the false gods

the false gods by fluffy the terrible

3 cards in Multiverse

3 mythics

3 colourless multicolour

10 comments total

devoid eldrazi titans

the false gods: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Cosi, the trickster (reply):

thanks for all the advice

Recently active cards: (all recent activity)

 M 
Legendary creature – Eldrazi
Devoid (This card has no color.)

Trample,Haste, Menace

{c}{c}: return target colored permanent to its owners hand

{2}{c}: destroy target land.
8/10
3 comments
last 2021-04-22 17:47:31 by fluffy the terrible
 M 
Legendary creature – Eldrazi
Devoid (This card has no color.)

Indestructible, Hexproof

Whenever Uma the all knowing attacks, Fateseal 20.
10/10
7 comments
last 2021-04-20 15:10:59 by Link
 M 
Legendary creature – Eldrazi
Devoid (This card has no color.)

flying,trample, protection from instants.

At the beginning of each upkeep. put a +1/+1 counter on each creature you control.
9/9

Recent comments: (all recent activity)
On Cosi, the trickster:

thanks for all the advice

On Cosi, the trickster:

I do like the "Not quite annihilate - arguably better" ability. That's a nasty way to win.
So yes, even though this has haste and menace - you actually might want to keep it back. Buuut, I guess even if you're doing that, you're gonna be using all your colourless mana on its second ability.

On Cosi, the trickster:

This costs twelve.

For {c}{c}{t}, Endbringer can draw a card without having to discard one. But more importantly, I think this ability is misplaced here: If you've gotten out your 12-cost 8 power creature with trample, haste, and menace, are you really at the point in the game where you're worried about rifling through your deck?

On Uma, the all knowing:

This reminds me of Iona, Shield of Emeria in terms of shutdown potential. It's worse, because if your opponent is playing multiple colors, they can at least deal with Iona.

This can't be targeted or destroyed, and you have no hope of drawing and answer to it once it gets to attack. You have to draw untargeted exile, tuck, or sacrifice the turn after it resolves (hahaha as though it often would be hardcast), or you have to have the answer in your hand already. I think you've made it a bit too hard to answer.

On Uma, the all knowing:

Fateseal 20 seems miserable to resolve. I guess you just leave all the lands on top. I'm with Vitenka, make it a 12/12 that fateseals 12

On Uma, the all knowing:
on 2021-04-20 12:48:36 by Visitor:

Any relation to Uma Thurman ?

On Uma, the all knowing:

Yes; but this costs twelve. You're allowed flat out "Win the game" for ten. And practical "I win" buttons at 8 or 9.

"Opponents no longer draw cards" would be irritating as heck; and almost a win button. So sure, that costs 7 or 8. (Though it's the kind of effect wizards mostly avoids; because it's not any fun.)

But twelve? Twelve?!

On Uma, the all knowing:

@Vitenka, Keep in mind your fatesealing for 20, meaning you can just screw your opponent out of all their cards forever

On Uma, the all knowing:

One could argue that since this has no "if put into grave, shuffle into deck" clause in it, the cost doesn't actually matter as you would just reanimate it 🙃

On Uma, the all knowing:

... 12 mana. Twelve mana. Twelve mana. This doesn't even win the game the turn AFTER it comes into play. I think you may have overcosted it by about 5.

Twelve. Yeesh. At least make it a 12/12 to match.

(All recent activity)
See other cardsets