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Showing 35 of 35 Multicolour cards
Go to section: White (4) Blue (2) Black (1) Red (1) Green (1) Multicolour (35) Land (7)
Show rarities: C U R M
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Flash
When Wilds Shard Founder enters the battlefield, you may sacrifice any number of creatures. Distribute a number of +1/+1 counters among creatures you control equal to the total power of those creatures.
When Wilds Shard Founder enters the battlefield, you may sacrifice any number of creatures. Distribute a number of +1/+1 counters among creatures you control equal to the total power of those creatures.
3/3
Wilds Wedge Founder enters the battlefield with four +1/+1 counters on it.
, Remove a counter from a creature you control: Put your choice of a Deathtouch, First Strike, Haste, Flying, Trample, or Vigilance counter on that creature.

0/0
Double Strike
Whenever Tradition Shard Founder deals damage to a creature, you may cast an Instant or Sorcery spell with mana value less than the damage dealt without paying its mana cost.
Whenever Tradition Shard Founder deals damage to a creature, you may cast an Instant or Sorcery spell with mana value less than the damage dealt without paying its mana cost.
2/3
Whenever another nontoken creature dies, you may cast it from its owner’s graveyard until end of turn and may spend mana as though it were mana of any colour to do so.
3/2
At the beginning of your upkeep, create
Each player returns half the nonland permanents they control, rounded up, to their owners’ hands, then sacrifices the rest.
If






was spent to cast Desolator MH5, each opponent discards half the cards in their hand, rounded up.
If








Choose two -
- Put a creature card from your hand onto the battlefield.
- Return a creature card from your graveyard to the battlefield.
- Put a Flying counter on each creature you control.
- Creatures you control get +2/+0 and gain Haste until end of turn.
- Put a creature card from your hand onto the battlefield.
- Return a creature card from your graveyard to the battlefield.
- Put a Flying counter on each creature you control.
- Creatures you control get +2/+0 and gain Haste until end of turn.
Put your choice of a +1/+1, Flying, Deathtouch, Trample, or Vigilance counter on each creature you control.
If






was spent to cast Wilds MH1, put one of each of those counters on each creature you control, instead.
If









Exile five cards from graveyards. You may play those card until the end of your next turn.
If






was spent to cast Tradition RH2, you may cast nonland cards exiled this way without paying their mana costs.
If








For each token you control, create a token that is a copy of that token, except if it’s a creature it has base power and toughness 1/1.
If






was spent to cast Community RH3, those creatures have base power and toughness 5/5, instead.
If








Scry 2.
You draw two cards and gain 2 life.
If






was spent to cast Perfection RH4, copy it twice.
You draw two cards and gain 2 life.
If








Go to section: White (4) Blue (2) Black (1) Red (1) Green (1) Multicolour (35) Land (7)
Show rarities: C U R M
Volandria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planning | Revision | Factions |