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Showing all 51 cards

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Show rarities: C U R M

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 U 
Creature – Human Cleric
When Disciple of Ek enters the battlefield, Scry 2.
2/2
 M 
Legendary Creature – Elder Elemental
Trample
Counters can’t be placed on creatures.
6/3
 C 
Creature – Bird
Flying
1/1
 C 
Creature – Human Cleric
Upholder of Ancient Ways has Vigilance unless you control an Island.
2/2
 M 
Legendary Creature – Elder Elemental
Indestructible
Cards can’t leave graveyards.
4/6
 U 
Creature – Human Wizard
When Iv’s Transcendent enters the battlefield, Draw a card.
2/3
 M 
Legendary Creature – Elder Elemental
First Strike
Tokens can’t be created.
3/5
 M 
Legendary Creature – Elder Elemental
Flying
Cards can’t leave libraries, except for the first card each player draws during their draw step.
2/8
 M 
Legendary Creature – Elder Elemental
Vigilance
Permanents can’t be sacrificed
5/5
 R 
 
RH1 Back
{u}{r}
 
 R 
 
 C 
 
CH1 Back
{u}{r}
 
 C 
 
 C 
 
CH3 Back
{u/b}
 
 C 
 
 U 
 
Wilds UH1
{b}
 
 U 
 
 U 
 
UH2 Back
{u}
 
 U 
 
 U 
 
 R 
 
RH2
{g}{u}
 
 R 
 
 C 
 
CH2 Back
{g}{u}
 
 C 
 
Perfection Wedge Founder
{b}{g}{u}
 
 R 
 
Desolation Wedge Founder
{r}{w}{b}
 
 R 
 
 C 
 
 R 
Legendary Creature – Ooze
Flash
When Wilds Shard Founder enters the battlefield, you may sacrifice any number of creatures. Distribute a number of +1/+1 counters among creatures you control equal to the total power of those creatures.
3/3
Wilds Wedge Founder
{g}{u}{r}
 
 R 
Legendary Creature – Ooze
Wilds Wedge Founder enters the battlefield with four +1/+1 counters on it.
{2}, Remove a counter from a creature you control: Put your choice of a Deathtouch, First Strike, Haste, Flying, Trample, or Vigilance counter on that creature.
0/0
 U 
 
UH3 Back
{r/g}
 
 U 
 
 U 
 
 R 
Legendary Creature – Elf Shaman
Double Strike
Whenever Tradition Shard Founder deals damage to a creature, you may cast an Instant or Sorcery spell with mana value less than the damage dealt without paying its mana cost.
2/3
Tradition Wedge Founder
{w}{b}{g}
 
 R 
Legendary Creature – Elf Cleric
Whenever another nontoken creature dies, you may cast it from its owner’s graveyard until end of turn and may spend mana as though it were mana of any colour to do so.
3/2
 R 
 
At the beginning of your upkeep, create
Community Wedge Founder
{u}{r}{w}
 
 R 
 
 C 
 
 U 
 
UH4 Back
{r/g}
 
 U 
 
 U 
 
 M 
Sorcery
Each player returns half the nonland permanents they control, rounded up, to their owners’ hands, then sacrifices the rest.
If {w}{w}{u}{u}{b}{b}{r}{r} was spent to cast Desolator MH5, each opponent discards half the cards in their hand, rounded up.
 R 
Sorcery
Choose two -
- Put a creature card from your hand onto the battlefield.
- Return a creature card from your graveyard to the battlefield.
- Put a Flying counter on each creature you control.
- Creatures you control get +2/+0 and gain Haste until end of turn.
 M 
Sorcery
Put your choice of a +1/+1, Flying, Deathtouch, Trample, or Vigilance counter on each creature you control.
If {u}{u}{b}{b}{r}{r}{g}{g} was spent to cast Wilds MH1, put one of each of those counters on each creature you control, instead.
 R 
 
RH4 Back
 
 R 
Land
{t}, Sacrifice RH4 Back: Search your library for an basic Island, Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle.
 U 
 
UH5 back
{r}{g}
 
 U 
 
 M 
Sorcery
Exile five cards from graveyards. You may play those card until the end of your next turn.
If {b}{b}{r}{r}{g}{g}{w}{w} was spent to cast Tradition RH2, you may cast nonland cards exiled this way without paying their mana costs.
 M 
Sorcery
For each token you control, create a token that is a copy of that token, except if it’s a creature it has base power and toughness 1/1.
If {r}{r}{g}{g}{w}{w}{u}{u} was spent to cast Community RH3, those creatures have base power and toughness 5/5, instead.
 M 
Sorcery
Scry 2.
You draw two cards and gain 2 life.
If {g}{g}{w}{w}{u}{u}{b}{b} was spent to cast Perfection RH4, copy it twice.
 U 
Land
Community ULand enters the battlefield tapped.
{t}: Add {w} or {u}.
{1}, {t}: Add {r} or {g}.
 U 
Land
Desolator ULand enters the battlefield tapped.
{t}: Add {b} or {r}.
{1}, {t}: Add {w} or {u}.
 R 
Land
Multispectral Vista enters the battlefield tapped. When it does, choose a colour.
{t}: Add one mana of any colour other than the chosen colour.
 U 
Land
Perfectionist ULand enters the battlefield tapped.
{t}: Add {u} or {b}.
{1}, {t}: Add {g} or {w}.
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle.
 U 
Land
Tradition ULand enters the battlefield tapped.
{t}: Add {g} or {w}.
{1}, {t}: Add {b} or {r}.
 U 
Land
Wild ULand enters the battlefield tapped.
{t}: Add {r} or {g}.
{1}, {t}: Add {u} or {b}.

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Volandria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Planning | Revision | Factions