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# Name Colour Rarity Cost Type P T Code Card text
1 Disciple of Ek White Uncommon 3{1}{w}{w} Creature – Human Cleric 2 2 UW06 When Disciple of Ek enters the battlefield, Scry 2.
2 Ek, Antithema of the Wilds White Mythic 4{w}{w}{w}{w} Legendary Creature – Elder Elemental 6 3 MW01 Trample
Counters can’t be placed on creatures.
3 Tiny White Flyer White Common 1{w} Creature – Bird 1 1 CW01 Flying
4 Upholder of Ancient Ways White Common 2{1}{w} Creature – Human Cleric 2 2 CW03 Upholder of Ancient Ways has Vigilance unless you control an Island.
5 Iv, Antithema of Tradition Blue Mythic 4{u}{u}{u}{u} Legendary Creature – Elder Elemental 4 6 MU01 Indestructible
Cards can’t leave graveyards.
6 Iv’s Transcendent Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 2 3 UU06 When Iv’s Transcendent enters the battlefield, Draw a card.
7 Uz, Antithema of Community Black Mythic 4{b}{b}{b}{b} Legendary Creature – Elder Elemental 3 5 MB01 First Strike
Tokens can’t be created.
8 Ot, Antithema of Perfection Red Mythic 4{r}{r}{r}{r} Legendary Creature – Elder Elemental 2 8 MR01 Flying
Cards can’t leave libraries, except for the first card each player draws during their draw step.
9 Ap, Antithema of Desolation Green Mythic 4{g}{g}{g}{g} Legendary Creature – Elder Elemental 5 5 MG01 Vigilance
Permanents can’t be sacrificed
10 Wild RH1 (RH1 Back) Multicolour Rare 2 {b}{r}
‑‑‑‑
{u}{r}
RH01
11 Wilds CH1 (CH1 Back) Multicolour Common 2 {b}{r}
‑‑‑‑
{u}{r}
CH01
12 Wilds CH3 (CH3 Back) Multicolour Common 2 {r}{g}
‑‑‑‑
{u/b}
CH03
13 Wilds UH1 (Wilds UH1) Multicolour Uncommon 2 {r}{g}
‑‑‑‑
{b}
UH01
14 Wilds UH2 (UH2 Back) Multicolour Uncommon 2 {r}{g}
‑‑‑‑
{u}
UH02
15 Wilds UZ3 Multicolour Uncommon 2{r}{g} UZ03
16 Wild RH2 (RH2) Multicolour Rare 2 {b}{g}
‑‑‑‑
{g}{u}
RH02
17 Wilds CH2 (CH2 Back) Multicolour Common 2 {b}{g}
‑‑‑‑
{g}{u}
CH02
18 Perfection Shard Founder (Perfection Wedge Founder) Multicolour Rare 3 {w}{u}{b}
‑‑‑‑
{b}{g}{u}
RH15
19 Perfectionist C-Gold Shard Multicolour Common 4{u/b}{w} CZ08
20 Desolation Shard Founder (Desolation Wedge Founder) Multicolour Rare 3 {u}{b}{r}
‑‑‑‑
{r}{w}{b}
RH19
21 Desolator C-Gold Shard Multicolour Common 4{b/r}{u} CZ10
22 Wild C-Gold Shard Multicolour Common 4{r/g}{b} CZ02
23 Wilds Shard Founder (Wilds Wedge Founder) Multicolour Rare 3 {b}{r}{g}
‑‑‑‑
{g}{u}{r}
Legendary Creature – Ooze
‑‑‑‑
Legendary Creature – Ooze
3
‑‑‑‑
0
3
‑‑‑‑
0
RH03 Flash
When Wilds Shard Founder enters the battlefield, you may sacrifice any number of creatures. Distribute a number of +1/+1 counters among creatures you control equal to the total power of those creatures.
‑‑‑‑
Wilds Wedge Founder enters the battlefield with four +1/+1 counters on it.
{2}, Remove a counter from a creature you control: Put your choice of a Deathtouch, First Strike, Haste, Flying, Trample, or Vigilance counter on that creature.
24 Wilds UH3 (UH3 Back) Multicolour Uncommon 3 {b}{r}{g}
‑‑‑‑
{r/g}
UH03
25 Wilds UZ1 Multicolour Uncommon 3{b}{r}{g} UZ01
26 Tradition C-Gold Shard Multicolour Common 4{g/w}{r} CZ04
27 Tradition Shard Founder (Tradition Wedge Founder) Multicolour Rare 3 {r}{g}{w}
‑‑‑‑
{w}{b}{g}
Legendary Creature – Elf Shaman
‑‑‑‑
Legendary Creature – Elf Cleric
2
‑‑‑‑
3
3
‑‑‑‑
2
RH07 Double Strike
Whenever Tradition Shard Founder deals damage to a creature, you may cast an Instant or Sorcery spell with mana value less than the damage dealt without paying its mana cost.
‑‑‑‑
Whenever another nontoken creature dies, you may cast it from its owner’s graveyard until end of turn and may spend mana as though it were mana of any colour to do so.
28 Community C-Gold Shard Multicolour Common 4{w/u}{g} CZ06
29 Community Shard Founder (Community Wedge Founder) Multicolour Rare 3 {g}{w}{u}
‑‑‑‑
{u}{r}{w}
RH11 At the beginning of your upkeep, create
30 Desolator C-Gold Wedge Multicolour Common 4{b/r}{w} CZ09
31 Wild C-Gold Wedge Multicolour Common 4{r/g}{u} CZ01
32 Wilds UH4 (UH4 Back) Multicolour Uncommon 3 {g}{u}{r}
‑‑‑‑
{r/g}
UH04
33 Wilds UZ2 Multicolour Uncommon 3{g}{u}{r} UZ02
34 Tradition C-Gold Wedge Multicolour Common 4{g/w}{b} CZ03
35 Community C-Gold Wedge Multicolour Common 4{w/u}{r} CZ05
36 Perfectionist C-Gold Wedge Multicolour Common 4{u/b}{g} CZ07
37 Desolator MH5 Multicolour Mythic 16{2/w}{2/u}{2/b}{2/r} Sorcery MH05 Each player returns half the nonland permanents they control, rounded up, to their owners’ hands, then sacrifices the rest.
If {w}{w}{u}{u}{b}{b}{r}{r} was spent to cast Desolator MH5, each opponent discards half the cards in their hand, rounded up.
38 Wild Command Multicolour Rare 4{u}{b}{r}{g} Sorcery RZ01 Choose two -
- Put a creature card from your hand onto the battlefield.
- Return a creature card from your graveyard to the battlefield.
- Put a Flying counter on each creature you control.
- Creatures you control get +2/+0 and gain Haste until end of turn.
39 Wilds MH1 Multicolour Mythic 16{2/u}{2/b}{2/r}{2/g} Sorcery MH01 Put your choice of a +1/+1, Flying, Deathtouch, Trample, or Vigilance counter on each creature you control.
If {u}{u}{b}{b}{r}{r}{g}{g} was spent to cast Wilds MH1, put one of each of those counters on each creature you control, instead.
40 Wilds RH4 (RH4 Back) Multicolour Rare 4 {u}{b}{r}{g} Land RH04 {t}, Sacrifice RH4 Back: Search your library for an basic Island, Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle.
41 Wilds UH5 (UH5 back) Multicolour Uncommon 4 {u}{b}{r}{g}
‑‑‑‑
{r}{g}
UH05
42 Tradition RH2 Multicolour Mythic 16{2/b}{2/r}{2/g}{2/w} Sorcery MH02 Exile five cards from graveyards. You may play those card until the end of your next turn.
If {b}{b}{r}{r}{g}{g}{w}{w} was spent to cast Tradition RH2, you may cast nonland cards exiled this way without paying their mana costs.
43 Community RH3 Multicolour Mythic 16{2/r}{2/g}{2/w}{2/u} Sorcery MH03 For each token you control, create a token that is a copy of that token, except if it’s a creature it has base power and toughness 1/1.
If {r}{r}{g}{g}{w}{w}{u}{u} was spent to cast Community RH3, those creatures have base power and toughness 5/5, instead.
44 Perfection RH4 Multicolour Mythic 16{2/g}{2/w}{2/u}{2/b} Sorcery MH04 Scry 2.
You draw two cards and gain 2 life.
If {g}{g}{w}{w}{u}{u}{b}{b} was spent to cast Perfection RH4, copy it twice.
45 Community ULand Land Uncommon 0 Land UL03 Community ULand enters the battlefield tapped.
{t}: Add {w} or {u}.
{1}, {t}: Add {r} or {g}.
46 Desolator ULand Land Uncommon 0 Land UL05 Desolator ULand enters the battlefield tapped.
{t}: Add {b} or {r}.
{1}, {t}: Add {w} or {u}.
47 Multispectral Vista Land Rare 0 Land RL01 Multispectral Vista enters the battlefield tapped. When it does, choose a colour.
{t}: Add one mana of any colour other than the chosen colour.
48 Perfectionist ULand Land Uncommon 0 Land UL04 Perfectionist ULand enters the battlefield tapped.
{t}: Add {u} or {b}.
{1}, {t}: Add {g} or {w}.
49 Terramorphic Expanse Land Common 0 Land CL01 {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle.
50 Tradition ULand Land Uncommon 0 Land UL02 Tradition ULand enters the battlefield tapped.
{t}: Add {g} or {w}.
{1}, {t}: Add {b} or {r}.
51 Wild ULand Land Uncommon 0 Land UL01 Wild ULand enters the battlefield tapped.
{t}: Add {r} or {g}.
{1}, {t}: Add {u} or {b}.
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