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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Newhaven Watch | White | Common | ![]() ![]() |
Creature – Human Soldier | 1 | 3 |
Vigilance
When Newhaven Watch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) |
0 | |
2 | Elusive Coinseeker | Blue | Common | ![]() ![]() |
Creature – Elf Rogue | 1 | 1 |
Warrant (When this creature enters the battlefield, if no creatures are marked, choose a creature an opponent controls and mark it.)
Elusive Coinseeker can’t be blocked. |
0 | |
3 | Newhaven Skyguard | Blue | Common | ![]() ![]() |
Creature – Human Soldier | 2 | 2 |
Flying
When Newhaven Skyguard enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) |
0 | |
4 | Nightveil Headtaker | Black | Rare | ![]() ![]() ![]() |
Creature – Vampire Rogue | 3 | 3 |
Warrant, first strike
When Nightveil Headtaker attacks, each marked creature must block it if able. When Nightveil Headtaker deals combat damage to a marked creature, destroy that creature. |
0 | |
5 | Nightveil Hunter | Black | Common | ![]() ![]() |
Creature – Vampire Rogue | 1 | 1 |
Deathtouch
Warrant (When this creature enters the battlefield, if no creatures are marked, choose a creature an opponent controls and mark it.) |
0 | |
6 | Immutable Justice | Multicolour | Mythic | ![]() ![]() ![]() |
Enchantment |
Permanents enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, detain it at the beginning of that player’s next upkeep. |
0 | |||
7 | Mass Arrest | Multicolour | Rare | ![]() ![]() ![]() |
Instant | Detain each creature you don’t control. Draw a card for each tapped creature your opponents control. | 0 | |||
8 | Take Custody | Multicolour | Uncommon | ![]() ![]() |
Instant | Exile target creature until your next turn. | 0 | |||
9 | Unbiased Prosecutor | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Human Advisor | 2 | 4 | Whenever you detain a creature an opponent controls, you may tap target noncreature permanent that player controls. | 0 | |
10 | Bounty Board | Multicolour | Rare | ![]() ![]() ![]() |
Artifact |
When Bounty Board enters the battlefield, mark target creature. (Put a mark counter on that creature if it don’t already have one. When a marked creature dies, create a treasure token.)
Whenever a marked creature dies, you may pay ![]() |
0 | |||
11 | Flawed Prosecutor | Multicolour | Rare | ![]() ![]() ![]() ![]() |
Creature – Human Advisor | 3 | 4 | Whenever a marked creature an opponent controls dies, mark target creature that player controls. (Put a mark counter on that creature if it don’t already have one. When a marked creature dies, create a treasure token.) | 0 | |
12 | Ill Intent | Multicolour | Rare | ![]() ![]() ![]() |
Enchantment | Whenever you sacrifice a Treasure, you may return a creature you control to its owner’s hand. | 0 | |||
13 | Stefan the Godslayer | Multicolour | Mythic | ![]() ![]() ![]() ![]() ![]() |
Legendary Creature – Vampire Knight | 2 | 3 |
Warrant, flying, deathtouch, lifelink
As long as a creature is marked, Stefan the Godslayer cannot leave the battlefield or be sacrificed. At the beginning of your end step, put a -1/-1 counter on each marked creature and a +1/+1 counter on Stefan. |
0 | |
14 | Pardon | Hybrid | Common | ![]() |
Instant | Remove a mark counter from each creature you control. Draw a card. | 0 | |||
15 | Bounty | Hybrid | Common | ![]() |
Instant |
Mark target creature you don’t control. (Put a mark counter on that creature if it don’t already have one. When a marked creature dies, create a treasure token.)
Draw a card. |
0 | |||
16 | Jailbreak | Hybrid | Common | ![]() |
Instant |
Draw a card. Choose one —
• Each player gains control of all creatures they own. • Remove all counters from all creatures. |
0 |
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