Noir Revised: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Case of the Deadly Assailant enters the battlefield, Investigate.

Sacrifice three Clues and Case of the Deadly Assailant: Exile target creature with power 4 or greater.
 U 
Creature – Human Rogue
Cunning Cutthroat gets +1/+1 as long as it is Concealed. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
2/1
 U 
Artifact
When Lucky Dice enters the battlefield, choose a number from 1 to 6 at random.

{t}, Sacrifice Lucky Dice: Exile the top two cards of your your library. You may play them this turn. You may cast spells exiled this way with a mana value of the chosen number as long as they remain exiled.
 U 
Creature – Human Rogue
Finesse (A creature with Finesse gets +1/+0 for each noncreature spell its owner has cast this turn.)

Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card.
1/3
 C 
Creature – Human Rogue
Practiced Tail can’t be blocked unless each other attacking creature is blocked.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
{r}
 
 C 
Instant
As an additional cost to cast Hunch, discard a card.

Draw a card. Investigate (Create a Clue token; An artifact with “{2}, Sacrifice this: Draw a card.”)
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

Case of the Deadly Assailant (rare)
Cunning Cutthroat (uncommon)
Lucky Dice (uncommon)
Brilliant Sleuth (uncommon)
Practiced Tail (common)
Hunch (common)
Plains (basic)