Noir Revised
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Mechanics | Skeleton |
Showing 11 of 11 Multicolour cards
Go to section: White (3) Blue (3) Black (1) Red (6) Green (2) Multicolour (11) Artifact (1) Land (1)
Show rarities: U M
Flying, Menace
Concealed creatures you control have Ward
. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
Concealed creatures you control have Ward

Sometimes “underworld” is a misnomer.
2/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
The first time you sacrifice a creature each turn, Ving Rager deals 3 damage to any target.
The first time you sacrifice a creature each turn, Ving Rager deals 3 damage to any target.
3/1
Whenever you sacrifice a permanent, Ransacking Thug gets +1/+1 until end of turn. If it was a Clue, Ransacking Thug gains Trample until end of turn.
The best way to hide a crime is with a messier one.
3/2
Defender
When Neighbourhood Watch enters the battlefield, Investigate (Create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”).
At the beginning of your upkeep, if you control three or more Clues, create a 1/1 white Soldier creature token and you gain 1 life.
When Neighbourhood Watch enters the battlefield, Investigate (Create a Clue token; An artifact with “

At the beginning of your upkeep, if you control three or more Clues, create a 1/1 white Soldier creature token and you gain 1 life.
2/3
At the beginning of your upkeep, oppress each opponent. (Those players each tap an untapped creature they control or sacrifice a tapped creature.)
3/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits another creature, put a +1/+1 counter on it.
Whenever a creature you control exploits another creature, put a +1/+1 counter on it.
3/2


At the beginning of your end step, untap each Concealed creature you control. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
3/4
Finesse (A creature with Finesse gets +1/+0 for each noncreature spell its owner has cast this turn.)
Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card.
Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card.
1/3
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Cunning Constable deals 2 damage to that player.
Whenever a creature you control becomes the target of a spell or ability you control, you gain 2 life.
Whenever a creature you control becomes the target of a spell or ability you control, you gain 2 life.
2/2
+1 Exile the top card of your library. You may play it from exile. Put it into your graveyard at the beginning of your end step. When you do, investigate.
-1 Investigate. Jillian deals damage to any target equal to the number of Clues you control.
-7 You get an emblem with “At the beginning of your upkeep, Investigate.” and “Activated abilities of Clues you control cost
less to activate.”
-1 Investigate. Jillian deals damage to any target equal to the number of Clues you control.
-7 You get an emblem with “At the beginning of your upkeep, Investigate.” and “Activated abilities of Clues you control cost

5
Go to section: White (3) Blue (3) Black (1) Red (6) Green (2) Multicolour (11) Artifact (1) Land (1)
Show rarities: U M
Noir Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
At the beginning of your upkeep, if an opponent controls no untapped creatures, Scry 2.