Testament
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Mechanics | Skeleton |
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Exile target creature or enchantment.
Exile target creature. Its controller gains life equal to its toughness.
Prophecy W — That creatures controller has less life than you.
Prophecy W — That creatures controller has less life than you.
2/1
Target spell loses all abilities and gains rebound.
R: White "Tricolor" Gains Haste until end of turn.
B: White "Tricolor" Gains First Strike until end of turn.
B: White "Tricolor" Gains First Strike until end of turn.
2/1
Enchant Creature
Enchanted creature gets +1/+1 for each card with Redeem in your graveyard and vigilance.
Enchanted creature gets +1/+1 for each card with Redeem in your graveyard and vigilance.
Enchant Creature
Enchanted creature gets +2/+2 and lifelink.
Vengeful — Whenever a permanent is put into your graveyard from the battlefield, you may untap enchanted creature.
Enchanted creature gets +2/+2 and lifelink.
Vengeful — Whenever a permanent is put into your graveyard from the battlefield, you may untap enchanted creature.
When White Cantrip enters the battlefield, each player draws a card.
3/4
Counter target spell
2/W2/W, T: Return target card with Redeem from your graveyard to your hand.
Prophecy 2W: — you have three or more cards with redeem in your graveyard.
Prophecy 2W: — you have three or more cards with redeem in your graveyard.
3/4
Exile two target artifacts.
Envy – Whenever an opponent draws a card, scry 1.
2WW, Sacrifice White Envy: Draw a card.
2WW, Sacrifice White Envy: Draw a card.
Envy — Whenever an opponent draws a card, White Envy/Lifelink gains lifelink until end of turn.
4/4
First strike
When White First Strike/Redeemsynergy enters the battlefield, if it entered from the graveyard, put a +1/+1 counter on it.
When White First Strike/Redeemsynergy enters the battlefield, if it entered from the graveyard, put a +1/+1 counter on it.
2/1
When Aspiring Devotee enters the battlefield, you may sacrifice a land. If you do, search your library for a basic land card and put it on the battlefield, then shuffle your library.
2/1
Flying
2/5
Flying
Whenever you cast a spell for its Redeem cost, put a +1/+1 counter on White Flyer/Redeem
Redeem 4WW
Whenever you cast a spell for its Redeem cost, put a +1/+1 counter on White Flyer/Redeem
Redeem 4WW
4/3
Destroy target artifact or enchantment.
Redeem 2W
Redeem 2W
Enchant Creature
Enchanted creature can't attack or block.
You may redeem White Pacifism/Redeemsynergy as though it were a creature.
Enchanted creature can't attack or block.
You may redeem White Pacifism/Redeemsynergy as though it were a creature.
Sacrifice White Protection/Vengeful: Target creature gains protection from the color of your choice until end of turn.
Lifelink
Redeem 3W
Redeem 3W
3/2
When White Redeemsynergy enters the battlefield, you may return target card with Redeem from your graveyard to your hand.
3/5
Players can’t cast more than one spell each turn.
Redeem 2W
3/1
Vigilance
1/4
Gain 2 life for each card with Redeem in your graveyard.
Redeem 4W
Redeem 4W
Blue "Tricolor" has Trample as long as you control a Green creature
Blue "Tricolor" has +1/+1 as long as you control a Red creature.
Blue "Tricolor" has +1/+1 as long as you control a Red creature.
5/5
{1][U],
: Target player draws a card, then discards a card.

Blue Artifact Payoff Gets +1/+0 for each artifact you control.
2/4
Flying
3/3
Target creature gets +1/+1 and Hexproof until end of turn.
Rebound
Rebound
2/U, T: Draw a card, then discard a card. The next spell you cast this turn costs 1 less to cast.
Prophecy 2U: You've cast two or more spells this turn.
Prophecy 2U: You've cast two or more spells this turn.
3/3
Defender
1/3
Return target nonland permanent to its owners hand.
Draw a card.
Rebound
Rebound
Envy – Whenever an opponent draws a card, tap target creature.
4/4
When Blue Golem enters the battlefield, Draw a card.
, Sacrifice Blue Golem: Add 


2/2
Enchant nonland permanent
Enchanted permanent loses all abilities and is a blue Drake Creature with base power and toughness 4/4 and flying.
Enchanted permanent loses all abilities and is a blue Drake Creature with base power and toughness 4/4 and flying.
Scry 3
Rebound
Rebound
Flying
Envy — Whenever an opponent draws a card, UC Small Flyer/Envy gains +1/+0 until end of turn.
Envy — Whenever an opponent draws a card, UC Small Flyer/Envy gains +1/+0 until end of turn.
2/1
Counter target spell unless its controller pays 

Whenever you cast your second spell each turn, scry 1.
2/3


3/2
Enchant Creature or land
Enchanted creature can't be blocked if defending player controls an Island.
Enchanted land is an Island in addition to its other types
3UU: Create a token that's a copy of Blue Uncommon Aura, except it doesn't have this ability.
Enchanted creature can't be blocked if defending player controls an Island.
Enchanted land is an Island in addition to its other types
3UU: Create a token that's a copy of Blue Uncommon Aura, except it doesn't have this ability.
2/2
Creatures you don't control get -3/-0 until end of turn.
Rebound
Rebound
Whenever you cast your second spell each turn, draw a card.
4/4
Counter target Creature or Artifact spell. Its controller creates a Golem token.
Menace
Prophecy 2BB — You have 4 or more cards in your graveyard.
Prophecy 2BB — You have 4 or more cards in your graveyard.
W: Black “Tricolor” Gets +0/+1 and Vigilance until end of turn.
G: Black “Tricolor” gets +1/+0 and Reach until end of turn.
G: Black “Tricolor” gets +1/+0 and Reach until end of turn.
4/4
Exile two nonartifact creatures. Black Ashes to Ashes reprint deals 5 damage to you.
Destroy target creature or land.
Enchant Land
At the beginning of the upkeep of enchanted land's controller, Black Cursed Land Reprint deals 1 damage to that player.
At the beginning of the upkeep of enchanted land's controller, Black Cursed Land Reprint deals 1 damage to that player.
2/B2/BB, T, Sacrifice a permanent: Destroy target creature.
Prophecy 2B — A permanent was put into your graveyard from the battlefield this turn.
Prophecy 2B — A permanent was put into your graveyard from the battlefield this turn.
3/3
Deathtouch
2/1
As an additional cost to cast Black Draw/Vengeful, sacrifice a permanent.
Draw two cards.
Draw two cards.
Flying, Lifelink
Redeem 3B
Redeem 3B
1/1
When Black Golem enters the battlefield, each opponent loses 1 life.
, Sacrifice this creature: Add 


2/2
When Black Golem Creator dies, create a Golem token.
5/4
Black Hard to Block can’t be blocked by Token Creatures.
5/5
Vengeful – Whenever a permanent you control leaves the battlefield, you gain 2 life.
B, Sacrifice Black Vengeful: Each opponent loses 2 life.
B, Sacrifice Black Vengeful: Each opponent loses 2 life.
Lifelink
3/3
Menace
Vengeful — Whenever a permanent you control leaves the battlefield, Black Menace/Vengeful gets +1/+1 until end of turn.
Vengeful — Whenever a permanent you control leaves the battlefield, Black Menace/Vengeful gets +1/+1 until end of turn.
5/2
Enchant Land
Enchanted land has T: Add BB.
Whenever enchanted land becomes tapped, you lose 2 life.
Enchanted land has T: Add BB.
Whenever enchanted land becomes tapped, you lose 2 life.
Choose one —
• Return target card with Redeem from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Return target card with Redeem from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
Enchant Creature
Enchanted creature has Lifelink and “1B: This creature gets +1/+1 until end of turn."
Enchanted creature has Lifelink and “1B: This creature gets +1/+1 until end of turn."
Target creature gets -X/-X until end of turn, where X is the amount of Artifacts you control.
Redeem 3B
3/2
2, Sacrifice a nonland permanent: Black Vengeful Sac Outlet gets +1/+0 and Indestructible until end of turn.
3/1
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Red "Tricolor" Deals 5 damage to target creature or planeswalker. If W was spent to cast this, gain 5 life. If U was spent to cast this, this spell gains Rebound.
Destroy target artifact or land.
Until end of turn, whenever a creature an opponent controls would die this turn, exile it instead.
Draw a card.
Draw a card.
Target creature gets +1/+1 and First strike until end of turn. Scry 1.
2/R2/R2/R, T: Each player discards their hand and draws three cards.
Prophecy 2R — An opponent drew a card this turn.
Prophecy 2R — An opponent drew a card this turn.
2/2
Red Direct Damage Deals 2 damage to any target. Gain 1 life.
Envy – Whenever an opponent draws a card, Red Envy deals 1 damage to them.
2/2
Haste
R: Red Haste gets +1/+0 until end of turn.
R: Red Haste gets +1/+0 until end of turn.
4/3
Destroy target land, then scry 1
Rebound
Rebound
Menace
Redeem 3RR
Redeem 3RR
6/4
Target creature can't block this turn.
Rebound
Rebound
Target player may have Red Punisher/Rebound deal 4 damage to them. If they don't, search your library for a land card and put it onto the battlefield, then shuffle.
Rebound
Rebound
Envy – Whenever an opponent draws a card, add
.

1/1
When Red Redeem enters the battlefield, it deals 1 damage to any target.
Redeem 2RR
Redeem 2RR
3/2
1R, Discard a card: Target player draws a card.
Each player discards a card, then draws a card.
Draw a card.
Draw a card.
Defender
T: Red Secondspell/Trebuchet deals 1 damage to each opponent.
Whenever you cast your second spell each turn, untap Red Secondspell/Trebuchet
T: Red Secondspell/Trebuchet deals 1 damage to each opponent.
Whenever you cast your second spell each turn, untap Red Secondspell/Trebuchet
0/4
Create a 1/1 red Viashino Soldier creature token with Haste.
Rebound
Rebound
Trample
Red Trample/Redeem matters gets +1/+0 for each card with Redeem in your graveyard.
Red Trample/Redeem matters gets +1/+0 for each card with Redeem in your graveyard.
0/3
Red Uncommon Boardwipe deals 2 damage to each creature, then choose one —
:Until end of turn, if a permanent dealt damage by Red Uncommon Boardwipe would die this turn, exile it instead.
:Discard a card, then draw a card.
:Until end of turn, if a permanent dealt damage by Red Uncommon Boardwipe would die this turn, exile it instead.
:Discard a card, then draw a card.
Target creature you control deals damage equal to its power to another target creature. If B was spent to cast this spell, those creatures gain deathtouch until end of turn. If U was spent to cast this spell, it can’t be countered.
3, T, Exile two cards from your graveyard: Create a Golem token.
When Green Golem Lord enters the battlefield, create a Golem creature token.
Other Golems you control have +1/+1.
Other Golems you control have +1/+1.
3/3
When Green Golem/Fixing enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
T, Sacrifice this creature: Add C
T, Sacrifice this creature: Add C
2/2
Whenever Green Gravehate attacks or dies, exile target card in a graveyard.
2/2
T: Untap target land.
2/1
Destroy target artifact or enchantment.
Reach
4/4
Green Plummet/Vengeful deals 3 damage to target creature with flying.
Vengeful – If a permanent you control left the battlefield this turn, Green Plummet/Vengeful deals 5 damage to that creature instead.
Vengeful – If a permanent you control left the battlefield this turn, Green Plummet/Vengeful deals 5 damage to that creature instead.
Put two +1/+1 counters on target creature.
Rebound.
Rebound.
Reveal the top card of your library. If it's a land, put it onto the battlefield. Otherwise, you may put it into your graveyard.
Rebound
Rebound
Green Secondspell can’t attack or block unless you’ve cast two or more spells this turn.
4/5
Trample
Green Stomper Can't be blocked by more then one creature.
Green Stomper Can't be blocked by more then one creature.
6/6
Trample
Vengeful – Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Green Trample/Vengeful.
Vengeful – Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Green Trample/Vengeful.
3/2
Vigilance
3/5
Destroy target enchantment or land.
3/3
Envy — Whenever an opponent draws a card, you gain 1 life.
2/3
1,
: Exile target card in a graveyard. Scry 1

When Artifact Removal enters the battlefield, exile target permanent or spell.
Spells you cast that share a color with the exiled card cost 2 less to cast.
Spells you cast that share a color with the exiled card cost 2 less to cast.
2,
: Reveal the top card of your library. If its a land, put it into your hand.
Redeem 0

Redeem 0
T: Add one mana of any color


Show frames: C W U B R G M A
Show rarities: C U R
Or view by sections
Testament: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |