Spirits of Avalon
Spirits of Avalon by NoZip
20 cards in Multiverse
18 with no rarity, 1 mythic, 1 token
4 white, 3 blue, 2 black, 2 red,
3 green, 3 multicolour, 3 artifact
5 comments total
Spirits of Avalon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recently active cards: (all recent activity)
Vigilance
You may cast this spell for


. If you do, create a token that's a copy of this card's other side when Arthur enters the battlefield, and attach it to him.
You may cast this spell for




3/3
Equipped create have first strike and ward
Equip

Equip

Spirit Flames deals 2 damages to target creature or planeswalker.
Triumph
(Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
If Spirit Flames was cast from your graveyard, exile it.
Triumph


If Spirit Flames was cast from your graveyard, exile it.



Animate 3 –


Equipped creature get +1/+1 and has vigilance.
Equip
Triumph
(Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
When Lost Blade enters the battlefield, if its triumph cost was paid, attach it to a creature your control.
Equip

Triumph

When Lost Blade enters the battlefield, if its triumph cost was paid, attach it to a creature your control.
Enchant Creature (Target a Creature as you cast this. This card enters the battlefield attached to that Creature.)
Enchanted creature has flying.
When Soul Wings enters the battlefield, draw a card.
Triumph
(Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
Enchanted creature has flying.
When Soul Wings enters the battlefield, draw a card.
Triumph


Recent comments: (all recent activity)
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I would maybe consider changing the name. It's really close to the existing card, "Soul's Fire"
Yeah. Flashback variants are a golden area of mechanic design, but the "exile on resolution" part is vital to prevent repetition of play problems. That was a big issue even with retrace.
From a nitpicky pov, the reminder text could be significantly improved. You don't need the timing restriction clause, because that's inherent: you're casting the spell during the resolution of an ability to begin with. If you really want to ignore timing restrictions (which mildly runs afoul of NWO by turning sorceries into on-board tricks in your graveyard), I suggest
"Whenever a creature ETBs under your control, if it wasn't cast from your hand, you may cast this card from your graveyard for its triumph cost. [If you do, exile it as it resolves.]"
Hmm, that also gets problematic in Commander
I agree with Tahazzar- this is seems pretty bonkers due to being easily repeatedly as an instant (or of you made any sorcery ones). The mechanic might be okay on the auras (though I don't remember their Triumph costs- they'd probably need to be high-costed like Bestow). Alternatively, if the card exiled after being Triumphed the first time, that would probably work too.
Neat. I have a similar mechanic in myb testing page, but yours can grant multiple tokens, which is interesting and I think allows more versatile design.
This is some serious value town. Something like infinite Firebolt at instant speed (that can't target players.