Mercadia City: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment – Organization
{t}{t}: Search your library for a Mercenary card with a lower converted mana cost than the total converted mana cost of the creatures tapped and put it into your hand.

{t}{t}, Sacrifice a creature: Destroy target creature. Create a Treasure token.

{t}, Sacrifice any number of Treasures: Those treasures each add {b}{r} to your mana pool.
 U 
Enchantment – Organization
(An Organization's {t} costs must be payed by creatures you control. Activate each of its abilities only as a sorcery and only once each turn.)

{t}{t}: Creatures you control get +1/+1 until end of turn.

{t} Create a 1/1 white Soldier creature token.
 U 
Enchantment – Organization
{t}{t}: Add {c}{c}{c}. Spend this mana only to cast artifact spells.

{t}: You may cast an artifact card from your graveyard this turn.
 U 
Artifact
{t}: Add {c}
{1},{t}: Add one mana of any colour.
{2},{t}: Create a Treasure token.
 C 
Sorcery
You may sacrifice a Treasure. If you do, create a 2/2 black Mercenary creature token with Deathtouch. Otherwise, create a Treasure token. (An artifact with “{t}, Sacrifice this: Add one mana of any colour.”
 C 
Creature – Goblin Rogue
Whenever Goblin Cutpurse becomes blocked, create a Treasure token. (It’s an artifact with “Sacrifice this: Add one mana of any colour.)
2/1
 C 
Enchantment – Organization
(An Organization's {t} costs must be payed by creatures you control. Activate each of its abilities only as a sorcery and only once each turn.)

{t}{t}: Tap target creature.
 C 
Artifact – Treasure
{t}, Sacrifice Mercadian Coin: Choose one –
– Draw a card.
– Add one mana of any colour.
 C 
Instant
Choose one -
- Tap target creature.
- Exile target enchantment, then return it to the battlefield under its owner’s control.
- Society Charm deals 1 damage to target creature with power 4 or greater.
 C 
Enchantment – Organization
(An Organization's {t} costs must be payed by creatures you control. Activate each of its abilities only as a sorcery and only once each turn.)

{t}{t}: Scry 2
 C 
Enchantment – Organization
(An Organization's {t} costs must be payed by creatures you control. Activate each of its abilities only as a sorcery and only once each turn.)

{t}{t}: Create a Treasure token. (An artifact with “{t}, Sacrifice this: Add one mana of any colour.”
 C 
Sorcery
Exile the top two cards of your library. You may play those cards this turn. You may play any goblin cards exiled this way as long as they remain exiled.
 C 
Sorcery
Choose one -
- Create a 1/1 white and green Citizen creature token with “This creature can’t attack or block.”
- Create a Food token. (An artifact with “{2}, {t}, Sacrifice this: You gain 3 life.”)
- Untap up to two target creatures.
 C 
Sorcery
Choose one -
- Draw a card and lose 1 life.
- Each opponent sacrifices an Organization.
- Create a Treasure token. (An artifact with “{t}, Sacrifice this: Add one mana of any colour.”
 C 
Sorcery
Destroy target creature. Create two Treasure tokens. (They are artifacts with {t}, Sacrifice this: Add one mana of any colour.)
 T 
Token Creature – Peaseant
This creature can’t attack or block.
1/1

The Caterans (rare)
City Militia (uncommon)
Blacksmith’s Guild (uncommon)
Moneychanger’s Coinpurse (uncommon)
Lucrative Opportunity (common)
Goblin Cutpurse (common)
Court of Law (common)
Mercadian Coin (common)
Society Charm (common)
Wizard's Conclave (common)
Moneylender’s Guild (common)
Kyren Impulse (common)
Community Charm (common)
Avarice Charm (common)
Contract Killing (common)
Peaseant (token)