Aerikal

[-] [+]

Showing 37 of 37 Blue cards

Go to section: White (37) Blue (37) Black (37) Red (37) Green (37) Multicolour (15) Hybrid (5) Artifact (16) Land (28)

Show rarities: C U R M

 C 
Creature – Human Wizard
When Apprentice Seer enters the battlefield you may look at the top two cards of your library, then put them back in any order.
1/1
 U 
Creature – Serpent
Flying
Protection from Red.
3/3
 M 
Creature – Shapeshifter
When Dominant Doppelganger enters the battlefield or at the start of your upkeep, you may have Dominant Doppelganger copy any creature on the battlefield, except it is still named Dominant Doppelganger and it gains this ability. Then gain control of that creature until you copy another creature or Dominant Doppelganger leaves the battlefield.
0/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step.
{1}{u}: Return Entangling Kelp to its owner's hand. Play this ability as a sorcery.
 C 
Creature – Crab
When Foamspray Crab enters the battlefield, target land becomes an Island until end of turn.
0/2
 C 
Sorcery
Reveal the top four cards of target player's library. Put any creature cards revealed on the bottom of that player's library and the rest of the cards into their graveyard.
 C 
Creature – Bird Elemental
Flying
Whenever Frostwing Falcon blocks or is blocked by a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
1/2
 C 
Creature – Leviathan
Whenever Frozen Behemoth becomes tapped, it doesn’t untap during its controller’s next untap step.
"Slow and Ponderous meets Large and Nasty."
- Tez, Tuoni Frostmage
7/7
 C 
Instant
Tap up to two target creatures, they don’t untap during their controllers’ next untap step.
The Tuoni Frost Mages use the winds of their glacial homeland as a deadly first line of defence.
 C 
Creature – Lizard Elemental
When Icetongue Familiar enters the battlefield, you may tap or untap target permanent.
The favoured familiar of the Tuoni Frost Mages, the Icetongue Lizard is seldom seen in the empire.
1/1
 R 
Creature – Dragon Illusion
Flying, Haste
Illusory Dragon has Shroud if it entered the battlefield this turn.
If Illusory Dragon becomes the target of a spell or ability, sacrifice it.
"It's as real as it needs to be!" Jaer Dragali, Æther Sculptor.
6/6
 R 
Instant
Counter target spell unless its controller pays {2} for each coloured mana symbol in that spell's casting cost.
"Dilute the power of an opponent's spell enough and it will fail."
– Olan Valdine, Archmage.
 C 
Instant
Counter target creature spell; its controller puts a 1/1 blue Remnant creature token onto the battlefield under his or her control.
Draw a card.
 C 
Creature – Drake
Flying
{1}{u}: Mistshroud Drake gains Shroud until end of turn.
Where there is mist, there are drakes.
2/3
 U 
Instant
Counter target spell.
If {g} was spent to cast Nature's Will Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
 R 
Sorcery
Look at the top four cards of your library. Put one in your hand and the rest on top of your library in any order. Then return Oracular Visions to your hand if any player has more cards in hand than you.
 C 
Sorcery
As an additional cost to cast Price of Knowledge return a permanent you control to your hand.
Draw two cards then put one card from your hand on the bottom of your library.
 C 
Enchantment
Sacrifice Seal of Mystery: Target creature gets +1/+1 and Hexproof (This can't be the target of spells or abilities your opponents control.) until the end of turn
 C 
Creature – Merfolk Scout
{u}: Seeker of Skybreath gains flying until end of turn.
Whenever Seeker of Skybreath deals combat damage to an opponent, you may draw a card and then discard a card.
Seeking isn't always finding.
1/1
 C 
Creature – Merfolk Druid
{u}{t}: Target land becomes an Island until end of turn.
If {g} was spent to cast Selachi Kelpfarmer, when it enters the battlefield, target land becomes a Forest until end of turn.
1/2
 U 
Creature – Merfolk Warrior
Whenever Selachi Waverider deals combat damage to a player, target land that player controls becomes an Island for as long as you control Selachi Waverider.
2/2
 R 
Instant
All Lands on the battlefield become a copy of target non-legendary land until end of turn.
 R 
Creature – Merfolk Shaman
{t}: Gain control of target creature for as long as you control Shoalsinger and Shoalsinger remains tapped.
You may choose not to untap Shoalsinger during your untap step.
Illus. cactusart at deviantART
0/1
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Hexproof (This can't be the target of spells or abilities your opponents control.).
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1 and is unblockable.
Size doesn't always matter.
 U 
Creature – Dwarf Artificer
When Stoneborn Tinkerer enters the battlefield, sacrifice an artifact you control. Then search your library for an Artifact with converted mana cost equal to or less than that of the sacrificed artifact and put it onto the battlefield.
2/2
 R 
Enchantment
Creatures you control have +1/+1 and Hexproof (This can't be the target of spells or abilities your opponents control.).
 C 
Sorcery
Put target nonland permanent on top of its owner’s library.
"But didn't I just...?" Confused Wizard.
 C 
Instant
Look at the top card of target player's library. You may put that card on the top or bottom of that player's library.
"I see......wait, I no longer see....." Madame Natalia, Visionary.
 C 
Instant
Return target non-land permanent to its owner’s hand.
 R 
Sorcery
Search your library for three cards with different names. Target opponent chooses one card to put into your graveyard, one to shuffle into your library and one to put into your hand.
 U 
Creature – Human Spellshaper
{u},{t}, Discard a card: Target player puts the top five cards of his or her library into his or her graveyard.
Knowledge is in the eye of the beholder.
1/1
 U 
Sorcery
Look at the top three cards of target player's library. Put any number of those cards on the bottom of his or her library and the rest on top of his or her library.
 R 
Legendary Creature – Kraken
When Typhos, Lord of the Deep enters the battlefield all lands become Islands until end of turn.
Blue creatures you control get +1/+1 and have Islandwalk.
Tap an Island you control: Target land becomes an Island until end of turn.
8/8
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +0/+2 and Flying.
How better to fly than with wings of pure air?
 U 
Enchantment
Artifacts and Enchantments your opponents play cost an additional {2} to cast.
 R 
Enchantment
Whenever a creature enters the battlefield, return it to its owner's hand.
Discard your hand: Exile Æther Tempest. Any player may activate this ability.

Go to section: White (37) Blue (37) Black (37) Red (37) Green (37) Multicolour (15) Hybrid (5) Artifact (16) Land (28)

Show rarities: C U R M