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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Cho’Gath, the Terror of the Void Colourless Mythic 7{7} Legendary Creature – Voidspawn 7 6 Annihilator 3, Tank.

Whenever Cho’Gath, the Terror of the Void attacks, each other colorless non-artifact creature you control gets +0/+X/+0 until end of turn, where X is it’s power.

Whenever you cast a colorless non-artifact spell, target player exiles the top three spells of their library.

"You'd wish the world you know to end! Yeeeesssss..."
0
2 Bard, the Wandering Caretaker White Mythic 4{2}{w}{w} Legendary Creature – Spirit Avatar Cleric 2 2 During each turn, create a 1/1 white Spirit creature unit called Meep. It has “{w}: Put a +1/+1 counter on target creature you control.”

{2}{w}{w}, {t}: Double your life total.

Look at the top five cards of your library. You may reveal a white spell from among them and cast it. Put the rest on the bottom of your library in a random order.
0
3 Braum, the Heart of the Frejord White Mythic 3{1}{w}{w} Legendary Creature – Human Warrior 3 3 When Braum, the Heart of the Frejord enters the battlefield, creatures you control with power and toughness less than Braum’s power and toughness get +1/+1.

{t}: Prevent all damage that would be dealt to creatures you control this turn.

"They may have many, but you have me."
0
4 Galio, the Colossus White Mythic 8{6}{w}{w} Legendary Artifact Creature – Golem 6 6 Galio, the Colossus has Vigilance and Tank.
Galio enters the battlefield tapped. Whenever a creature with a power and toughness of 9 or less enters the battlefield, untap Galio and put three +1/+1 counters on it.
{w}: Galio gains Flying until end of turn.
{w}{w}, {t}: Exile target creature an opponent controls that dealt damage this turn, tap Galio.
0
5 Lux, Lady of Luminosity White Mythic 3{1}{w}{w} Legendary Creature – Human Wizard 3 3 Flash.
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color.
{w}, {t}: Tap all nonwhite creatures opponents control.
“The light inside is what makes me different, and I’m always careful where I shine it.”
0
6 Randuin’s Omen White Rare 6{3}{w}{w}{w} Legendary Artifact – Equipment Equipped creature gets +0/+7, has vigilance, and can block any number of creatures.

Equip {5}
0
7 Shield of Daybreak White Rare 5{3}{w}{w} Artifact – Equipment Equipped creature gets +0/+5 and has “Prevent all combat damage that would be dealt to equipped creature. You gain life equal to the damage that would have been dealt.”

Equip {5}
0
8 Anivia, the Cryophoenix Blue Mythic 7{4}{u}{u}{u} Legendary Creature – Phoenix 6 6 Flying, Frosttouch.
Whenever you attack with three or more creatures, you may pay {3}{u}. If you do, tap up to three targets. Those target’s don’t untap during their untap steps.
During each turn, if you've cast three or more instant and sorcery spells this turn, return Anivia, the Cryophoenix from your graveyard to the battlefield.
0
9 Ekko, the Boy Who Shattered Time Blue Mythic 3{1}{u}{u} Legendary Creature – Human Rouge 2 2 As long you control Ekko, instant and sorcery spells you cast have rebound.

Whenever Ekko attacks or blocks, draw a card, then discard a card.

{3}, {t}: Untap five artifacts: Take an extra turn after this one.

"My devices work best when they don’t work as intended… which is most of the time."
0
10 Abyssal Mask Black Rare 5{4}{b} Artifact – Equipment Equipped creature has Menace and “At the begging of your upkeep, target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.”

Equip {4}
0
11 Death's Dance Black Rare 5{3}{b}{b} Artifact – Equipment Equipped creature gets +5/+0 and has “Whenever a source an opponent controls deals damage to equipped creatures, that source’s controller loses that much life unless they sacrifice that many permanents.”

Equip {5}
0
12 Draven, the Glorious Executioner Black Mythic 3{1}{b}{b} Legendary Creature – Human Warrior 4 3 Draven enters the battlefield with two blade counters on it.

Whenever Draven attacks, you may remove a blade counter from Draven. If you do, Draven deals 3 damage to any target. If a creature would die this way, add a blade counter to Draven.

”All my fans adore me, even the dead ones!”
0
13 Evelynn, Agony’s Embrace Black Mythic 3{1}{b}{b} Legendary Creature – Demon Shade 3 3 Seductive (Whenever a creature is blocked by a creature with seductive, put a seduce counter on that creature.)
During each opponent’s end step, if a creature they control with a seduce counter is on the battlefield, Evelynn gets +3/+0 and has Shroud. Opponents that control creatures with a seduce counter discards the top three cards of their library and lose life equal to the total converted mana cost of cards they would discard this way.
0
14 Annie, the Dark Child Red Mythic 6{4}{r}{r} Legendary Creature – Human Wizard 2 2 Whenever you cast a red spell, untap Annie, the Dark Child.
{t}: Annie deals 4 damage to any target. If you’ve casted two or more red instant and/or sorcery abilities, create a 6/6 red Bear Elemental creature unit with Haste called Tibbers.
0
15 Annie, the Dark Child Red Rare 3{1}{r}{r} Legendary Creature – Human Wizard 2 2 Haste.

Whenever you cast a red instant or sorcery spell, untap Annie, the Dark Child.

{t}: Annie deals 4 damage to any target. If you’ve casted four or more red instant and/or sorcery spells, create "Tibbers" a 6/6 red Elemental Bear creature token with Haste.
0
16 Brand, the Burning Vengeance Red Mythic 7{5}{r}{r} Legendary Creature – Elemental Wizard 4 4 Brand has Mage.
When Brand, enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
Whenever a land enters the battlefield under your control, Brand deals 7 damage to any target. If that land is a Mountain, Brand, deals 10 damage to that permanent or player instead.
0
17 Corki, Daring Bombardier Red Mythic 3{1}{r}{r} Legendary Creature – Yordle Pilot 3 1 Corki, Daring Bombardier has haste.
When Corki enters the battlefield, you may put a Vehicle with flying with converted mana cost 4 or less into the battlefield.
Whenever Corki crews a vehicle with flying, that vehicle gains haste and first strike.
”Hello, I’m Mr. Death from Above!”
0
18 Graves, the Outlaw Red Mythic 5{3}{r}{r} Legendary Creature – Human Rouge 6 4 Graves, the Outlaw has Haste and Marksman (Whenever this creature deals damage
to a player, it deals twice that damage to that player.)
Graves enters the battlefield with two ammo counters on it. Whenever you assign Graves to do combat damage, remove an ammo counter from it. For each ammo counter removed, Graves deals 5 damage to any target.
Whenever you tap Graves, put an ammo counter on it.
0
19 Jinx, the Loose Cannon Red Mythic 3{1}{r}{r} Legendary Creature – Human Rouge 2 2 Discard a card at random: Jinx, the Loose Cannon deals X damage to target creature or player, where X is that card's converted mana cost. If it is an artifact, Jinx gets an additional +Y/+0, where Y is the card's converted mana cost.

At the beginning of each other player's upkeep, you may discard a card to draw a card. If it is a noncreature artifact card, draw two cards instead.
0
20 Bramble Vest Green Uncommon 3{2}{g} Artifact – Equipment Equipped creature gets +0/+3 and has “Whenever damage would be dealt to equipped creature, it deals that much damage to the attacking creature.”

Equip {3}
0
21 Ivern, the Green Father Green Mythic 4{2}{g}{g} Legendary Creature – Treefolk 1 4 Ivern, the Green Father has Forestwalk.
Whenever a forest enters the battlefield under your control, if you control seven or more forests, creatures you control gain “As long as you control a forest, prevent all damage that would be dealt to creatures you control.”
{4}{g}{g}, {t}: Create a 6/6 green Elemental creature token with trample called Daisy.
0
22 Ashe, the Frost Archer Multicolour Mythic 3{1}{w}{u} Legendary Creature – Human Archer 3 1 Reach, marksman.
Ashe enters the battlefield with five arrow counters on it.
Whenever Ashe would deal combat damage to a creature an opponent controls, remove an arrow counter from Ashe and tap that creature.
{t}: Add an arrow counter to Ashe.
0
23 Janna, the Storm’s Fury Multicolour None 3{1}{w}{u} Legendary Creature – Human Wizard 3 1 Flying, mage

Creatures you control with Flying get +1/+1.

Whenever a player casts an instant or sorcery spell, exile it. Then that player copies each instant or sorcery exiled. For each copy, the player may cast the copy without paying its mana cost.

“Do not fear the winds of change – they will always be at your back.”
0
24 Amamu, the Sad Mummy Multicolour Mythic 4{2}{u}{b} Legendary Creature – Zombie 2 4 Tank.

Whenever a player would discard a card, create a 2/2 black Zombie creature token.

{u}{u}{b}{b}: Creatures target player controls get X -1/-1 counters and that player mills X cards, where X is the number of Zombies you control.
0
25 Blade of the Ruined King Multicolour Rare 5{3}{u}{b} Legendary Artifact – Equipment Equipped creature gets +5/+0 and has “Whenever an opponent discards a spell, you may put a charge counter on Blade of the Ruined King.
During each turn, if Blade of the Ruined King has five or more charge counters on it, you may have target player mill five cards and lose 5 life.”

Equip {5}
0
26 Nocturne, the Eternal Nightmare Multicolour Mythic 3{1}{u}{b} Legendary Creature – Shade 3 3 Nocturne can't be blocked.
When Nocturne enters the battlefield, creatures opponents control get a paranoia counter.
Whenever Nocturne deals combat damage to a creature with a paranoid counter on it, it’s controller reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
0
27 Aatrox, the Darkin Blade Multicolour Mythic 7{5}{b}{r} Legendary Creature – Darkin Warrior 6 6 First Strike.
Whenever another creature dies, you may put a +1/+1 counter on Aatrox.
Remove a +1/+1 counter from Aatrox: It deals 8 damage to any target.
If Aatrox would die for the first time during your turn, Aatrox instead gains Flying and Menace gets a +3/+3 counter.
0
28 Darius, The Hand of Noxus Multicolour Mythic 4{2}{b}{r} Legendary Creature – Human Warrior 5 5 Darius, The Hand of Noxus has Menace.
When Darius, The Hand of Noxus deals combat damage to a player, put a bleed counter on that player.
Whenever Darius deals combat damage to a creature, it gains +X/+0, where X is equal to the number of bleed counters on defending player.
0
29 Dr. Mundo, the Madman of Zaun Multicolour Mythic 5{3}{b}{r} Legendary Creature – Mutant 5 4 Menace.
Whenever Dr. Mundo attacks, you may sacrifice another creature. If you do, you may put a +3/+3 counter on Dr. Mundo

Remove a +3/+3 counter from Dr. Mundo: Destroy target creature. It’s controller loses life equal to that creature’s toughness.

Madness {1}{b}{r}
0
30 Gangplank, the Saltwater Scourge Multicolour Mythic 4{2}{b}{r} Legendary Creature – Human Pirate 4 4 Gangplank, the Saltwater Scourge has Menace.
Whenever a creature dies, you may put a +3/+1 counter on Gangplank.
Remove a +3/+1 counter from Gangplank: Each opponent loses 8 life unless they pay {8}.
“I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don’t want to take me on.”
0
31 Jhin, the Virtuoso Multicolour Mythic 4{2}{b}{r} Legendary Creature – Human Assassin 4 4 Deathtouch, first strike.

Whenever a creature dealt damage by Jhin would die, create a colorless Flesh Lotus artifact token with "Tap four untapped Flesh Lotus you control: Destroy up to four creatures you don't control."

"I never hurt anyone. It is the performance that kills."
0
32 Kayn, the Shadow Reaper Multicolour Mythic 3{1}{b}{r} Legendary Creature – Human Assassin 3 3 Whenever Kayn deals damage to a player, put a Darkin counter on Kayn. Whenever Kayn deals damage to a creature, put a Shadow counter on Kayn.
When Kayn has five of either counter, sacrifice Kayn, then choose one:
• Search your library for a card named Raast, reveal it, and put it onto the battlefield.
• Search your library for a card named Kayn, Shadow Assassin, reveal it, and put it onto the battlefield.
0
33 Alistar, the Minotaur Multicolour Mythic 5{3}{r}{g} Legendary Creature – Minotaur 4 6 Haste, trample, tank (This creature has Vigilance. {t}: This turn, all damage that would be dealt to target creature is dealt to this creature instead.)

Whenever you cast a spell, if that spell was kicked, put X +1/+1 counters on Alistar, where X is that spell’s converted mana cost. Alistar deals damage equal to the number of +1/+1 counters on it to each opponent.
0
34 Akali, the Rouge Assassin Multicolour Mythic 3{1}{w}{b} Legendary Creature – Human Assassin 3 2 Assassin (This creature has flash. When it enters the battlefield, you may have it deal damage equal its power to target tapped creature you don't control.)

When Akali, the Rouge Assassin enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

Akali can't block. Akali has hexproof as long as Akali is untapped.
0
35 Cassiopeia, the Serpent’s Embrace Multicolour Mythic 4{2}{b}{g} Legendary Creature – Naga Wizard 3 2 Whenever Cassiopeia deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever a creature with three or more -1/-1 counters on it attacks or blocks, destroy that creature. Return it to the battlefield under your control during your next turn.

"Failure is an elegant poison. Let it seep in."
0
36 Ezreal, the Prodigal Explorer Multicolour Mythic 4{2}{g}{u} Legendary Creature – Human 2 2 Whenever an artifact enters the battlefield, you may have Ezreal explore, then explore again. (Reveal the top spell of your library. Put that spell onto the battlefield if it’s a land. Otherwise, put a +110/+10/+10 counter on this creature, then put the spell back or put it into your graveyard.)

Whenever Ezreal explores, you may draw a card, then discard a card. If you’ve had Ezreal explore six times, each player searches their library for an artifact and puts it onto the battlefield.

"They really hate me in Shurima. And in Noxus. Demacia's lukewarm on me. Haven't been to Ionia yet, seems nice."
0
37 Illaoi, the Kraken Priestess Multicolour Mythic 4{2}{g}{u} Legendary Creature – Human Cleric 4 4 Trample, tank

At the beginning of your upkeep, create a 0/0 blue Tentacle enchantment creature token with defender.

Whenever Illaoi blocks or becomes blocked by a creature, you may have any number of Tentacles you control fight that creature.

{u}, {t}: Tentacles you control get +3/+3 and lose defender until end of turn.

“Wisdom is frequently a kick in the head.”
0
38 Neeko, the Curious Chameleon Multicolour Mythic 3{1}{g}{u} Legendary Creature – Oovi-Kat 2 2 Evolve.
You may have Neeko enter the battlefield as a copy of any nonland permanent on the battlefield.
Remove a +1/+1 counter from Neeko: Neeko becomes a copy of a creature of your choice, except it has this ability.
"The air is part of me. So are the flowers and the rocks. Neeko is everywhere."
0
39 Singed, the Mad Chemist Multicolour Mythic 3{1}{g}{u} Legendary Creature – Human Wizard 1 3 Tank.
Whenever a creature with power 3 or less enters the battlefield under your control, Put a concoction counter on Singed.
At the beginning of your upkeep, pay {b} and discard a card: Put X -1/-1 counters on target creature, where X is the number of concoction counters on Singed.
“You mustn’t die yet; I have far too much to learn from your fragile anatomy.”
0
40 Blitzcrank, the Great Steam Golem Multicolour Mythic 6{4}{u}{r} Legendary Artifact Creature – Construct 6 6 Modular 5, tank.
Whenever you cast an instant or sorcery spell, Blitzcrank gets +1/+1 until end of turn. Untap it.
Instant and sorcery cards you cast have Overload. Their overload cost is equal to their mana cost.
“A SINGLE GEAR TURNING CAN MAKE ALL THE DIFFERENCE.”
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41 Caitlyn, Sheriff of Piltover Multicolour Mythic 3{1}{u}{r} Legendary Creature – Human Soldier 3 3 First Strike, Marksman.
{2}{u}, {t}: Create a colorless Trap unit with “When this enters the battlefield, tap target creature an opponent controls.”
{2}{r}, {t}: Caitlyn deals 6 damage to target tapped creature.
“To be the best hunter, you have to be able to think like your prey.”
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42 Heimerdinger, the Revered Inventor Multicolour Mythic 3{1}{u}{r} Legendary Creature – Yordle Artificer 2 2 Artifact spells you cast cost {1} less and have flash.

When Heimerdinger enters the battlefield, you get {e}{e}{e}.

{x}, {t}: Pay {e}: Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

"There are three key ingredients to invention: excessive imagination, good old fashioned stick-to-it-iveness, and a rocking good hairstyle!"
0
43 Irelia, the Blade Dancer Multicolour Mythic 3{1}{u}{r} Legendary Creature – Human Wizard Warrior 3 3 Irelia, the Blade Dancer enters the battlefield with five blade counters on it.
Whenever you draw a card, add a blade counter to Irelia.
Whenever you cast an instant or sorcery spell, you may remove a blade counter: Irelia deals 2 damage to any target.
“There was a time when I danced only for myself. Now, I dance for the First Lands.”
0
44 Miss Fortune, the Bounty Hunter Multicolour Mythic 3{1}{u}{r} Legendary Creature – Human Rouge 3 3 Double strike, marksman (Whenever this creature deals damage to a player, it deals twice that damage to that player.)
Whenever Miss Fortune would be block or become blocked, put a bounty on attacking or blocking creature. If Miss Fortune would deal combat damage to a creature with a bounty counter on it, instead destroy it unless it’s controller pays {3}.
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45 Stormrazor Multicolour Rare 5{3}{u}{r} Artifact – Equipment Equipped creature gets +5/+0 and has “Whenever you would cast an instant or sorcery spell, you may put a charge counter on equipped creature. Remove ten charge counters from equipped creature: Equipped creature deals 5 damage to target creature. Tap that creature.”

Equip {5}
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46 Azir, Emperor of the Sands Multicolour Mythic 3{1}{r}{w} Legendary Creature – Human Warrior 3 3 Haste, Vigilance.
When Azir, Emperor of Sands enters the battlefield create a 2/2 white Elemental Soldier creature token for each Desert you control.
Battalion — Whenever Azir and at least two other creatures attack, Azir gets +1/+1 and gains Double Strike until end of turn.
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47 Garen, Might of Demacia Multicolour Mythic 4{2}{r}{w} Legendary Creature – Human Warrior 3 4 Vigilence, Tank (This creature has Vigilance. {t}: This turn, all damage that would be dealt to target creature is dealt to this creature instead.)
Whenever Garen enters the battlefield or attacks, distribute three +1/+1 counters among one, two, or three target creatures you control.
“This kingdom, and its people, have given me everything. What kind of man would I be if I gave any less in return?”
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48 Jax, Grandmaster at Arms Multicolour Mythic 3{1}{r}{w} Legendary Creature – Warrior 3 3 Prowess.

When Jax, Grandmaster at Arms enters the battlefield, you may attach target equipment you control to it.

{r}{w}: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Jax deals that much damage to that source’s controller.

"Strength and will are what make a weapon."
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49 Jayce, Defender of Tomorrow Multicolour Mythic 3{1}{r}{w} Legendary Creature – Human Artificer Warrior 2 3 Whenever Jayce attacks or blocks, put a +1/+1 counter on target creature you control. Whenever you cast an instant or sorcery spell, you may destroy target artifact or enchantment.

Overload {r}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

"Picking a fight with me is the dumbest thing you've done today – and that's saying a lot."
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50 Aphelios, the Weapon of the Faithful Multicolour Mythic 4{1}{w}{u}{b} Legendary Creature – Human Assassin 3 3 Artifact spells you cast cost {1} less to cast.
As Aphelios enters the battlefield, you may reveal any number of other artifact cards from your hand. Aphelios enters the battlefield with a +1/+1 counter on it for each card revealed this way.
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {3}. If you do, target player loses 3 life and you gain 3 life.
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51 Camille, the Steel Shadow Multicolour Mythic 2{w/b}{u} Legendary Artifact Creature – Human Cyborg 2 2 First Strike.

Whenever Camille, Steel Shadow attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd.

at the beginning or your upkeep, for each artifact you control, put a +1/+0 counter on Camille. Camille gains Flying until end of turn.

"Precision is the difference between a butcher and a surgeon."
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52 Diana, Scorn of the Moon Multicolour Mythic 3{w}{u}{b} Legendary Creature – Human Warrior 3 3 When Diana, Scorn of the Moon enters the battlefield and at the beginning of your upkeep, if you would pay colored mana for spells you cast, you may instead pay colorless mana for those spells.

Constellation — Whenever Diana, Scorn of the Moon or another enchantment enters the battlefield under your control, choose one —
• Draw two cards.
• Target player discards two cards.
• Return target nonland permanent to its owner's hand.

”I am the light coursing in the soul of the moon."
0
53 Veigar, the Tiny Master of Evil Multicolour Mythic 3{u}{b}{r} Legendary Creature – Yordle Wizard 3 3 Whenever you cast an instant or sorcery spell, you may sacrifice another creature with the same converted mana cost as that spell. If you do, copy it. You may choose new targets for the copy.

When Veigar enters the battlefield, you may sacrifice another creature. If you do, you may cast an instant or sorcery with the same converted mana cost as the sacrificed creature.

"My every victory symbolizes the crumbling of justice!"
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54 Jarvan IV, the Exemplar of Demacia Multicolour Mythic 4{1}{r}{w}{g} Legendary Creature – Human Soldier 4 4 First strike, haste, vigilance.

Battalion — Whenever Jarvan IV and at least two other creatures attack, creatures you control get +1/+1 and have first strike. until end of turn.

"Words may make a ruler, but only actions make history."
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55 Ahri, the Nine Tailed Fox Multicolour Mythic 3{g}{w}{u} Legendary Creature – Vastaya 3 3 Mage (This creature enters the battlefield with an Spell counter on it. {2}, {t}: This creature deals damage equal to the number of Spell counters on it to target creature you don't control.)
When Ahri enters the battlefield, you may return target enchantment from your graveyard to the battlefield. If it’s an aura, you may attach it to Ahri or another creature you control.
{u}, {t}: Gain control of target creature you don’t control. Put a -1/-1 counter on it. Sacrifice it during your next turn.
"If you'd like to play with me, you'd better be sure you know the game."
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56 Zoe, Aspect of Twilight Multicolour Mythic 6{3}{w}{u}{r} Legendary Enchantment Creature – Avatar 3 3 Mage.
Constellation — Whenever Zoe or another enchantment enters the battlefield under your control, add five mana of any color to your mana pool.
Whenever you cast a instant or sorcery with converted mana cost 4, search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
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57 Aurelion Sol, the Star Forger Multicolour Mythic 8{3}{w}{u}{b}{r}{g} Legendary Enchantment Creature – Dragon Avatar 6 6 Flying.
Constellation — Whenever Aurelion Sol or another enchantment enters the battlefield under your control, multicolored spells you cast cost {5} less to cast.
When Aurelion Sol enters the battlefield, create three X/X Star tokens with were X is equal to Aurelion Sol's power and toughness with Trample and Protection from Everything. When Aurelion Sol leaves the battlefield, remove all star units you control.
"The depths of space crawl with terrible entities. Pray they ignore this world."
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58 Abandoned Sarcophagus Artifact Rare 3{3} Artifact You may cast spells that have a cycling ability from your graveyard.

If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn’t cycled, exile it instead.
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59 Aegis of the Legion Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +0/+3 and has hexproof.

Equip {3}
0
60 Aether Vial Artifact Rare 1{1} Artifact At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{t}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
0
61 Amplifying Tome Artifact Common 1{1} Artifact {t}: Target creature you control gets +2/+0 until end of turn. 0
62 Ancient Scrolls Artifact None 3{3} Artifact Reveal the top card of your library. If it’s converted mana cost is equal or lower than {x}, put it into your hand. Otherwise, put it into your graveyard.

”You’d think they’d be rare and sealed away, but ancient scrolls containing forbidden knowledge about the past are actually all over the place.” —Ezreal, the Prodigal Explorer
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63 Arcane Encyclopedia Artifact Uncommon 3{3} Artifact {3}, {t}: Draw a card.

Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.
0
64 Bilgewater Banner Artifact Common 3{3} Artifact {t}: Add {u}, {b}, or {r}.

{u}{b}{r}, {t}, Sacrifice Bilgewater Banner: Draw a card.
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65 Bilgewater Cutlass Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+1 has Lifelink, and is a black Pirate creature in addition to it’s other colors and types.

Equip {3}
0
66 Black Cleaver Artifact Rare 5{5} Artifact – Equipment Equipped creature gets +40/+0 and has “Whenever equipped creature deals damage to a creature, put a cleave counter on that creature. Creatures with a cleave counters on them receive additional damage from attacks and cannot block.”

Equip {4}
0
67 Brain in a Jar Artifact Rare 2{2} Artifact {1}, {t}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

{3}, {t}, Remove X charge counters from Brain in a Jar: Scry X.
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68 Demacia Banner Artifact Common 3{3} Artifact {t}: Add {r}, {g}, or {w}.

{r}{g}{w}, {t}, Sacrifice Demacia Banner: Draw a card.
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69 Empowered Autogenerator Artifact Rare 4{4} Artifact Empowered Autogenerator enters the battlefield tapped.

{t}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.

Magic, unlike physics, has no unbreakable laws.
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70 Eye of the Herald Artifact Rare 5{5} Artifact Sacrifice Eye of the Herald: Create a colorless 6/6 Voidspawn creature token called "Rift Herald". It has menace and “This creature can’t be blocked by creatures with Defender.” 0
71 Fiddlesticks, the Ancient Fear Artifact Mythic 4{4} Legendary Artifact Creature – Scarecrow 0 2 Fiddlesticks enters the battlefield tapped. It has hexproof as long as it's tapped.

Whenever a creature you don't control enters the battlefield, you may untap Fiddlesticks and put a +4/+0 counter on it. Fiddlesticks gains deathtouch and cannot be blocked until end of turn.

High above the rotten rows. Cloth and metal. Teeth and crows.
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72 Forbidden Idol Artifact Uncommon 2{2} Artifact At the beginning of your upkeep, all creatures get -2/-2 until end of turn. Exile all creatures in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. 0
73 Freljord Banner Artifact Common 3{3} Artifact {t}: Add {g}, {u}, or {r}.

{g}{u}{r}, {t}, Sacrifice Freljord Banner: Draw a card.
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74 Frozen Mallet Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +3/+0 and has Frosttouch (Whenever a creature with frosttouch deals damage to a creature, tap that creature. It doesn’t untap during it’s controllers next turn.)

Equip {3}

"Well, two hammers are better than one."—Poppy, Keeper of the Hammer
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75 Gargoyle Stoneplate Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +0/+4 and has Armor 4 (This creature has four armor counters. Whenever this creature is dealt damage, prevent that damage and remove one armor counter from this creature.)

Equip {4}
0
76 Greatsword Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +3/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The only blow that matters is the killing blow.
0
77 Hextech GLP-800 Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +4/+0 and has “At the beginning of your upkeep, you gain {e}. Whenever equipped creature attacks, pay {e}{e}{e}: Equipped creature deals 3 damage to any number target creatures. Tap those creatures.”

Equip {4}
0
78 Hextech Revolver Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0 and has “At the beginning of your upkeep, you gain {e}. Whenever equipped creature attacks, pay {e}: Equipped creature deals 2 damage to any target.”

Equip {1}
0
79 Hunter's Machete Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+0 and has “Whenever equipped creature deals damage to a creature with power 4 or more, it gains lifelink until end of turn.”

Equip {3}
0
80 Iceborn Gauntlet Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +3/+3 and has Frosttouch.

Equip {3}
0
81 Inventor’s Goggles Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor’s Goggles to it.

Equip {2}
0
82 Ionia Banner Artifact Common 3{3} Artifact {t}: Add {u}, {r}, or {w}.

{u}{r}{w}, {t}, Sacrifice Ionia Banner: Draw a card.
0
83 Ionian Steel Saber Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0 has prowess and “Whenever equipped deals combat damage to a player, you may draw a card. If you do, discard a card.”

Equip {2}
0
84 Jar of Eyeballs Artifact Rare 3{3} Artifact Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.

{3}, {t}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
0
85 Lost Chapter Artifact Rare 3{3} Artifact {t}: Draw three cards, untap up to two lands, then discard a card. 0
86 Luden’s Echo Artifact Rare 5{5} Legendary Artifact – Equipment Equipped creature has “Whenever you cast an instant or sorcery spell, put a charge counter on equipped creature. If the equipped creature would deal combat damage to target creature, if there are ten charge counters on equipped creature, it deals an additional 3 damage to up to three other target creatures.”

Equip {5}
0
87 Manascape Refractor Artifact Rare 3{3} Artifact Manascape Refractor enters the battlefield tapped.

Manascape Refractor has all activated abilities of all lands on the battlefield.

You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor’s abilities.
0
88 Morellonomicon Artifact Rare 6{6} Artifact When Morellonomicon enters the battlefield, exile all cards from target opponent’s graveyard.

At the beginning of your upkeep, you may cast a spell from among spells exiled with Morellonomicon and lose 1 life.

Delirium — If there are four or more spell types among spells in your graveyard, you cast three additional spells and you lose 3 life.

"Not a book for the faint of heart." —Ryze, the Rune Mage
0
89 Noxian Ballista Artifact Rare 4{4} Artifact Noxian Ballista enters the battlefield with eight shot counters on it.

{t}: Remove a shot counter from Noxian Ballista: Noxian Ballista deals 4 damage to any target.

Conquest — As long as you own three or more lands that didn’t enter the battlefield under your control, Noxian Ballista deals 6 damage to any target instead.
0
90 Noxious Banner Artifact Common 3{3} Artifact {t}: Add {r}, {w}, or {b}.

{r}{w}{b}, {t}, Sacrifice Noxious Banner: Draw a card.
0
91 Null-Magic Mantle Artifact Common 1{1} Artifact – Equipment Equipped creature has hexproof.

Equip {1}
0
92 Perpetual Timepiece Artifact Uncommon 2{2} Artifact {t}: Mill two cards.

{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

Do not be so caught up in keeping track of time that you forget to make use of it.
0
93 Ratchet Bomb Artifact Rare 2{2} Artifact {t}: Put a charge counter on Ratchet Bomb.

{t}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
0
94 Razor Boomerang Artifact Uncommon 3{3} Artifact – Equipment Equipped creature has “{t}, Unattach Razor Boomerang: It deals 1 damage to any target.“

Equip {2}

Few can catch it without losing a finger.
0
95 Righteous Glory Artifact Rare 6{6} Artifact – Equipment Equipped creature gets +0/+6 and has exalted, haste, and vigilance.

Equip {6}

In battle, the Demacian steel shines bright like the sun.
0
96 Rouge's Gloves Artifact Uncommon 2{2} Artifact – Equipment Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Thievery requires subtlety, from the beginning of the heist to the end.
0
97 Scroll of the Masters Artifact Rare 2{2} Artifact Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

{3}, {t}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
0
98 Shurima Banner Artifact Common 3{3} Artifact {t}: Add {w}, {b}, or {g}.

{w}{b}{g}, {t}, Sacrifice Shurima Banner: Draw a card.
0
99 Static Shiv Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +3/+0 and has “Whenever you would cast an instant or sorcery spell, you may put a charge counter on equipped creature. Remove ten charge counters from equipped creature: Equipped creature deals 3 damage to up to seven target creatures.”

Equip {3}
0
100 Sunsteel Broadsword Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +4/+0 has Vigilance and “Whenever equipped creature attacks, create two 110/10/10 white Human Soldier creature units and you gain 2 life.”

Equip {4}
0
101 Swiftfoot Boots Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has hexproof and haste.

Equip {1}
0
102 Tear of the Goddess Artifact Rare 4{4} Artifact At the beginning of your upkeep, if you would spend mana to cast a spell, add {u} to your mana pool if that spell had you spend four or more mana to cast it.

"I remember when such tears were shed."—Ryze, the Rune Mage
0
103 Throwing Knife Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
104 Vanguard's Shield Artifact Common 2{2} Artifact – Equipment Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Wars are not fought on a single front.
0
105 Vial of Poison Artifact Uncommon 1{1} Artifact {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

There are worse ways to die, but not many.
0
106 Voltaic Key Artifact Uncommon 1{1} Artifact {1}, {t}: Untap target artifact.

The missing piece to every puzzle.
0
107 Bilgewater Plane None 0 Plane – Runeterra At the beginning of your upkeep, create a 220/20/20 black Pirate creature token with Menace.
0
108 Demacia Plane None 0 Plane – Runeterra Knights and Soldiers you control get +1/+1. 0
109 Ionia Plane None 0 Plane – Runeterra Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. 0
110 Noxus Plane None 0 Plane – Runeterra At the beginning of your upkeep, gain control or target land you don't control unless that its controller pays {3} 0
111 Piltover Plane None 0 Plane – Runeterra Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {e}{e}. 0
112 Shurima Plane None 0 Plane – Runeterra Whenever a creature you control dies, mill two cards. Then return a creature with lesser converted mana cost than the creature that died from your graveyard to the battlefield. 0
113 Targon Plane None 0 Plane – Runeterra Look at the top five cards of your library. Reveal an enchantment from among them and put it into your hand. 0
114 The Freljord Plane None 0 Plane – Runeterra Whenever a creature with power 4 or greater enters the battlefield, put a +1/+1 counter on creatures you control. 0
115 The Shadow Isles Plane None 0 Plane – Runeterra Spells and abilities your opponents control can’t cause their controller to search their library. 0
116 The Void Plane None 0 Plane – Runeterra You may pay life equal to the converted mana cost of spells you cast. 0
117 Zaun Plane None 0 Plane – Runeterra At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. 0
118 Rift Herald token Colourless Rare 0 6 6 Menace
This creature can’t be blocked by creatures with Defender.
0
119 Tibbers token Red Rare 0 Legendary Creature – Elemental Bear 6 6 Haste. 0
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