Gathering of Legends : Call of the Void: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 True-ice Prison Multicolour Uncommon 3{1}{u}{w} Artifact {t}: Tap target creature. It cannot be untapped as long as True-ice Prison is tapped. 0
2 Lunari Shadestalker Multicolour Uncommon 2{u}{b} Creature – Human Rogue 2 1 Whenever you cast your first spell during each opponent's turn, you draw a card and lose 1 life. 0
3 Rampaging Baccai Multicolour Uncommon 2{b}{r} Creature – Zombie Beast 3 3 Haste, Wither (This deals damage to creatures in the form if -1/-1 counters)
At the beginning of your upkeep, Rampaging Baccai deals 2 damage to you.
0
4 Winterclaw Beserker Multicolour Uncommon 5{3}{g}{r} Creature – Human Warrior 4 4 Attacking creatures you control with power 4 or greater gain first strike and trample until end of turn. 0
5 Solari Shieldbearer Multicolour Uncommon 3{1}{g}{w} Creature – Human Soldier 1 3 Whenever you cast your first spell during your turn, Solari Shieldbearer gains +2/+2 until end of turn 0
6 Spurned Lifereaver Multicolour Uncommon 4{2}{w}{b} Creature – Zombie Bird 2 3 Lifelink
Whenever you lose life, Spurned Lifereaver gains +2/+0 until end of turn.
0
7 Voidbown Adapter Multicolour Uncommon 4{2}{b}{g} Creature – Beast Horror 2 2 Whenever Voidbown Adapter attacks, exile a creature card from a graveyard. Voidbown Adapter has all abilities of that card until end of turn. 0
8 Soaring Stellacorn Multicolour Uncommon 5{3}{u}{g} Enchantment Creature – Spirit 3 3 Flying
Constellation — Whenever an enchantment enters the battlefield under your control, reveal the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
0
9 Spark Shape Multicolour Uncommon 3{1}{u}{r} Instant Spark Shape deals 2 damage to any target. Draw a card
Whenever an elemental you control deals damage to a player, you may return Spark Shape from the graveyard to your hand
0
10 Rakkoran Rallier Multicolour Uncommon 3{1}{w}{r} Creature – Human Soldier 3 3 Vigilance, first strike
Fateful hour — As long as you have 5 or less life, other creatures you control gain +1/+1 and have vigilance.
0
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