Epistímium: Mechanics

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Mechanics | Story | Skeleton

N/a 2: CARDNAME is colorless. Used on 0 cards:

Not a mechanic but a strong theme. This is the main mechanical theme of red in this set.

N/a: Exile CARDNAME from your hand: Add {mana amount} to your mana pool. Used on 0 cards:

not a keyword, but a strong theme. This is the main mechanical theme of green in this set.

Absorb: Absorb {number} - If a source would deal damage to this creature, prevent {number} of that damage. Used on 0 cards:

This is the main mechanical theme of white in this set.

Mitosis : Mitosis {number} - CARDNAME enters the battlefield with {number} time counters on it. At the beginning of your upkeep, remove a time counter from CARDNAME. When the last counter is removed, sacrifice CARDNAME and put two tokens that are copies of it onto the battlefield. Used on 0 cards:

This is the main mechanical theme of blue in this set.

Genetic Manipulation -: As you cast CARDNAME, you may put any number of -1/-1 counters on any number of creatures you control. For each creature a counter is placed on this way, CARDNAME costs 1 less to cast. Used on 0 cards:

This is the main mechanical theme of black in this set.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".