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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Archangel White None 6{6} Light – Skill 5 4 4 Fly (Prevent all damage that attacking creatures without fly would deal to this.); Other friendly Light creatures get +2+2 and have fly. 0
2 Awe White None 0 Light Speciality This creature gets +2+0 until end of turn.
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Combine Awe, Charisma, and Leadership to gain control of select creature until the end of your next turn.
0
3 Charisma White None 0 Light Speciality This creature gets +0+2 until end of turn.
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Combine Awe, Charisma, and Leadership to gain control of select creature until the end of your next turn.
0
4 Cherubim White None 2{2} Light – Skill 2 1 3 0
5 Ezekielium White None 5{5} Light – Skill 4 2 2 Opponent's creatures have no abilities. 0
6 Guardian Angel White None 3{3} Light – Skill 2 1 1 Safe: Prevent all damage that would be dealt to select creature this turn. (Select opponent then captures this.) 0
7 Halo White None 0 Treasure – Light This creature has Fly. 0
8 Heat Wave White None 0 Light Setting Light creatures get +1+2. 0
9 Leadership White None 0 Light Speciality This creature gets +1+1 until end of turn.
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Combine Awe, Charisma, and Leadership to gain control of select creature until the end of your next turn.
0
10 Light White None 0 0
11 Nephilim White None 3{3} Light – Skill 2 2 2 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
12 Shechina White None 6{6} Light – Skill 4 2 1 Indestructible (Damage dealt to this greater than its health doesn’t cause it to be captured.) 0
13 Shomrim White None 3{3} Light – Skill 1 2 1 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
14 Sun Ray White None 0 Light Setting Dark creatures get -3-1. 0
15 The Reaper White None 0 Light Spirit – Permanent Whenever a friendly creature is captured, you may draw a card. 0
16 The Wanted White None 0 Light Spirit – Temporary Discard a card, then draw three cards. 0
17 Tzofim White None 6{6} Light – Skill 4 1 2 Indestructible (Damage dealt to this greater than its health doesn’t cause it to be captured.) 0
18 Wing Granter White None 4{4} Light – Skill 2 1 1 Safe: Select Light creature gets +0+4 until end of turn. (Select opponent then captures this.) 0
19 Depth Charge Blue None 0 Mist Speciality Opposing creatures get -3-1 until end of turn.
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This creature gains Lithe until end of turn.
0
20 Elder of the Sea Blue None 5{5} Mist – Skill 5 4 2 Friendly creatures with help can attack as though a creature has attacked this turn. 0
21 Fish Warrior Blue None 4{4} Mist – Skill 1 3 2 Help (This can’t attack unless another creature attacked this turn.) 0
22 Fish Warrior Leader Blue None 5{5} Mist – Skill 3 5 3 Swim (Prevent all damage that attacking creatures without swim would deal to this.) 0
23 Fisher's Apprentice Blue None 1{1} Mist – Skill 1 1 1 Help (This can’t attack unless another creature attacked this turn.) 0
24 Humidity Blue None 0 Mist Setting Lava creatures get -1-1. 0
25 Love of the Learned Blue None 0 Mist Spirit – Permanent Engaged creatures get -3-0. 0
26 Love of the Taught Blue None 0 Mist Spirit – Temporary Friendly creatures gain Sacrifice until end of turn. 0
27 Mer Civilian Leader Blue None 6{6} Mist – Skill 3 5 3 Swim (Prevent all damage that attacking creatures without swim would deal to this.); Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
28 Mer Deputy Blue None 5{5} Mist – Skill 2 3 3 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
29 Mer Hunter Blue None 2{2} Mist – Skill 1 1 2 0
30 Mer Wizard Blue None 4{4} Mist – Skill 2 2 2 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
31 Mist Blue None 0 0
32 Rain Storm Blue None 0 Mist Setting Mist creatures get +2+1. 0
33 Rogue Mer Blue None 3{3} Mist – Skill 1 3 1 Swim (Prevent all damage that attacking creatures without swim would deal to this.) 0
34 Swim Class Blue None 0 Mist Speciality This creature gains Swim and gets +1+0 until end of turn.
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If this creature is holding Swim Lesson, it also gains Lithe until end of turn.
0
35 Swim Lesson Blue None 0 Mist Speciality This creature gains Swim and gets +0+1 until end of turn.
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If this creature is holding Swim Class, it also gains Lithe until end of turn.
0
36 Trident Blue None 0 Treasure – Mist This creature gets +2+2. 0
37 Blackness Black None 0 Dark Setting Light creatures get -3-1. 0
38 Brisk Black None 0 Dark Speciality This creature gains Agility until end of turn.
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This creature also gains Lithe until end of turn.
0
39 Dark Black None 0 0
40 Forest Vampire Black None 5{5} Dark – Skill 3 3 1 Lithe (Prevent all damage that would be dealt to this when attacking.) 0
41 Fright Black None 0 Dark Speciality This creature gains Fear 6 until end of turn.
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This creature gains Fear 4 until end of turn instead.
0
42 Full Moon Black None 0 Dark Setting Dark creatures' Fear number is reduced by 1. 0
43 Gnash Black None 0 Dark Speciality This creature gets +1+1 until end of turn.
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This creature gets an additional +2+2 until end of turn.
0
44 Lich Black None 6{6} Dark – Skill 4 1 1 Indestructible (Damage dealt to this greater than its health doesn’t cause it to be captured.) 0
45 Mutant Black None 4{4} Dark – Skill 2 4 2 Fear 5 (Whenever this attacks, a roll of 5 or higher prevents opposing creature from mounting a defense.) 0
46 Shadow Beast Black None 5{5} Dark – Skill 2 4 2 Fear 5 (Whenever this attacks, a roll of 5 or higher prevents opposing creature from mounting a defense.) 0
47 Sharpened Spear Black None 0 Treasure – Dark This creature has Fear 5. 0
48 Skeleton Black None 3{3} Dark – Skill 1 2 3 0
49 Skull Carriage Black None 6{6} Dark – Skill 2 5 2 Fear 4 (Whenever this attacks, a roll of 4 or higher prevents opposing creature from mounting a defense.) 0
50 Spy Black None 4{4} Dark – Skill 2 2 2 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
51 The Rising Dead Black None 0 Dark Spirit – Permanent Whenever an opposing creatures attacks a friendly creature, you may draw a card. 0
52 Vampire Pet Black None 4{4} Dark – Skill 2 2 1 Fear 5 (Whenever this attacks, a roll of 5 or higher prevents opposing creature from mounting a defense.) 0
53 War Zone Black None 0 Dark Spirit – Temporary Attacking creatures get +1+1 until end of turn. 0
54 Whir Black None 0 Dark Speciality This creature gains Agility until end of turn.
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This creature also gains Fear 4 until end of turn.
0
55 Zombie Black None 3{3} Dark – Skill 2 2 2 Fear 6 (Whenever this attacks, a roll of 6 or higher prevents opposing creature from mounting a defense.) 0
56 Ash Effect Red None 0 Lava Spirit – Permanent Whenever a player plays a Lava creature, you may draw a card. 0
57 Burn Red None 0 Lava Speciality Opposing creatures get -1-0 until end of turn.
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Opposing creatures get an additional -1-1 until end of turn.
0
58 Burner Red None 4{4} Lava – Skill 2 3 2 Fly (Prevent all damage that attacking creatures without fly would deal to this.) 0
59 Eruption Red None 0 Lava Setting Lava creatures have Agility. 0
60 Fireball Red None 0 Lava Speciality Select creature gets -2-1 until end of turn.
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Rebound (Then return this to your hand.)
0
61 Firestorm Red None 2{2} Lava – Skill 2 2 2 0
62 Foxfire Red None 5{5} Lava – Skill 2 3 2 Whenever Foxfire captures a creature, you may play a Foxfire Spore from your reserve. 0
63 Foxfire Spore Red None 1 Lava – Skill 1 1 1 When Foxfire Spore captures a creature, return it to your reserve and play a Foxfire. 0
64 Lava Red None 0 0
65 Magma Dragon Red None 6{6} Lava – Skill 4 4 3 Magma Dragon gets +1+1 for each card on it. 0
66 Melter Red None 4{4} Lava – Skill 1 4 1 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
67 Moltenmarch Red None 5{5} Lava – Skill 3 3 3 Other friendly Lava creatures get +2+1. 0
68 Searing Gaze Red None 0 Lava Speciality This creature gains Fear 6 until end of turn.
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This creature cannot be affected by Fear this turn.
0
69 Spark Red None 2{2} Lava – Skill 2 1 1 Lithe (Prevent all damage that would be dealt to this when attacking.); Help (This can’t attack unless another creature attacked this turn.) 0
70 Spell Book Red None 0 Treasure – Lava This creature gets +3+1. 0
71 Volcano Red None 0 Lava Setting Damage dealt to Lava creatures is reduced by 2. 0
72 Warlord's Revenge Red None 0 Lava Spirit – Temporary Gain control of select unengaged creature until the end of your next turn. 0
73 Will-O'-The-Wisp Red None 2{2} Lava – Skill 2 2 2 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
74 Brush Green None 0 0
75 Butcher Green None 5{5} Brush – Skill 2 3 1 If Chameleon Rider is in play, Butcher gets +3+1. 0
76 Butcher's Apprentice Green None 2{2} Brush – Skill 1 1 1 Butcher's Apprentice gets +1+0 for each friendly Butcher. 0
77 Chameleon Rider Green None 4{4} Brush – Skill 3 2 4 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
78 Colorcloak Green None 0 Treasure – Brush This creature has Lithe. 0
79 Decoy Green None 0 Brush Speciality Engaged creature gets -1-1 until end of turn.
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Combine Decoy, Drop, and Spike to capture select opposing creature.
0
80 Drop Green None 0 Brush Speciality Engaged creature gets -2-1 until end of turn.
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Combine Decoy, Drop, and Spike to capture select opposing creature.
0
81 Elder of the Woods Green None 5{5} Brush – Skill 3 4 2 Friendly Apprentices get +1+1. 0
82 Fog Green None 0 Brush Setting Brush and Mist creatures get +2+0. 0
83 Forest Hunter Green None 3{3} Brush – Skill 2 3 2 0
84 Outrider Guardian Green None 4{4} Brush – Skill 4 4 4 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
85 Rider's Apprentice Green None 2{2} Brush – Skill 1 1 1 Rider's Apprentice gets +1+0 for each friendly Rider. 0
86 Spike Green None 0 Brush Speciality Engaged creature gets -3-1 until end of turn.
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Combine Decoy, Drop, and Spike to capture select opposing creature.
0
87 Thickets Green None 0 Brush Setting Non-Brush creatures have no abilities. 0
88 Thorn Twining Green None 0 Brush Spirit – Permanent Select creature has Help for as long as Thorn Twining is held. 0
89 Town Guardian Green None 4{4} Brush – Skill 2 4 2 Fear 4 (Whenever this attacks, a roll of 4 or higher prevents opposing creature from mounting a defense.) 0
90 Trapper's Teachings Green None 0 Brush Spirit – Temporary Opposing creatures get -3-0 until end of turn. 0
91 Tribal Leader Green None 5{5} Brush – Skill 5 2 6 Friendly Guardians and Butchers get +2+2. 0
92 Bestir Multicolour None 0 Dust Spirit – Permanent At the beginning of your turn, you may draw an additional card. 0
93 Currier of Gadol Multicolour None 3{3} Dust – Skill 2 2 1 Fly (Prevent all damage that attacking creatures without fly would deal to this.) 0
94 Dust Multicolour None 0 0
95 Flagbearer Multicolour None 6{6} Dust – Skill 4 2 2 Each other friendly creature gets +1+1 for each card on it. 0
96 Hyperoon Multicolour None 0 Dust Speciality This creature gains Agility until end of turn.
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This creature also gains Fly until end of turn.
0
97 Mail Guard Multicolour None 4{4} Dust – Skill 1 4 2 Fear 6 (Whenever this attacks, a roll of 6 or higher prevents opposing creature from mounting a defense.) 0
98 Manager Multicolour None 2{2} Dust – Skill 2 2 2 0
99 One-Up Multicolour None 0 Dust Speciality This creature gets +0+1 until end of turn.
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If this creature is holding multiple One-Ups, it gets an additional +0+1 for each card it's holding.
0
100 Organizer Multicolour None 3{3} Dust – Skill 3 1 1 Other friendly Dust creatures get +2+2. 0
101 Rider Multicolour None 0 Dust Speciality This creature gains Fly until end of turn.
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This creature also gains Agility until end of turn.
0
102 Runner Multicolour None 4{4} Dust – Skill 3 3 3 Agility (During stalemate, this will capture opposing creature.) 0
103 Runner's Apprentice Multicolour None 3{3} Dust – Skill 1 1 1 Safe: Remove select friendly Dust creature from combat. (Select opponent then captures this.) 0
104 Sandstorm Multicolour None 0 Dust Setting Dust creatures get +1+1. 0
105 Sky's Hope Multicolour None 0 Dust Spirit – Temporary Draw a card for each creature with Fly. 0
106 Supervisor Multicolour None 5{5} Dust – Skill 2 3 2 Sacrifice (Give this to opponent to exclude you from combat with that opponent this turn.) 0
107 Top Messenger Multicolour None 5{5} Dust – Skill 4 4 4 Fly (Prevent all damage that attacking creatures without fly would deal to this.); Agility (During stalemate, this will capture opposing creature.) 0
108 Tornado Multicolour None 0 Dust Setting Dust creatures have Fly.
Non-Dust creatures lose Fly.
0
109 Winged Helmet Multicolour None 0 Treasure – Dust This creature has Fly. 0
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