Noir Revised: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Case of the Deadly Assailant enters the battlefield, Investigate.
Sacrifice three Clues and Case of the Deadly Assailant: Exile target creature with power 4 or greater. |
Cunning Cutthroat gets +1/+1 as long as it is Concealed. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
2/1
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When Lucky Dice enters the battlefield, choose a number from 1 to 6 at random.
, Sacrifice Lucky Dice: Exile the top two cards of your your library. You may play them this turn. You may cast spells exiled this way with a mana value of the chosen number as long as they remain exiled. |
Finesse (A creature with Finesse gets +1/+0 for each noncreature spell its owner has cast this turn.)
Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card. 1/3
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Practiced Tail can’t be blocked unless each other attacking creature is blocked.
1/2
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No more commons
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No more commons
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No more commons
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As an additional cost to cast Hunch, discard a card.
Draw a card. Investigate (Create a Clue token; An artifact with “ , Sacrifice this: Draw a card.”) |
No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Case of the Deadly Assailant
(rare)
Cunning Cutthroat
(uncommon)
Lucky Dice
(uncommon)
Brilliant Sleuth
(uncommon)
Practiced Tail
(common)
Hunch
(common)
Plains
(basic)

, Sacrifice Lucky Dice: Exile the top two cards of your your library. You may play them this turn. You may cast spells exiled this way with a mana value of the chosen number as long as they remain exiled.