Noir Revised
Noir Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing all 28 cards
Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
When Alert the Authorities enters the battlefield, Investigate (Create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”).
, Sacrifice a Clue: Create a 1/1 white Soldier creature token.


0 comments
When Case of the Deadly Assailant enters the battlefield, Investigate.
Sacrifice three Clues and Case of the Deadly Assailant: Exile target creature with power 4 or greater.
Sacrifice three Clues and Case of the Deadly Assailant: Exile target creature with power 4 or greater.
You and target opponent each Investigate three times. (To Investigate, create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”

When Case of the Missing Notebook enters the battlefield, Investigate.
Sacrifice three clues and Case of the Missing Notebook: Return up to one target Instant card and/or up to one target sorcery card from your graveyard to your hand.
Sacrifice three clues and Case of the Missing Notebook: Return up to one target Instant card and/or up to one target sorcery card from your graveyard to your hand.
Cunning Cutthroat gets +1/+1 as long as it is Concealed. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
2/1
Practiced Tail can’t be blocked unless each other attacking creature is blocked.
1/2
When Case of the Haunted Mansion enters the battlefield, Investigate.
Sacrifice three Clues and Case of the Haunted Mansion: Create three 1/1 white Spirit creature tokens with Flying.
Sacrifice three Clues and Case of the Haunted Mansion: Create three 1/1 white Spirit creature tokens with Flying.
Haste
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Brawl Instigator exploits a creature, target creature fights another target creature.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Brawl Instigator exploits a creature, target creature fights another target creature.
5/4
When Burn the Evidence enters the battlefield, Investigate (Create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”).
, Sacrifice a Clue: Burn the Evidence deals 2 damage to any target.


When Case of the Munitions Depot enters the battlefield, Investigate.
Sacrifice three Clues and Case of the Munitions Depot: Destroy target land, Case of the Munitions Depot deals 2 damage to that land’s controller.
Sacrifice three Clues and Case of the Munitions Depot: Destroy target land, Case of the Munitions Depot deals 2 damage to that land’s controller.
When Casino Sleuth enters the battlefield, Investigate (Create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”).
Sacrifice a Clue: Exile the top card of your library. You may play that card this turn.

Sacrifice a Clue: Exile the top card of your library. You may play that card this turn.
2/2
Haste
, Discard a Card: Investigate

“I have no idea how he’s solved as many cases as he has.”
- William Dash, Chief of Police
- William Dash, Chief of Police
1/1
As an additional cost to cast Hunch, discard a card.
Draw a card. Investigate (Create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”)
Draw a card. Investigate (Create a Clue token; An artifact with “

When Case of the Fossilized Egg enters the battlefield, Investigate.
Sacrifice three Clues and Case of the Fossilized Egg: Create a 5/5 green Dinosaur creature token.
Sacrifice three Clues and Case of the Fossilized Egg: Create a 5/5 green Dinosaur creature token.
Spellward Smuggler has Hexproof as long as it is concealed. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
2/2
Whenever a source you control causes a creature an opponent controls to become tapped, you gain 1 life.
At the beginning of your upkeep, if an opponent controls no untapped creatures, Scry 2.
At the beginning of your upkeep, if an opponent controls no untapped creatures, Scry 2.
2/2
Flying, Menace
Concealed creatures you control have Ward
. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
Concealed creatures you control have Ward

Sometimes “underworld” is a misnomer.
2/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
The first time you sacrifice a creature each turn, Ving Rager deals 3 damage to any target.
The first time you sacrifice a creature each turn, Ving Rager deals 3 damage to any target.
3/1
Whenever you sacrifice a permanent, Ransacking Thug gets +1/+1 until end of turn. If it was a Clue, Ransacking Thug gains Trample until end of turn.
The best way to hide a crime is with a messier one.
3/2
Defender
When Neighbourhood Watch enters the battlefield, Investigate (Create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”).
At the beginning of your upkeep, if you control three or more Clues, create a 1/1 white Soldier creature token and you gain 1 life.
When Neighbourhood Watch enters the battlefield, Investigate (Create a Clue token; An artifact with “

At the beginning of your upkeep, if you control three or more Clues, create a 1/1 white Soldier creature token and you gain 1 life.
2/3
At the beginning of your upkeep, oppress each opponent. (Those players each tap an untapped creature they control or sacrifice a tapped creature.)
3/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits another creature, put a +1/+1 counter on it.
Whenever a creature you control exploits another creature, put a +1/+1 counter on it.
3/2


At the beginning of your end step, untap each Concealed creature you control. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
3/4
Finesse (A creature with Finesse gets +1/+0 for each noncreature spell its owner has cast this turn.)
Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card.
Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card.
1/3
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Cunning Constable deals 2 damage to that player.
Whenever a creature you control becomes the target of a spell or ability you control, you gain 2 life.
Whenever a creature you control becomes the target of a spell or ability you control, you gain 2 life.
2/2
+1 Exile the top card of your library. You may play it from exile. Put it into your graveyard at the beginning of your end step. When you do, investigate.
-1 Investigate. Jillian deals damage to any target equal to the number of Clues you control.
-7 You get an emblem with “At the beginning of your upkeep, Investigate.” and “Activated abilities of Clues you control cost
less to activate.”
-1 Investigate. Jillian deals damage to any target equal to the number of Clues you control.
-7 You get an emblem with “At the beginning of your upkeep, Investigate.” and “Activated abilities of Clues you control cost

5
When Lucky Dice enters the battlefield, choose a number from 1 to 6 at random.
, Sacrifice Lucky Dice: Exile the top two cards of your your library. You may play them this turn. You may cast spells exiled this way with a mana value of the chosen number as long as they remain exiled.

Crime Scene enters the battlefield tapped. When it does, Investigate (Create a Clue token; An artifact with “
, Sacrifice this: Draw a card.”)
: Add
to your mana pool.



Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Noir Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |