My Hero Academia Characters: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() : Double Mt. Lady's power and toughness until end of turn. Until end of turn, Mt. Lady has hexproof from spells and abilities unless their controller pays . Activate this ability only once each turn.5/5
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: Target tapped creature doesn't untap during its controller's next untap step. Mineta gets -1/-1 until end of turn.1/4
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: Unattach all permanents from target creature. |
![]() , : Put a Magnetism counter on target creature.
If a creature with an even converted mana costs has a magnetism counter on it, prevent all damage that would be dealt to and dealt by other creatures with even converted mana costs. Do the same but for odd converted mana costs for creatures with odd converted mana costs that have mangetism counters on them. 3/2
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: Deal 1 damage to any target.
, : Deal 2 damage to any target. Aoyama doesn't untap during your next untap step.1/1
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No more commons
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No more commons
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Haste, reach
1/2
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Discard a card: Sato gets +1/+1 until end of turn.
3/3
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No more commons
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: Prevent the next 2 damage that would be dealt to Kirishima. Activate this ability only once each phase.
![]() : Kirishima gains indestructible until end of phase.2/3
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Haste
![]() : Another target creature gains hexproof until end of turn. Activate this ability only if Iida is attacking or blocking.3/2
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: Target creature gets +2/+1 until end of turn. Spells and abilities opponents control can't reduce that creature's power and toughness until end of turn.1/1
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No more commons
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Mt. Lady
(rare)
Mineta
(uncommon)
Wash
(uncommon)
Magne
(uncommon)
Aoyama
(common)
Sero
(common)
Sato
(common)
Kirishima
(common)
Iida
(common)
La Brava
(common)
Plains
(basic)




: Unattach all permanents from target creature.