My Hero Academia Characters: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature gets +2/+1 until end of turn. Spells and abilities opponents control can't reduce that creature's power and toughness until end of turn.1/1
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![]() : Until end of turn, spells and activated abilities targeting Gang Orca cost an additional to cast and activate and reduce all damage that would be dealt to Gang Orca by 1.5/5
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Shoji can block any number of creatures.
Reach : Scry 1.
: Look at target player's hand.3/4
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: Target tapped creature doesn't untap during its controller's next untap step. Mineta gets -1/-1 until end of turn.1/4
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: Unattach all permanents from target creature. |
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No more commons
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: Prevent the next 2 damage that would be dealt to Kirishima. Activate this ability only once each phase.
![]() : Kirishima gains indestructible until end of phase.2/3
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Haste
![]() : Another target creature gains hexproof until end of turn. Activate this ability only if Iida is attacking or blocking.3/2
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Haste, reach
1/2
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No more commons
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: Deal 1 damage to any target.
, : Deal 2 damage to any target. Aoyama doesn't untap during your next untap step.1/1
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: Target creature gets +2/+1 until end of turn. Spells and abilities opponents control can't reduce that creature's power and toughness until end of turn.1/1
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No more commons
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Discard a card: Sato gets +1/+1 until end of turn.
3/3
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La Brava
(common, foil)
Gang Orca
(rare)
Shoji
(uncommon)
Mineta
(uncommon)
Wash
(uncommon)
Kirishima
(common)
Iida
(common)
Sero
(common)
Aoyama
(common)
La Brava
(common)
Sato
(common)
Plains
(basic)

: Target creature gets +2/+1 until end of turn. Spells and abilities opponents control can't reduce that creature's power and toughness until end of turn.


