Champions of Quarth
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Showing all 26 cards
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Viginance, First Strike
,
Target creature gains annihilator 1 until the end of the turn.
Champion of the Cloth gains +1/+1 per white land until end of turn



The legend keeps the light alive
5/4
0 comments
When an opponent discards a card from their hand they discard that many cards form the top of their library
Protection for white and black
,
Target zombie gains +1/+1 per zombie until the end of turn
Champion of the Dead gains +1/+1 per swamp land until end of turn



The dead will rise and rise again
6/3
1/1
Fear
2/2
Sacrifice a slave or rebel. Target player loses X life where X is the slave's/rebel's converted mana cost
When an opponent discards a card from the top of their library they lose 1 life
Target player draws or discards until his/her hand is 3 cards
Reanimated Slave gets +X/+0 for each Zombie you control and +0+X for each slave you control or +1/+1 if you have neither
X/X



All Slaves become rebels while this card is in play
Rebellious One is +X/+X where X is the number of rebels you control
Rebellious One is +X/+X where X is the number of rebels you control
X/X
Slaves you control get +2/+2
Sacrifice slave witch. search your library for Rebel Witch and place it in your hand

Her ways make them deadly. Her magic makes them stronger

Serving the master when needed
1/3
Tap 2 of the same color to play this card.
if you tap the following colors all champions gain
: Vigilance, 
: Fear, 
: Trample, 
: Flying, 
: Haste
if you tap the following colors all champions gain










4/4
Universal Dawn comes into play tapped.
, sacrifice a land. add 3 mana of sacrificed land until end of turn
, tap target land, add 1 mana of any color to your mana pool






5/4
When a player discards a card from the top of their library, they put a 1/1 Champion token per card discarded.

target player discards 2 cards from the top of their library


4/4
Sacrifice target Slave. Target player discards X cards off the top of their library, where X is the slaves converted mana cost



When any slave becomes a rebel, flip Wizard Slave
2/2




3/4
Enslaved soul comes into play with X +1/+1 counters on it where X is the number of slaves in play.
Enslaved Soul can not block

Sacrifice Enslaved soul. Put 1/1 spirit tokens for each +1/+1 counters on Enslaved Soul
Enslaved Soul can not block


0/0


3/2
When Slave of the Gods enters the battlefield +1/+1 counters for every white creature you control
,
Remove a counter target creature gets +2/-X per counters on Slave of the gods until end of turn


2/2



2/2
Sacrifice this card if there are no champions on the field
Target attacking or defending champion gets +2/+2 until end of turn
Target attacking non-champion gets -2/-2 until end of turn






What lies beyond the champions door




Show frames: W U B M H A
Show rarities: N C U R M
Or view by sections
Champions of Quarth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |