Gathering of Legends : Call of the Void
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Showing 10 of 10 Multicolour cards
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Show rarities: U
: Tap target creature. It cannot be untapped as long as True-ice Prison is tapped.The wise seek to contain power.
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      Whenever you cast your first spell during each opponent's turn, you draw a card and lose 1 life.
           No peace till we have retribution
         2/1
         
        Haste, Wither (This deals damage to creatures in the form if -1/-1 counters)
At the beginning of your upkeep, Rampaging Baccai deals 2 damage to you.
           
         At the beginning of your upkeep, Rampaging Baccai deals 2 damage to you.
3/3
         
        Attacking creatures you control with power 4 or greater gain first strike and trample until end of turn.
           The winter's claw knows no fear
         4/4
         
        Whenever you cast your first spell during your turn, Solari Shieldbearer gains +2/+2 until end of turn
           Forward in the name of the Solari
         1/3
         
        Lifelink
Whenever you lose life, Spurned Lifereaver gains +2/+0 until end of turn.
           
         Whenever you lose life, Spurned Lifereaver gains +2/+0 until end of turn.
2/3
         
        Whenever Voidbown Adapter attacks, exile a creature card from a graveyard. Voidbown Adapter has all abilities of that card until end of turn.
           
         2/2
         
        Flying
Constellation — Whenever an enchantment enters the battlefield under your control, reveal the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
           
         Constellation — Whenever an enchantment enters the battlefield under your control, reveal the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
3/3
         
        Spark Shape deals 2 damage to any target. Draw a card
Whenever an elemental you control deals damage to a player, you may return Spark Shape from the graveyard to your hand
           
         Whenever an elemental you control deals damage to a player, you may return Spark Shape from the graveyard to your hand
Vigilance, first strike
Fateful hour — As long as you have 5 or less life, other creatures you control gain +1/+1 and have vigilance.
           Fateful hour — As long as you have 5 or less life, other creatures you control gain +1/+1 and have vigilance.
Shields defend our hearts. Both yours and those beside you
         3/3
         
        Go to section: Multicolour (10)
Show rarities: U
  
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