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Recent updates to Clockwork Wings: (Generated at 2025-04-30 20:16:57)
could use similar wording on Verelin Hangar.
could you get the same effect with
"
: Tap target creature with flying you control and put a hangar counter on it."
"
: Remove a hangar counter from target creature you control and untap that creature. This ability may target creatures with Shroud as though they didn't have Shroud."
"Creatures with a hangar token don't untap during your untap step and gain Shroud."
May be a bit more clunky but avoids the flicker restrictions on ETB effects and can still protect them
Nice
I think the flavour comes across once you read the whole card. I can see the [Radiation] test replaced by a small radioactive hazard sign. Likewize on Noxious Grove I can see a small Biohazard symbol and a lightning bolt like symbol on Lightning Prairie. Not sure on the others yet - maybe a cog wheel for Steam and an inward spiral for torque???. Not saying the symbols SHOULD be there, just that they are how I interpret them.
Does the flavour I'm after come across here? Or do people find themselves wondering why this could produce [Radiation]?
This and Verelin Hangar are an attempt at capturing the flavour of (respectively) a big flying carrier of little flying machines and a hangar for little flying machines. Similar mechanically to Pentavus, and somewhat similar in flavour. I wanted a power clause in there as well, but the flavour gain wasn't worth the extra words.
They're somewhat restrictive designs: giving everything the Sengir Nosferatu ability could definitely get irritating, and if all flying creatures can flicker, that restricts how many ETB effects I can put on flying creatures in the block. The question is, is it worth it to get the funky flavour and interesting combos?
I think the creature type is my favourite part of this card :3