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Showing 49 of 49 Artifact cards
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Equipped creature gets +0/+3 and has hexproof.
Equip
Equip

At the beginning of your upkeep, you may put a charge counter on Aether Vial.
: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.


Reveal the top card of your library. If it’s converted mana cost is equal or lower than
, put it into your hand. Otherwise, put it into your graveyard.
”You’d think they’d be rare and sealed away, but ancient scrolls containing forbidden knowledge about the past are actually all over the place.” —Ezreal, the Prodigal Explorer

”You’d think they’d be rare and sealed away, but ancient scrolls containing forbidden knowledge about the past are actually all over the place.” —Ezreal, the Prodigal Explorer


Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.








Equipped creature gets +2/+1 has Lifelink, and is a black Pirate creature in addition to it’s other colors and types.
Equip
Equip

Equipped creature gets +40/+0 and has “Whenever equipped creature deals damage to a creature, put a cleave counter on that creature. Creatures with a cleave counters on them receive additional damage from attacks and cannot block.”
Equip
Equip













Empowered Autogenerator enters the battlefield tapped.
: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
Magic, unlike physics, has no unbreakable laws.

Magic, unlike physics, has no unbreakable laws.
Sacrifice Eye of the Herald: Create a colorless 6/6 Voidspawn creature token called "Rift Herald". It has menace and “This creature can’t be blocked by creatures with Defender.”
Fiddlesticks enters the battlefield tapped. It has hexproof as long as it's tapped.
Whenever a creature you don't control enters the battlefield, you may untap Fiddlesticks and put a +4/+0 counter on it. Fiddlesticks gains deathtouch and cannot be blocked until end of turn.
High above the rotten rows. Cloth and metal. Teeth and crows.
Whenever a creature you don't control enters the battlefield, you may untap Fiddlesticks and put a +4/+0 counter on it. Fiddlesticks gains deathtouch and cannot be blocked until end of turn.
High above the rotten rows. Cloth and metal. Teeth and crows.
0/2
At the beginning of your upkeep, all creatures get -2/-2 until end of turn. Exile all creatures in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.








Equipped creature gets +3/+0 and has Frosttouch (Whenever a creature with frosttouch deals damage to a creature, tap that creature. It doesn’t untap during it’s controllers next turn.)
Equip
"Well, two hammers are better than one."—Poppy, Keeper of the Hammer
Equip

"Well, two hammers are better than one."—Poppy, Keeper of the Hammer
Equipped creature gets +0/+4 and has Armor 4 (This creature has four armor counters. Whenever this creature is dealt damage, prevent that damage and remove one armor counter from this creature.)
Equip
Equip

Equipped creature gets +3/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
The only blow that matters is the killing blow.
Equip


The only blow that matters is the killing blow.
Equipped creature gets +4/+0 and has “At the beginning of your upkeep, you gain
. Whenever equipped creature attacks, pay 

: Equipped creature deals 3 damage to any number target creatures. Tap those creatures.”
Equip




Equip

Equipped creature gets +2/+0 and has “At the beginning of your upkeep, you gain
. Whenever equipped creature attacks, pay
: Equipped creature deals 2 damage to any target.”
Equip


Equip

Equipped creature gets +1/+0 and has “Whenever equipped creature deals damage to a creature with power 4 or more, it gains lifelink until end of turn.”
Equip
Equip

Equipped creature gets +3/+3 and has Frosttouch.
Equip
Equip

Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles to it.
Equip
Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles to it.
Equip









Equipped creature gets +2/+0 has prowess and “Whenever equipped deals combat damage to a player, you may draw a card. If you do, discard a card.”
Equip
Equip

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
,
, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.



Equipped creature has “Whenever you cast an instant or sorcery spell, put a charge counter on equipped creature. If the equipped creature would deal combat damage to target creature, if there are ten charge counters on equipped creature, it deals an additional 3 damage to up to three other target creatures.”
Equip
Equip

Manascape Refractor enters the battlefield tapped.
Manascape Refractor has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor’s abilities.
Manascape Refractor has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor’s abilities.
When Morellonomicon enters the battlefield, exile all cards from target opponent’s graveyard.
At the beginning of your upkeep, you may cast a spell from among spells exiled with Morellonomicon and lose 1 life.
Delirium — If there are four or more spell types among spells in your graveyard, you cast three additional spells and you lose 3 life.
"Not a book for the faint of heart." —Ryze, the Rune Mage
At the beginning of your upkeep, you may cast a spell from among spells exiled with Morellonomicon and lose 1 life.
Delirium — If there are four or more spell types among spells in your graveyard, you cast three additional spells and you lose 3 life.
"Not a book for the faint of heart." —Ryze, the Rune Mage
Noxian Ballista enters the battlefield with eight shot counters on it.
: Remove a shot counter from Noxian Ballista: Noxian Ballista deals 4 damage to any target.
Conquest — As long as you own three or more lands that didn’t enter the battlefield under your control, Noxian Ballista deals 6 damage to any target instead.

Conquest — As long as you own three or more lands that didn’t enter the battlefield under your control, Noxian Ballista deals 6 damage to any target instead.








Equipped creature has hexproof.
Equip
Equip



Do not be so caught up in keeping track of time that you forget to make use of it.


Equipped creature has “
, Unattach Razor Boomerang: It deals 1 damage to any target.“
Equip
Few can catch it without losing a finger.

Equip

Few can catch it without losing a finger.
Equipped creature gets +0/+6 and has exalted, haste, and vigilance.
Equip
In battle, the Demacian steel shines bright like the sun.
Equip

In battle, the Demacian steel shines bright like the sun.
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
Equip


Thievery requires subtlety, from the beginning of the heist to the end.
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
,
: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.










Equipped creature gets +3/+0 and has “Whenever you would cast an instant or sorcery spell, you may put a charge counter on equipped creature. Remove ten charge counters from equipped creature: Equipped creature deals 3 damage to up to seven target creatures.”
Equip
Equip

Equipped creature gets +4/+0 has Vigilance and “Whenever equipped creature attacks, create two 110/10/10 white Human Soldier creature units and you gain 2 life.”
Equip
Equip

Equipped creature has hexproof and haste.
Equip
Equip

At the beginning of your upkeep, if you would spend mana to cast a spell, add
to your mana pool if that spell had you spend four or more mana to cast it.
"I remember when such tears were shed."—Ryze, the Rune Mage

"I remember when such tears were shed."—Ryze, the Rune Mage
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip


Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Wars are not fought on a single front.
Equip


Wars are not fought on a single front.

There are worse ways to die, but not many.


The missing piece to every puzzle.
Go to section: Colourless (1) White (6) Blue (2) Black (4) Red (6) Green (2) Multicolour (36) Artifact (49) Plane (11)
Show rarities: N C U R M
League of Legends: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn’t cycled, exile it instead.