My Hero Academia Characters
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Showing all 35 cards
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Show rarities: C U R M
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: Tap target creature. Until end of turn, that creature can't activate its abilities.
1/4
Prowess
You may choose not to untap Eraserhead during your untap step.
: Target creature loses all abilities as long as Eraserhead remains tapped.
You may choose not to untap Eraserhead during your untap step.
: Target creature loses all abilities as long as Eraserhead remains tapped.
3/5
: Prevent the next 2 damage that would be dealt to Kirishima. Activate this ability only once each phase.
: Kirishima gains indestructible until end of phase.
: Kirishima gains indestructible until end of phase.
2/3
Equipment cost less to attach to spinner for each equipment attached to him.
2/4
Hexproof
Hagakure can't be blocked.
: Creatures you don't control get -1/-0 until end of turn.
Hagakure can't be blocked.
: Creatures you don't control get -1/-0 until end of turn.
1/1
: Target tapped creature doesn't untap during its controller's next untap step. Mineta gets -1/-1 until end of turn.
1/4
Whenever Toga deals combat damage to a creature, you may have Toga's power and toughness become equal to the the power and toughness of the creature Toga dealt damage to.
: Toga becomes a copy of a creature that Toga dealt damage to this turn.
: Toga becomes a copy of a creature that Toga dealt damage to this turn.
4/4
Whenever a creature blocks or becomes blocked by Uraraka, that creature gets -2/-0 until end of turn.
: Target creature gains flying until end of turn.
: Target creature gains flying until end of turn.
1/3
,: Create a copy of target artifact.
3/3
Flying
: Target creature gains flying until end of turn.
,: Tap target permanent.
: Target creature gains flying until end of turn.
,: Tap target permanent.
3/4
: Each other creature gets -1/-1 until end of turn.
3/3
Whenever an opponent casts a spell while you control a spell, you control that player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
1/1
Whenever a player casts a black spell, Tokoyami gets +1/+1 until end of turn.
Whenever Tokoyami's power becomes six or greater, transform Tokoyami.
Whenever Tokoyami's power becomes six or greater, transform Tokoyami.
3/3
Dark Shadow must attack each turn if able.
Dark Shadow can't block.
At the end of each turn, transform Dark Shadow unless two or more black spells were cast that turn.
Dark Shadow can't block.
At the end of each turn, transform Dark Shadow unless two or more black spells were cast that turn.
6/3
: Deal 1 damage to any target.
,: Deal 2 damage to any target. Aoyama doesn't untap during your next untap step.
,: Deal 2 damage to any target. Aoyama doesn't untap during your next untap step.
1/1
Whenever a creature blocks or becomes blocked by Bakugo, Bakugo deals 2 damage to that creature.
,: Deal X damage to target creature. This damage can't be prevented.
,: Deal X damage to target creature. This damage can't be prevented.
4/2
Haste
: Another target creature gains hexproof until end of turn. Activate this ability only if Iida is attacking or blocking.
: Another target creature gains hexproof until end of turn. Activate this ability only if Iida is attacking or blocking.
3/2
: Target creature gets +2/+1 until end of turn. Spells and abilities opponents control can't reduce that creature's power and toughness until end of turn.
1/1
,: Destroy target artifact.
3/2
: Muscular gets +5/+5 and gains "Reduce all combat that would be dealt to Muscular by three this turn." Activate this ability only once each turn.
5/5
Discard a card: Sato gets +1/+1 until end of turn.
3/3
Haste, reach
1/2
: Create a token copy of Twice, except it's not legendary and it's power and toughness are 1. Activate this ability only if Twice's power is 2 or greater.
2/2
Artifacts you cast cost less.
Equip costs for creatures you control are less.
Equipped creatures you control get +1/+1.
Equip costs for creatures you control are less.
Equipped creatures you control get +1/+1.
1/3
: Unattach all permanents from target creature.
Whenever Hero-Killer Stain deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
: Destroy target tapped creature.
: Destroy target tapped creature.
5/4
Whenever Re-Destro is dealt damage, put a +1/+1 counter on Re-Destro.
6/3
: Double Mt. Lady's power and toughness until end of turn. Until end of turn, Mt. Lady has hexproof from spells and abilities unless their controller pays . Activate this ability only once each turn.
5/5
: Until end of turn, spells and activated abilities targeting Gang Orca cost an additional to cast and activate and reduce all damage that would be dealt to Gang Orca by 1.
5/5
Reach
Creatures with a toughness less than Kamui Woods's power can't attack
Creatures with a toughness less than Kamui Woods's power can't attack
3/5
When Koji enters the battlefield, create a 1/1 green-white insect token.
Tokens you control have ",: Tap target creature."
Tokens you control have ",: Tap target creature."
1/3
,: Destroy target artifact or enchantment you don't control.
,: Target creature gets -2/-2 until end of turn.
,: Target creature gets -2/-2 until end of turn.
2/4
Shoji can block any number of creatures.
Reach
: Scry 1.
: Look at target player's hand.
Reach
: Scry 1.
: Look at target player's hand.
3/4
,: Put a Magnetism counter on target creature.
If a creature with an even converted mana costs has a magnetism counter on it, prevent all damage that would be dealt to and dealt by other creatures with even converted mana costs. Do the same but for odd converted mana costs for creatures with odd converted mana costs that have mangetism counters on them.
If a creature with an even converted mana costs has a magnetism counter on it, prevent all damage that would be dealt to and dealt by other creatures with even converted mana costs. Do the same but for odd converted mana costs for creatures with odd converted mana costs that have mangetism counters on them.
3/2
Islands you control don't untap unless you control mountains and vice-versa.
: Tap target creature. Its activated abilities can't be activated until end of turn.
: Deal 2 damage to target creature.
: Tap target creature. Its activated abilities can't be activated until end of turn.
: Deal 2 damage to target creature.
4/4
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My Hero Academia Characters: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2021-01-25 15:34:20 by Sorrow