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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Evolving Wilds Colourless Common 0 Land {t}, sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
2 Triome 1 Colourless Rare 0 Land 0
3 Triome 2 Colourless Rare 0 Land 0
4 Triome 3 Colourless Rare 0 Land 0
5 Triome 4 Colourless Rare 0 Land 0
6 Triome 5 Colourless Rare 0 Land 0
7 UG01 Colourless Uncommon 0 0
8 Blessed Light White Common 5{4}{w} Instant Exile target creature or enchantment. 0
9 Removal/Pro White Uncommon 4{3}{w} Instant Exile target creature. Its controller gains life equal to its toughness.
Prophecy W — That creatures controller has less life than you.
0
10 Savannah Lions White Common 1{w} 2 1 4 1612736412 on 07 Feb 2021 by Jack V
11 WU Stack/Reboundhate White Uncommon 1{w} Instant Target spell loses all abilities and gains rebound. 0
12 White "Tricolor" White Common 2{1}{w} Creature – Cat 2 1 R: White "Tricolor" Gains Haste until end of turn.
B: White "Tricolor" Gains First Strike until end of turn.
0
13 White Aura/Redeemsynergy White Uncommon 5{2/w}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 for each card with Redeem in your graveyard and vigilance.
0
14 White Aura/Vengeful White Common 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+2 and lifelink.
Vengeful — Whenever a permanent is put into your graveyard from the battlefield, you may untap enchanted creature.
0
15 White Cantrip White Common 4{3}{w} Creature – Human Cleric 3 4 When White Cantrip enters the battlefield, each player draws a card. 0
16 White Counterspell White Common 3{1}{w}{w} Instant Counter target spell 3 1613419530 on 15 Feb 2021 by Thetantanman
17 White Cycle White Uncommon 3{w}{w}{w} Legendary Creature 3 4 2/W2/W, T: Return target card with Redeem from your graveyard to your hand.
Prophecy 2W: — you have three or more cards with redeem in your graveyard.
0
18 White Dust to Dust reprint White Uncommon 3{1}{w}{w} Sorcery Exile two target artifacts. 0
19 White Envy White Common 3{1}{w}{w} Enchantment Envy – Whenever an opponent draws a card, scry 1.

2WW, Sacrifice White Envy: Draw a card.
0
20 White Envy/Lifelink White Common 5{4}{w} 4 4 Envy — Whenever an opponent draws a card, White Envy/Lifelink gains lifelink until end of turn. 0
21 White First Strike/Redeemsynergy White Uncommon 2{w}{w} Creature 2 1 First strike
When White First Strike/Redeemsynergy enters the battlefield, if it entered from the graveyard, put a +1/+1 counter on it.
0
22 White Fixing White Common 3{2}{w} Creature – Human Cleric 2 1 When Aspiring Devotee enters the battlefield, you may sacrifice a land. If you do, search your library for a basic land card and put it on the battlefield, then shuffle your library. 0
23 White Flyer White Common 4{3}{w} Creature 2 5 Flying 0
24 White Flyer/Redeem White Uncommon 5{4}{w} Creature – Phoenix 4 3 Flying
Whenever you cast a spell for its Redeem cost, put a +1/+1 counter on White Flyer/Redeem
Redeem 4WW
0
25 White Naturalize/small redeem White Common 3{2}{w} Sorcery Destroy target artifact or enchantment.
Redeem 2W
0
26 White Pacifism/Redeemsynergy White Uncommon 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature can't attack or block.
You may redeem White Pacifism/Redeemsynergy as though it were a creature.
0
27 White Protection/Vengeful White Common 2{1}{w} Enchantment Sacrifice White Protection/Vengeful: Target creature gains protection from the color of your choice until end of turn. 0
28 White Redeem/Lifelink White Common 3{2}{w} Creature 3 2 Lifelink
Redeem 3W
0
29 White Redeemsynergy White Common 6{5}{w} Creature 3 5 When White Redeemsynergy enters the battlefield, you may return target card with Redeem from your graveyard to your hand. 0
30 White Rule of Law Reprint White Uncommon 3{2}{w} Enchantment Players can’t cast more than one spell each turn. 0
31 White Tinyredeem White Common 2{1}{w} Creature – Cat 3 1 Redeem 2W 0
32 White Vigilance White Common 2{1}{w} Creature – Human Warrior 1 4 Vigilance 0
33 White lifegain/Redeem White Common 2{1}{w} Sorcery Gain 2 life for each card with Redeem in your graveyard.
Redeem 4W
0
34 Blue "Tricolor" Blue Common 6{5}{u} 5 5 Blue "Tricolor" has Trample as long as you control a Green creature
Blue "Tricolor" has +1/+1 as long as you control a Red creature.
0
35 Blue Artifact Envy enabler Blue Common 4{3}{u} Artifact {1][U], {t}: Target player draws a card, then discards a card. 0
36 Blue Artifact Payoff Blue Common 4{3}{u} Creature – Naga Wizard 2 4 Blue Artifact Payoff Gets +1/+0 for each artifact you control. 0
37 Blue Big Flyer Blue Common 5{4}{u} Creature – Elemental 3 3 Flying 0
38 Blue Combat Trick Blue Common 2{1}{u} Instant Target creature gets +1/+1 and Hexproof until end of turn.
Rebound
1 1613190951 on 13 Feb 2021 by Thetantanman
39 Blue Cycle Blue Uncommon 3{u}{u}{u} Legendary Creature 3 3 2/U, T: Draw a card, then discard a card. The next spell you cast this turn costs 1 less to cast.
Prophecy 2U: You've cast two or more spells this turn.
0
40 Blue Defender Blue Common 1{u} Creature – Naga Soldier 1 3 Defender 0
41 Blue Disperse Reprint Blue Common 2{1}{u} Instant Return target nonland permanent to its owners hand. 0
42 Blue Divination/Rebound Blue Common 3{2}{u} Instant Draw a card.

Rebound
0
43 Blue Envy Blue Common 5{3}{u}{u} Creature 4 4 Envy – Whenever an opponent draws a card, tap target creature. 0
44 Blue Golem Blue Common 3{2}{u} Artifact Creature – Golem 2 2 When Blue Golem enters the battlefield, Draw a card.

{t}, Sacrifice Blue Golem: Add {c}
4 1612625551 on 06 Feb 2021 by dude1818
45 Blue Polymorph Blue Common 2{1}{u} Enchantment – Aura Enchant nonland permanent
Enchanted permanent loses all abilities and is a blue Drake Creature with base power and toughness 4/4 and flying.
3 1612981480 on 10 Feb 2021 by Thetantanman
46 Blue Rebound/Scry Blue Uncommon 2{1}{u} Sorcery Scry 3
Rebound
0
47 Blue Small Flyer/Envy Blue Common 2{1}{u} Creature 2 1 Flying
Envy — Whenever an opponent draws a card, UC Small Flyer/Envy gains +1/+0 until end of turn.
0
48 Blue Soft Counter Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {2} 1 1612538458 on 05 Feb 2021 by Thetantanman
49 Blue Spells-Matter Blue Common 3{2}{u} Creature – Naga Wizard 2 3 Whenever you cast your second spell each turn, scry 1. 0
50 Blue Unblockable Blue Common 4{3}{u} Creature – Naga Warrior 3 2 {1}{u}: Blue Unblockable Can't be blocked this turn. 0
51 Blue Uncommon Aura Blue Uncommon 1{u} Enchantment – Aura Enchant Creature or land
Enchanted creature can't be blocked if defending player controls an Island.
Enchanted land is an Island in addition to its other types
3UU: Create a token that's a copy of Blue Uncommon Aura, except it doesn't have this ability.
0
52 Blue Vanilla Blue Common 2{1}{u} Creature – Viashino Wizard 2 2 0
53 Blue uncommon Rebound Blue Uncommon 4{3}{u} Instant Creatures you don't control get -3/-0 until end of turn.
Rebound
0
54 Blue uncommon Secondspell Blue Uncommon 5{3}{u}{u} Creature 4 4 Whenever you cast your second spell each turn, draw a card. 0
55 Swan Song Var Blue Uncommon 1{u} Instant Counter target Creature or Artifact spell. Its controller creates a Golem token. 0
56 BU Prophecy/Creature Black Uncommon 5{4}{b} Creature Menace
Prophecy 2BB — You have 4 or more cards in your graveyard.
0
57 Black "Tricolor" Black Common 5{4}{b} Creature 4 4 W: Black “Tricolor” Gets +0/+1 and Vigilance until end of turn.
G: Black “Tricolor” gets +1/+0 and Reach until end of turn.
0
58 Black Ashes to Ashes reprint Black Uncommon 3{1}{b}{b} Sorcery Exile two nonartifact creatures. Black Ashes to Ashes reprint deals 5 damage to you. 0
59 Black Big Removal Black Common 4{2}{b}{b} Instant Destroy target creature or land. 0
60 Black Cursed Land Reprint Black Common 4{2}{b}{b} Enchantment – Aura Enchant Land
At the beginning of the upkeep of enchanted land's controller, Black Cursed Land Reprint deals 1 damage to that player.
0
61 Black Cycle Black Uncommon 3{b}{b}{b} Legendary Creature 3 3 2/B2/BB, T, Sacrifice a permanent: Destroy target creature.
Prophecy 2B — A permanent was put into your graveyard from the battlefield this turn.
0
62 Black Deathtouch Black Common 2{1}{b} Creature – Zombie 2 1 Deathtouch 0
63 Black Draw/Vengeful Black Common 3{2}{b} Sorcery As an additional cost to cast Black Draw/Vengeful, sacrifice a permanent.
Draw two cards.
0
64 Black Flyer/Redeem Black Common 2{1}{b} Creature 1 1 Flying, Lifelink
Redeem 3B
0
65 Black Golem Black Common 2{1}{b} Artifact Creature 2 2 When Black Golem enters the battlefield, each opponent loses 1 life.
{t}, Sacrifice this creature: Add {c}
0
66 Black Golem Creator Black Common 6{4}{b}{b} Artifact Creature 5 4 When Black Golem Creator dies, create a Golem token. 0
67 Black Hard to Block Black Common 7{6}{b} Creature 5 5 Black Hard to Block can’t be blocked by Token Creatures. 0
68 Black Lifegain/Vengeful Black Common 3{2}{b} Artifact Vengeful – Whenever a permanent you control leaves the battlefield, you gain 2 life.
B, Sacrifice Black Vengeful: Each opponent loses 2 life.
0
69 Black Lifelink Black Common 4{3}{b} Creature 3 3 Lifelink 0
70 Black Menace/Vengeful Black Common 5{4}{b} Creature – Zombie 5 2 Menace
Vengeful — Whenever a permanent you control leaves the battlefield, Black Menace/Vengeful gets +1/+1 until end of turn.
0
71 Black Ramp/OOC Black Uncommon 3{2}{b} Enchantment – Aura Enchant Land
Enchanted land has T: Add BB.
Whenever enchanted land becomes tapped, you lose 2 life.
0
72 Black Redeemsynergy Black Common 3{2}{b} Sorcery Choose one —
• Return target card with Redeem from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
0
73 Black Shade/Aura Black Common 1{b} Enchantment – Aura Enchant Creature
Enchanted creature has Lifelink and “1B: This creature gets +1/+1 until end of turn."
0
74 Black Small Removal/Golem Black Common 2{1}{b} Sorcery Target creature gets -X/-X until end of turn, where X is the amount of Artifacts you control. 0
75 Black Vanilla/Redeem Black Common 3{1}{b}{b} Creature 3 2 Redeem 3B 0
76 Black Vengeful Sac Outlet Black Common 3{2}{b} Creature 3 1 2, Sacrifice a nonland permanent: Black Vengeful Sac Outlet gets +1/+0 and Indestructible until end of turn. 0
77 Pestilence Black Uncommon 4{2}{b}{b} Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{b}: Pestilence deals 1 damage to each creature and each player.
1 1613399138 on 15 Feb 2021 by Thetantanman
78 Act of Treason Reprint Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
79 Red "Tricolor" Red Common 5{3}{r}{r} Sorcery Red "Tricolor" Deals 5 damage to target creature or planeswalker. If W was spent to cast this, gain 5 life. If U was spent to cast this, this spell gains Rebound. 1 1613703649 on 19 Feb 2021 by Thetantanman
80 Red Artifact/Land Removal Red Common 4{3}{r} Instant Destroy target artifact or land. 1 1613402970 on 15 Feb 2021 by Thetantanman
81 Red Cantrip/Exile Red Common 1{r} Instant Until end of turn, whenever a creature an opponent controls would die this turn, exile it instead.
Draw a card.
0
82 Red Combat Trick Red Common 2{1}{r} Instant Target creature gets +1/+1 and First strike until end of turn. Scry 1. 0
83 Red Cycle Red Uncommon 3{r}{r}{r} Legendary Creature 2 2 2/R2/R2/R, T: Each player discards their hand and draws three cards.
Prophecy 2R — An opponent drew a card this turn.
0
84 Red Direct Damage Red Common 2{1}{r} Instant Red Direct Damage Deals 2 damage to any target. Gain 1 life. 2 1613417610 on 15 Feb 2021 by Thetantanman
85 Red Envy Red Common 3{2}{r} Creature 2 2 Envy – Whenever an opponent draws a card, Red Envy deals 1 damage to them. 0
86 Red Haste Red Common 5{4}{r} Creature 4 3 Haste
R: Red Haste gets +1/+0 until end of turn.
0
87 Red LD/Rebound Red Uncommon 5{3}{r}{r} Sorcery Destroy target land, then scry 1
Rebound
0
88 Red Menace/Redeem Red Common 6{5}{r} Creature – Devil 6 4 Menace
Redeem 3RR
0
89 Red Panic/Rebound Red Common 1{r} Sorcery Target creature can't block this turn.
Rebound
0
90 Red Punisher/Rebound Red Uncommon 3{1}{r}{r} Sorcery Target player may have Red Punisher/Rebound deal 4 damage to them. If they don't, search your library for a land card and put it onto the battlefield, then shuffle.
Rebound
0
91 Red Ramp/Envy Red Common 1{r} Creature 1 1 Envy – Whenever an opponent draws a card, add {r}. 0
92 Red Redeem Red Common 4{3}{r} Creature 3 2 When Red Redeem enters the battlefield, it deals 1 damage to any target.
Redeem 2RR
0
93 Red Rummage/Envy Enabler Red Common 4{3}{r} Enchantment 1R, Discard a card: Target player draws a card. 0
94 Red Rummage/Envy enabler Red Common 3{1}{r}{r} Instant Each player discards a card, then draws a card.
Draw a card.
0
95 Red Secondspell/Trebuchet Red Common 4{3}{r} 0 4 Defender
T: Red Secondspell/Trebuchet deals 1 damage to each opponent.
Whenever you cast your second spell each turn, untap Red Secondspell/Trebuchet
0
96 Red Token/Rebound Red Common 2{1}{r} Sorcery Create a 1/1 red Viashino Soldier creature token with Haste.
Rebound
0
97 Red Trample/Redeem matters Red Common 2{1}{r} Creature 0 3 Trample
Red Trample/Redeem matters gets +1/+0 for each card with Redeem in your graveyard.
0
98 Red Uncommon Boardwipe Red Uncommon 3{2}{r} Instant Red Uncommon Boardwipe deals 2 damage to each creature, then choose one —
:Until end of turn, if a permanent dealt damage by Red Uncommon Boardwipe would die this turn, exile it instead.
:Discard a card, then draw a card.
0
99 Green "Tricolor" Green Common 3{2}{g} Instant Target creature you control deals damage equal to its power to another target creature. If B was spent to cast this spell, those creatures gain deathtouch until end of turn. If U was spent to cast this spell, it can’t be countered. 0
100 Green Golem Generator Green Common 4{3}{g} Artifact 3, T, Exile two cards from your graveyard: Create a Golem token. 0
101 Green Golem Lord Green Common 6{5}{g} Artifact Creature – Golem 3 3 When Green Golem Lord enters the battlefield, create a Golem creature token.
Other Golems you control have +1/+1.
0
102 Green Golem/Fixing Green Common 3{2}{g} Creature 2 2 When Green Golem/Fixing enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
T, Sacrifice this creature: Add C
0
103 Green Gravehate Green Common 2{1}{g} Creature 2 2 Whenever Green Gravehate attacks or dies, exile target card in a graveyard. 0
104 Green Mana Dork Green Common 2{1}{g} Creature 2 1 T: Untap target land. 0
105 Green Naturalize Reprint Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
106 Green Plated Spider Reprint Green Common 5{4}{g} Creature – Spider 4 4 Reach 0
107 Green Plummet/Vengeful Green Common 2{1}{g} Sorcery Green Plummet/Vengeful deals 3 damage to target creature with flying.
Vengeful – If a permanent you control left the battlefield this turn, Green Plummet/Vengeful deals 5 damage to that creature instead.
0
108 Green Pump/Rebound Green Common 3{2}{g} Sorcery Put two +1/+1 counters on target creature.
Rebound.
0
109 Green Ramp/Rebound Green Common 3{2}{g} Instant Reveal the top card of your library. If it's a land, put it onto the battlefield. Otherwise, you may put it into your graveyard.
Rebound
0
110 Green Secondspell Green Common 4{3}{g} Creature 4 5 Green Secondspell can’t attack or block unless you’ve cast two or more spells this turn. 0
111 Green Stomper Green Common 7{5}{g}{g} Creature 6 6 Trample
Green Stomper Can't be blocked by more then one creature.
0
112 Green Trample/Vengeful Green Common 4{3}{g} Creature 3 2 Trample
Vengeful – Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Green Trample/Vengeful.
0
113 Green Vigilance/Golem Green Common 5{3}{g}{g} Artifact Creature – Golem 3 5 Vigilance 0
114 Green land/enchantment removal Green Common 4{3}{g} Instant Destroy target enchantment or land. 0
115 Green vanilla Green Common 3{2}{g} Creature 3 3 0
116 David and Goliath Multicolour Common 3{1}{g}{r} Enchantment – Saga 0
117 Building the Empire Multicolour Common 5{3}{u}{r} Enchantment – Saga 0
118 Artifact Creature/envy Artifact Common 4{4} Artifact Creature – Golem 2 3 Envy — Whenever an opponent draws a card, you gain 1 life. 0
119 Artifact Grave Hate Artifact Common 2{2} Artifact 1, {t}: Exile target card in a graveyard. Scry 1 0
120 Artifact Removal Artifact Rare 9{9} Artifact When Artifact Removal enters the battlefield, exile target permanent or spell.
Spells you cast that share a color with the exiled card cost 2 less to cast.
0
121 Artifact psuedo draw Artifact Common 4{4} Artifact 2, {t}: Reveal the top card of your library. If its a land, put it into your hand.

Redeem 0
0
122 Manalith Artifact Common 3{3} Artifact T: Add one mana of any color 0
123 Manalith Artifact Common 3{3} Artifact {t}, Add one mana of any color. 0
124 Temple Bell Artifact Rare 3{3} Artifact {t}: Each player draws a card. 0
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Mechanics | Skeleton