stunlocking.
3/2
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Enchanted creature gets -2/-2 and it's activated abilities can't be activated.
Create a part token. "Hey don't forget to carve that!"
-Smart Hunter |
, Add a charge counter to Dragonator.
, Add four charge counters to Dragonator. , Remove four charge counters from Dragonator, destroy target creature. |
Defender
Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn. Feelin' crabby?
2/3
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When Energy Drink is played, it gains 3 charge counters.
, Remove a charge counter from Energy Drink. Untap target creature, it gains vigilance until end of turn. "A Guild-approved beverage that boosts your stamina. Helps shake off sleep, too!"
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, Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reach
Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature. Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter. 3/2
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, Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, deal 1 damage to any target. "Anything that gets rid of Konchu is a friend of mine." -Battle-Scarred Hunter
2/2
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Double Strike
, give Shogun Ceanataur +X/0 until end of turn. One cut from a ceanataur isn't too bad. It's the second you should be worried about.
1/3
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, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.
When Guiding Lands has 5 or more bone counters, remove all counters on Guiding Lands and transform it. "So this is the Guiding Lands? What a great new place to hunt!"
-Eager Hunter , Add 2 Mana of any one color and a bone counter to Grinding Lands. This mana can only be used to cast creatures.
, Remove X bone counters. Search your deck for a card with mana cost X or less and add it to your hand. Sacrifice Grinding Lands afterwards. "Guiding Lands? More like GRINDING LANDS!!"
-Burnt-out Hunter |
Choose one:
Target creature blocks this turn Target creature attacks this turn |
, Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield.
"Hey it's just a Great Jaggi by himself, how bad can it be?"
-Third Fleet Hunter 2/3
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Up to two target creatures you control get +1/+1 until end of turn, and fight one target creature an opponent controls.
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Haste
Combo: Whenever Dual Blades Hunter attacks, it gains a +1/+0 token. If it goes a turn without attacking, it loses all these tokens. Hunt: Whenever a red creature an opponent controls dies, give target creature you control First Strike. 2/2
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Sacrifice this token, add one colorless mana that can only be spent on artifacts.
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Izuchi
(common)
Yian Garuga
(uncommon)
Sever Tail
(uncommon)
Dragonator
(uncommon)
Daimyo Hermitaur
(common)
Energy Drink
(uncommon)
Item Box
(common)
Heavy Bowgun Hunter
(common)
Yian Kut-Ku
(common)
Shogun Ceanataur
(rare)
Guiding Lands
(uncommon)
Taunt
(common)
Great Jaggi
(uncommon)
Coordinated Attack
(common)
Dual Blades Hunter
(common)
Part
(token)