Spirits of Avalon: Recent Activity
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Mechanics |
Recent updates to Spirits of Avalon: (Generated at 2025-05-01 17:40:32)
Page 1 - Older activity
Page 1 - Older activity
I would maybe consider changing the name. It's really close to the existing card, "Soul's Fire"
Yeah. Flashback variants are a golden area of mechanic design, but the "exile on resolution" part is vital to prevent repetition of play problems. That was a big issue even with retrace.
From a nitpicky pov, the reminder text could be significantly improved. You don't need the timing restriction clause, because that's inherent: you're casting the spell during the resolution of an ability to begin with. If you really want to ignore timing restrictions (which mildly runs afoul of NWO by turning sorceries into on-board tricks in your graveyard), I suggest
"Whenever a creature ETBs under your control, if it wasn't cast from your hand, you may cast this card from your graveyard for its triumph cost. [If you do, exile it as it resolves.]"
Hmm, that also gets problematic in Commander
I agree with Tahazzar- this is seems pretty bonkers due to being easily repeatedly as an instant (or of you made any sorcery ones). The mechanic might be okay on the auras (though I don't remember their Triumph costs- they'd probably need to be high-costed like Bestow). Alternatively, if the card exiled after being Triumphed the first time, that would probably work too.
Neat. I have a similar mechanic in myb testing page, but yours can grant multiple tokens, which is interesting and I think allows more versatile design.
This is some serious value town. Something like infinite Firebolt at instant speed (that can't target players.